SweetFX Shader Suite release and discussion thread

Discussion in 'Games, Gaming & Game-demos' started by CeeJay.dk, Sep 23, 2012.

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  1. ninjafada

    ninjafada Master Guru

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  2. ninjafada

    ninjafada Master Guru

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    Keepcool check if you don't have an integrated graphic card like a intel one
    sweetfx will start on it instead of the good card
     
  3. Keepcool

    Keepcool Banned

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    Yes I have an Intel HD Graphics 4000 too.
    But I'm certainly... is the gtx660m the card for games
    I know how to do it... and MSI aftherburner says so. it jump to 950/2500mhz while gaming
    I'm O/Cing to +100/+300 (1050/2800mhz) without changes.
    I'm using D3DOverider too but maybe I need to play with in game settings
    Presently everything is by default.

    The questions is way the AMD 4870 512mb CFx run fine with it
    and the gtx660m 2gb not...
     
    Last edited: Dec 26, 2012
  4. Marcel

    Marcel Maha Guru

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    Risen 2

    DPX,Tonemap,SMAA,Luma,Curves

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    Last edited: Dec 26, 2012

  5. TheBlackSunshin

    TheBlackSunshin New Member

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    Hey guys first post,

    Far Cry 3 crashes when I try and use SweetFX. I click "Play Game" in Uplay and it opens, I see the splash screen, then it immediately shuts down and I see the after game report. If I try DX11 (I know it won't work) then it says "Far Cry 3 has stopped working", so I know DX9 is being used properly. Also Uplay is set to offline, no Uplay overlay, run as administrator... Running out of ideas. Any help? Some of these looks so good!

    Thanks
     
  6. ninjafada

    ninjafada Master Guru

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    Last edited: Dec 26, 2012
  7. Keepcool

    Keepcool Banned

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    Under "Display adapters" in "Device Manager" I have
    Intel(R) HD Graphics 4000
    NVIDIA GeForce GTX 660M

    When I want to play I plug the Laptop (not Battery) and I choose "Lenovo Dynamics Graphics" in the "Energy Management utility"
    that way is the GTX 660m who is used.

    This game is in C:\Program Files (x86)\Origin Games
    I put the SweetFX files in C:\Program Files (x86)\Origin Games\Mass Effect 3\Binaries\Win32

    In the drivers "control panel" under "program settings"
    There is a list of programs used by this card. (automatic)
    I tried to add SweetFX to it but I think this is for .exe's only

    So how to tell the Nvidia drivers to pic SweetFX too..??
     
  8. ninjafada

    ninjafada Master Guru

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  9. (.)(.)

    (.)(.) Banned

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    Here's the DX11 version for DeusEX:HR mate, I feel this one has turned out the best so will continue tweaking until satisfied (Which will prob never happen).

    I figured out why the screenshots were coming out so dark, it's because SweetFX uses your Desktop Color Settings (for screenshots) and not the in-game contrast,brightness or gamma. So if you up/lower those settings in you GPU's control panel, then that will determine the overall dark/light ratio of your screens with SweetFX. For deusEXHR and a few other games, the game ignores your desktop color settings, this is obvious most when not using sweetFX, Alt tab out of your game and lower gamma all the way down in the control panel/CCC then go back to your game and you'll find that nothing has changed but once you turn on SweetFX and hit prtscr the screenshots will show the diff.

    Edit: Ok, so apparently uploading through imageshack also darkens your images, the screens on my pc dont look as dark when comparing them to what they look like once uploaded to guru3d. sorry peps dont no what else to do.

