SweetFX Shader Suite release and discussion thread

Discussion in 'Games, Gaming & Game-demos' started by CeeJay.dk, Sep 23, 2012.

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  1. Marcel

    Marcel Maha Guru

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    Neo Enigma

    try through the injector. I prefer Fraps but when there is no other option...

    Wanny

    Many games do not have a good DOF. I like Sikkmod for Doom3.

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  2. StixsmasterHD

    StixsmasterHD Member

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    Improved my Halo: Combat Evolved configuration and made it less grainy.

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    Here is the configuration:
     
  3. Selwen

    Selwen New Member

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    Hey guys, anyone tried KOTOR with this tool?because I did and didn't work for me, worked on most wanted(2012), Tribes Ascend,Shift 2,XCOM and some other's but for Kotor I did the exacly the same thing with the same config and doesn't do anything, it's like it's not even there, I can even use Xfire with it which means is not activated at all.

    Anyone know what's the problem?
     
  4. harkinsteven

    harkinsteven Ancient Guru

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    Where does the injector save screenshots too?
     

  5. Wanny

    Wanny Guest

    Same directory that you installed SweetFX for that game. They are bmps and are shown like screenshotxxxxx.bmp.
     
  6. harkinsteven

    harkinsteven Ancient Guru

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    Cheers, I was pressing the wrong button all along :p
     
  7. Wanny

    Wanny Guest

    It also helps. :)
     
  8. By the way, in my case most of the screenshots made by injector itself are seriously f**ked up. I always delete them, but next time will save and show you. Though, can the reason for this be the fact I am doing them with Fraps by the same button?

    Update: well, something really weird happens here. When shots are in BMP, I see them like this:

    [​IMG] [​IMG]

    But being converted into JPG they become normal. WTF?

    Update 2: Seems it's an XnView issue. All other programs (Windows' default pics viewer, Paint, Paint.net) have opened BMP just fine.
     
    Last edited by a moderator: Nov 9, 2012
  9. CeeJay.dk

    CeeJay.dk Master Guru

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    It looks to me like it shows the alpha channel too (which is all white) but as far as I know bmp's don't store an alpha channel.

    I'd just convert them to either jpg or png with scriptpng/jpg.
     
  10. CeeJay.dk

    CeeJay.dk Master Guru

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    Follow the white rabbit

    Here's a screenshot from the cutting board.

    [​IMG]

    The Matrix effect was a special pattern in LumaSharpen some months back, but I cut it before releasing SweetFX 1.0 so it never saw the light of day.
    I think I just wasn't completely happy with it and it's more of a "for fun" effect rather than an effect that is useful for image improvement.

    What do you guys thinks about it?

    Are silly effects like this something you'd like to see or should I just leave them out of SweetFX?
    They will never be the focus of the mod - I intend to concentrate mainly on effects for tweaking the image and/or improving the image.

    Note: The thick black top and bottom borders are not part of the effect. That is how Alice: Madness Returns looks on a 1280x1024 monitor. It displays letterboxed .. I think it's a bug, because I can't see why they would do this deliberately.
     
    Last edited: Nov 9, 2012

  11. NeoEnigma

    NeoEnigma Master Guru

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    Love the passive aggressiveness in that comment :) Pretty cool screenshot though :)

    I don't know about the matrix effect. I mean I'd certainly play with it :) However, I'd love some kinda wireframe type of effect. Would be neat to use for fun every now and again.
     
  12. BetA

    BetA Ancient Guru

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    nicee...i like it..its more for playing around, but i like it..i allready can think of some situations for it , hehe..

    Keep it up CeeJay...

    PS: also i did wirte u a PM..didnt u get it?

    -BetA-
     
  13. Marcel

    Marcel Maha Guru

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    Neo Enigma , StixMasterHD

    SweetFX also did not catch FXAA from NVInspector/Control Panel :(

    I try it in Timeshift and do not work. Gameplay is nice with smooth edges(with downsampling from 1440p) but on screenshots are not visible.

