The Callisto Protocol

Discussion in 'Games, Gaming & Game-demos' started by KissSh0t, Dec 11, 2020.

  1. Damien_Azreal

    Damien_Azreal Ancient Guru

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    Or....
    Both, is always a possibility.

    Just because it comes from EA, doesn't mean it's destined to be bad.
    Dead Space did start there...
     
  2. Undying

    Undying Ancient Guru

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  3. OnnA

    OnnA Ancient Guru

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  4. -Tj-

    -Tj- Ancient Guru

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    ah UE4.. hmm, dunno if I like that now.. guess that teaser was too good to be true - gfx.
     

  5. Memorian

    Memorian Ancient Guru

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    UE5, not UE4.
     
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  6. GamerNerves

    GamerNerves Master Guru

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    Unreal Engine 4 (4.27) with elements from the fifth, so a modified UE4. Epic aided them too on this.

    Source:
    The Callisto Protocol Dev Explains the Tech Behind the Game's Gory Details (ign.com)

    Quotes:

    "It was important for us to achieve a physically consistent lighting and shadow model in the game. Contrast and occlusion make great horror.

    Using our corridor-based scale of around 20 meters we found that around eight lights could be affecting a surface of the environment. Unfortunately, we found that UE4 was limited to four shadow-generating lights, so first we worked on modifying the engine so that we could support a higher number of lights at a lower cost per light.

    We looked at the UE4 ray tracing solution at the time and found that for the number of shadows we wanted to create, we needed to create our own solution. So instead we created a Hybrid Ray Traced Shadows solution that applies ray traced shadow detail to areas of the screen that matter to the overall scene quality."

    "As we worked to finish TCP on UE4 we looked at areas of UE5 that we felt would be useful for both development iteration and new console features. Epic even helped us move some of these features back into our custom-made version of the engine. There’s no big components that stand out but instead lots of smaller optimizations and workflow improvements that have helped in the final few months."
     
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  7. Rich_Guy

    Rich_Guy Ancient Guru

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  8. ulyxon

    ulyxon Member

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  9. Horus-Anhur

    Horus-Anhur Ancient Guru

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    You are talking about nvidia.
    We'll get warp drives, teleporters, light sabers and world peace, before nvidia would do that.
     
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  10. Lbuipo

    Lbuipo Member Guru

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  11. ulyxon

    ulyxon Member

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    AMD released Raytracing Analyzer so most likely game will be optimized in that part. Unreal has best ray tracing performance compared to proprietary engines I've seen.
     
  12. Lbuipo

    Lbuipo Member Guru

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    Probably yes, and they will leave Lumen tech behind just to force the selling of new GPUs. :mad:
     
  13. Rich_Guy

    Rich_Guy Ancient Guru

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    Cheers AMD.

    [​IMG]

    :(
     
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  14. Undying

    Undying Ancient Guru

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    FSR2.0 will do fine even thought i prefer DLSS now since i can use it. Isnt the game using UE5 btw?
     
  15. ulyxon

    ulyxon Member

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    UE4.27 with hybrid ray traced lighting.
     
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  16. Memorian

    Memorian Ancient Guru

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    What does he mean by ''Force other RT effects'' ? RT Reshade ?
     
  17. Horus-Anhur

    Horus-Anhur Ancient Guru

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    Edit the file engine.ini of that game.
     
  18. Undying

    Undying Ancient Guru

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    You can add more effects buy editing the config file. Stray performed awful with rt though as its not intented to be used so devs didnt optimize for it. Even if we do force rt reflections it will tank the performance.
     
  19. Memorian

    Memorian Ancient Guru

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    Meh, RDNA 3 will be announced this year and they still don't push for more RT effects..
     
  20. Rich_Guy

    Rich_Guy Ancient Guru

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    They can't do anymore, due to being consoles.
     

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