Team fortress countdown appears...

Discussion in 'Games, Gaming & Game-demos' started by HonoredShadow, Jun 17, 2014.

  1. HonoredShadow

    HonoredShadow Ancient Guru

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  2. (.)(.)

    (.)(.) Banned

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    Hats.. ass hats perhaps..
     
  3. PieEyedPiper

    PieEyedPiper Master Guru

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    Neat.

    I'll have steam waiting for this one.
     
  4. -Tj-

    -Tj- Ancient Guru

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    Noscript blocked dota2.com, once I allowed it countdown started.. Maybe its something with dota2 stuff in it? :D
     

  5. Keitosha

    Keitosha Ancient Guru

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    I wish for more MvM maps, but that is wishful thinking. :(
     
  6. -Tj-

    -Tj- Ancient Guru

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  7. daltoy

    daltoy Member

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    ooooh seems that they are planning something important, stupid suspense :wanker:
     
  8. Krakenous

    Krakenous Member

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    19 minutes...
     
  9. HonoredShadow

    HonoredShadow Ancient Guru

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    I wonder what it is. To be fair i would be happy with new maps. I don't expect anything bigger than that
     
  10. lmimmfn

    lmimmfn Ancient Guru

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    that was really fun to watch, dont follow TF2 much, is it an ad for the Source Filmmaker?
     

  11. HonoredShadow

    HonoredShadow Ancient Guru

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    I have no idea what that was about but the video was fantastic...
     
  12. PieEyedPiper

    PieEyedPiper Master Guru

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  13. nhlkoho

    nhlkoho Ancient Guru

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    Gordon Freeman likes bread, HL3 confirmed.

    Obviously......
     
  14. scatman839

    scatman839 Ancient Guru

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    Some inconsequential stuff in the game, but the video was excellent.

    Honestly, they could set this up as a tv show (well, web series).

    edit, some suggestions that this is day 1 of many days worth of updates.
     
    Last edited: Jun 18, 2014
  15. styckx

    styckx Ancient Guru

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    Single player campaign?
     

  16. HonoredShadow

    HonoredShadow Ancient Guru

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    Team Fortress 2 Update Released
    Product Update - Valve
    Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:


    Love & War Update
    Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
    Partner Taunts can now be performed with the opposing team
    Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
    Taunts are no longer equipped in the Action Slot
    Pressing the Taunt key in game now brings up the new Taunt Selection menu
    Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
    Mann Co. Store
    Added 15 new taunts and a taunt bundle
    Added 5 new weapons and a weapon bundle
    Added 44 new cosmetics and a cosmetic bundle
    Added "Taunt" category into the store
    Added Mann Co. Stockpile Crate Key
    The "Hats" and "Misc" categories have been merged into "Cosmetics"
    Items
    Added the Mann Co. Stockpile Crate to the droplist
    Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
    Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
    Updated Mann Co. Crates to display which Unusual Series they can potentially output
    Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
    Added crafting recipes for newly added weapons
    Added Killstreak Kits to MvM for newly added weapons
    Added OzFortress Season 11 tournament medals
    Weapon changes and updates
    With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
    The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
    The Bushwacka can no longer randomly crit
    All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
    All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
    Updated Loch-n-Load reload animation
    Sentry bullets are now affected by damage falloff outside of sentry scan range
    Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
    Misc Changes
    Updated the Halloween holiday to automatically be enabled when the server runs an _event map
    Added a check to prevent achievement announcement spam
    Converted several weapon models to use the c_models system
    Updated the localization files
    Bug Fixes
    Fixed an exploit where charging Demoman could turn more than allowed
    Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
    Fixed The Director's Vision taunt not playing both variations for the Pyro
    Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
    Fixed a bug that would sometimes cause items to unequip themselves
    Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
    Fixed a regression with the trigger_gravity entity not correctly applying its settings
    Fixed another exploit where Engineer buildings could build up a large amount of health
    Fixed a server performance issue related to the item_teamflag entity
    Fixed the itemtest command
    Fixed cosmetics shared between multiple classes not rendering correctly
    Updated the cosmetic item list to sort by name
    Map Fixes
    Updated cp_granary
    Removed collision from lights and small props protruding from walls
    Fixed collision on fences
    Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
    Fixed players shooting through gaps around forward spawn doors
    Fixed door protruding through roof on Red's forward spawn
    Fixed a collision bug that gave players access to the roof above Red's spawn door
    Prevented players from building inside spawn room doors
    Adjusted area portals to improve rendering and performance
    Updated koth_harvest_final
    Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
    Small performance increase through prop fade adjustments
    Players can no longer build inside spawn doors
    Updated pl_upward
    Fixed physics debris triggering the payload cart’s finale explosion
     

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