    CeeJay.dk_please add FXAA to SweetFX :)

    Timeshift

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    Code:
       /*-----------------------------------------------------------.
      /                      Choose effects                         /
      '-----------------------------------------------------------*/
    
    // Set to 1 for ON or 0 for OFF
    #define USE_SMAA_ANTIALIASING 0 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.
    #define USE_LUMASHARPEN   1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_BLOOM         0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
    #define USE_HDR           0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
    #define USE_TECHNICOLOR   0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
    #define USE_DPX           1 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
    #define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
    #define USE_TONEMAP       1 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
    #define USE_VIBRANCE      0 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define USE_CURVES        0 //[0 or 1] Curves : Contrast adjustments using S-curves.
    #define USE_SEPIA         0 //[0 or 1] Sepia : Sepia tones the image.
    #define USE_VIGNETTE      0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
    #define USE_DITHER        0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
    #define USE_SPLITSCREEN   0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.
    
    
       /*-----------------------------------------------------------.
      /                  SMAA Anti-aliasing settings                /
      '-----------------------------------------------------------*/
    
    #define SMAA_THRESHOLD 0.14           // [0.05 to 0.20] Edge detection threshold
    #define SMAA_MAX_SEARCH_STEPS 50      // [0 to 98] Determines the radius SMAA will search for aliased edges
    #define SMAA_MAX_SEARCH_STEPS_DIAG 8  // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
    #define SMAA_CORNER_ROUNDING 50        // [0 to 100] Determines the percent of antialiasing to apply to corners.
    
    // -- Advanced SMAA settings --
    #define COLOR_EDGE_DETECTION 1        // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
    #define SMAA_DIRECTX9_LINEAR_BLEND 0  // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
    
    
       /*-----------------------------------------------------------.
      /                       LumaSharpen settings                  /
      '-----------------------------------------------------------*/
    // -- Sharpening --
    #define sharp_strength 0.11   // [0.10 to 3.00] Strength of the sharpening
    #define sharp_clamp    0.035  // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
    
    // -- Advanced sharpening settings --
    #define pattern 2        // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
    #define offset_bias 1.0  // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
                             // I designed the pattern for offset_bias 1.0, but feel free to experiment.
                               
    // -- Debug sharpening settings --
    #define show_sharpen 0   // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
    
    
       /*-----------------------------------------------------------.
      /                       Bloom settings                        /
      '-----------------------------------------------------------*/
    #define BloomThreshold 50.00 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
    #define BloomPower 0.1000     //[0.0000 to 8.0000] Strength of the bloom
    #define BloomWidth 0.4000    //[0.0000 to 1.0000] Width of the bloom
    
    
       /*-----------------------------------------------------------.
      /                        HDR settings                         /
      '-----------------------------------------------------------*/
    #define HDRPower 0.60  //[0.0 to 8.0] Strangely lowering this makes the image brighter
    #define radius2  0.87  //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter
    
    
       /*-----------------------------------------------------------.
      /                      TECHNICOLOR settings                   /
      '-----------------------------------------------------------*/
    #define TechniAmount 0.11        //[0.0 to 1.0]
    #define TechniPower  2.8         //[0.0 to 8.0]
    #define redNegativeAmount   0.88 //[0.0 to 1.0]
    #define greenNegativeAmount 0.88 //[0.0 to 1.0]
    #define blueNegativeAmount  0.88 //[0.0 to 1.0]
    
    
       /*-----------------------------------------------------------.
      /                      Cineon DPX settings                    /
      '-----------------------------------------------------------*/
    #define Red   13.0  //[1.0 to 15.0]
    #define Green 14.0  //[1.0 to 15.0]
    #define Blue  13.0  //[1.0 to 15.0]
    
    #define ColorGamma    0.9  //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
    #define DPXSaturation 1.1  //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
    
    #define RedC   0.21  //[0.6 to 0.2]
    #define GreenC 0.21  //[0.6 to 0.2]
    #define BlueC  0.21  //[0.6 to 0.2]
    
    #define Blend 0.35    //[0.0 to 1.0] How strong the effect should be.
    
