Finished the single player just now. Overall, it's a lot like most of Starbreeze's titles. Unique in feel, great visual style... but flawed. All of their titles (Riddick, The Darkness) fall in with this. They are great, but flawed in various ways. Sadly, the same applies here. The story isn't bad, but after a while it just seems as if it doesn't care about moving the game forward and just seems to miss keys. As if parts of the story were written... but not put into the game. Player motivation and the motivation of other characters is the biggest issue with the story. It tries to hard to be technical and conspiracy fueled... that it trips over itself. The gunplay is surprisingly well done. As that's always been an issue I've had with previous Starbreeze titles. Here it seems as if they've refined it a lot since The Darkness, and even since the coop demo on the consoles. Aiming and accuracy can be a bit iffy, mostly due to how different the engine feels in relation to other recent shooters... but it still works rather well. As normal the first person animations are great, the execution moves are fluid and entertaining. And the FBA is handled very well (even if a few scenes look a bit goofy). But biggest complaints... The lighting. While at times in the game the lighting and details look fantastic. The majority of the game suffers from "Battlefield 3 syndrome". Obnoxious and annoyingly glaring use of lens flares and bloom ruin what could be some fantastic atmosphere and visual vistas. An option to disable Bloom alone would do wonders to improve the look of the game. Another issue... the limited FOV. Now, I'm normally not one to complain about FOV in games. While I do understand the annoyance others experience with low FOV... it doesn't bother me. I don't get headaches, or motion sickness... (only game to do that was Metro... but with it's FOV of 55.... ) I have no issue with Borderlands setting. Or The Darkness II's FOV (verticle FOV of 45 = horizontal FOV of 65-70). But due to how Starbreeze handle FBA, the very narrow FOV makes things seem clunky at times. The ability to raise it even a little would do wonders. And finally, the boss fights. While a couple are kind of cool, the rest are more tedious then anything else. Bosses fall into the "Deus Ex: Human Revolution" field of being "meh". With them taking huge amounts of punishment and firepower before going down, they just become chores instead of challenges. One that requires you to breach his projectiles back at him and never firing a shot yourself, was a lot of fun. Another that required you to set off EMP pulses to knock him out of cloaking... fun. But, the rest require either simply an obscene amount of bullets, or for you to breach their shield... dwindle down their health, rinse and repeat. Also, for those wondering. The game is short. Surprisingly short for a Starbreeze title. Were Riddick and The Darkness have been very, very long and involving games in the past... I finished The Syndicate in roughly 6 - 7 hours. I haven't tired coop, as none of my friends online have the game. And I'm not "big" for playing coop with randoms. Usually just becomes annoying instead of fun. But, I don't regret the purchase. It's a fun game, with a great visual style and some cool ideas. And, I mostly jumped on the purchase due to how much I enjoyed Starbreeze's previous games.