    
       /*-----------------------------------------------------------.
      /                      Lift Gamma Gain settings               /
      '-----------------------------------------------------------*/
    #define RGB_Lift  float3(0.950, 1.000, 1.030)  //[0.000 to 2.000] Adjust shadows for Red, Green and Blue
    #define RGB_Gamma float3(1.033, 0.940, 0.940)  //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
    #define RGB_Gain  float3(0.990, 0.990, 1.000)  //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
    
    
       /*-----------------------------------------------------------.
      /                        Tonemap settings                     /
      '-----------------------------------------------------------*/
    #define Gamma 1.08        //[0.00 to 2.00] Adjust midtones
    
    #define Exposure -0.05    //[-1.00 to 1.00] Adjust exposure
    
    #define Saturation 0.0  //[-1.00 to 1.00] Adjust saturation
    
    #define Bleach 0.12      //[0.00 to 1.00] Brightens the shadows and fades the colors
    
    #define Defog 0.011  //[0.00 to 1.00] How much of the color tint to remove
    #define FogColor float3(0.00, 0.80, 0.00) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue
    
    
       /*-----------------------------------------------------------.
      /                       Vibrance settings                     /
      '-----------------------------------------------------------*/
    #define Vibrance 0.15 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    
    
       /*-----------------------------------------------------------.
      /                        Curves settings                      /
      '-----------------------------------------------------------*/
    #define Curves_contrast 0.20  //[-1.0 to 1.0] The amount of contrast you want
    
    // -- Advanced curve settings --
    #define Curves_formula 7      //[1|2|3|4|5|6|7] The constrast s-curve you want to use. 
    
    
       /*-----------------------------------------------------------.
      /                         Sepia settings                      /
      '-----------------------------------------------------------*/
    #define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image
    #define GreyPower  0.11                    //[0.0 to 1.0] How much desaturate the image before tinting it
    #define SepiaPower 0.58                    //[0.0 to 1.0] How much to tint the image
    
    
    
       /*-----------------------------------------------------------.
      /                       Vignette settings                     /
      '-----------------------------------------------------------*/
    #define VignetteRadius 1.00   //[-1.00 to 3.00] lower values = stronger radial effect from center
    #define VignetteAmount -1.00  //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
    #define VignetteSlope 8       //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
    #define VignetteCenter float2(0.500, 0.500)  //[0.00 to 1.00] Center of effect.
    
    
       /*-----------------------------------------------------------.
      /                        Dither settings                      /
      '-----------------------------------------------------------*/
    //No settings yet, beyond switching it on or off in the top section.
    
    //Note that the checkerboard pattern used by Dither, makes an image harder to compress.
    //This can make your screenshots and video recordings take up more space.
    
    
       /*-----------------------------------------------------------.
      /                     Splitscreen settings                    /
      '-----------------------------------------------------------*/
    #define splitscreen_mode 3  //[1|2|3|4|5]  1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split
    
    
     
    Last edited: Nov 9, 2012
  14. BetA

    BetA Ancient Guru

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    why would u wanna add FXAA if we are using SMAA??
    SMAA is, well better and not so blurry..

    Or didnt i get you right?
     
  15. gridiron whirlw

    gridiron whirlw Ancient Guru

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    Those Time Shift shots look very nice.
     

  16. NeoEnigma

    NeoEnigma Master Guru

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    For some games, this is very, very wrong. Dead Space 2 especially, where SMAA almost has 0 effect.
     
  17. BetA

    BetA Ancient Guru

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    ok, didnt try dead space with fxaa or smaa yet..so i cant say anything..
    well, new stuff learned, hehe..

    THX NeoEnigma
     
  18. Guys, I can't make SFX work in NFS World.

    Log file says:

    Code:
    full path: D:\Other\Need For Speed\World\Data\
    redirecting CreateDXGIFactory
    Any ideas?
     
  19. BetA

    BetA Ancient Guru

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    looks like the files, or some files are in teh wrong directory...
    i dont have nfs world so i cant check the structure of it..
     
  20. Marcel

    Marcel Maha Guru

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    after sharpen is not blurry and works better. Maybe not in all games but i prefer FXAA.

    [​IMG]

    [​IMG]
     
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