    WARNING - Have not been resized
    Screens for DX11 version.(WIP)
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    Last edited: Dec 27, 2012
  10. kaicooper

    kaicooper Master Guru

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    Marcel

    could u plz upload the DS2 config..cus i lost it by mistke and deleted it

    thank u..

    now Ramyman Origins DONE

    my next game for tweaking will be:

    1- Pray
    2- Chronnicle of Riddck (both)
    3- Biochock
     
    Last edited: Dec 27, 2012

  11. kaicooper

    kaicooper Master Guru

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    daame soo good man..cant wait to try it..and i'll try it this time
    on DX11 as memebers said its more better then DX9 and also finally
    i have the fix for the stuttering as Marcel and the rest upload

    thanx
     
  12. Keepcool

    Keepcool Banned

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    The nvidia optimus is kicking in... and the game is running fine
    As soon as I enable SweetFX (Scroll Lock toggle) I lost around ~15FPS
    I get ~45fps then the micro stuttering as sais here
    http://forums.guru3d.com/showthread.php?t=371960
    if I disable sweetFX I get steadily 60FPS

    I tried your suggestion and it doesn't change something
    Thanks thought...
     
  13. sexus

    sexus Master Guru

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    startin to look brill even with the imageshack uploading prob, very nice , keep it up cant wait for the finished config

    p.s> perhaps you could make a youtube clip with msi afterburner or other video recording software, dont use fraps it sux, anyhow that would show your tweaks off the best instead of simple screenshots

    and for screenshot uploads i suggest to use imgur best anonymous hoster ,anything but imageshack it sucks imo :puke2:
     
    Last edited: Dec 27, 2012
  14. (.)(.)

    (.)(.) Banned

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    Wow, sorry guys. I was meant to copy/paste the wip config underneath the screens. Just sittin here eatin my lunch an realized. What..a..muppet.:bang:


    So here it is. DeusEXHR config (DX11).
    /*-----------------------------------------------------------.
    / Choose effects /
    '-----------------------------------------------------------*/

    // Set to 1 for ON or 0 for OFF
    #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.
    #define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
    #define USE_BLOOM 1 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
    #define USE_HDR 1 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
    #define USE_TECHNICOLOR 1 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
    #define USE_DPX 1 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
    #define USE_LIFTGAMMAGAIN 1 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
    #define USE_TONEMAP 1 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
    #define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
    #define USE_CURVES 1 //[0 or 1] Curves : Contrast adjustments using S-curves.
    #define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image.
    #define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
    #define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
    #define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.


    /*-----------------------------------------------------------.
    / SMAA Anti-aliasing settings /
    '-----------------------------------------------------------*/

    #define SMAA_THRESHOLD 0.20 // [0.05 to 0.20] Edge detection threshold
    #define SMAA_MAX_SEARCH_STEPS 42 // [0 to 98] Determines the radius SMAA will search for aliased edges
    #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
    #define SMAA_CORNER_ROUNDING 0 // [0 to 100] Determines the percent of antialiasing to apply to corners.

    // -- Advanced SMAA settings --
    #define COLOR_EDGE_DETECTION 1 // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
    #define SMAA_DIRECTX9_LINEAR_BLEND 0 // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.


    /*-----------------------------------------------------------.
    / LumaSharpen settings /
    '-----------------------------------------------------------*/
    // -- Sharpening --
    #define sharp_strength 2.15 // [0.10 to 3.00] Strength of the sharpening
    #define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035

    // -- Advanced sharpening settings --
    #define pattern 2 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
    #define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
    // I designed the pattern for offset_bias 1.0, but feel free to experiment.

    // -- Debug sharpening settings --
    #define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)


    /*-----------------------------------------------------------.
    / Bloom settings /
    '-----------------------------------------------------------*/
    #define BloomThreshold 22.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
    #define BloomPower 0.400 //[0.0000 to 8.0000] Strength of the bloom
    #define BloomWidth 0.0090 //[0.0000 to 1.0000] Width of the bloom

    /*-----------------------------------------------------------.
    / HDR settings /
    '-----------------------------------------------------------*/
    #define HDRPower 1.20 //[0.0 to 8.0] Strangely lowering this makes the image brighter
    #define radius2 0.80 //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter


    /*-----------------------------------------------------------.
    / TECHNICOLOR settings /
    '-----------------------------------------------------------*/
    #define TechniAmount 0.11 //[0.0 to 1.0]
    #define TechniPower 2.5 //[0.0 to 8.0]
    #define redNegativeAmount 0.80 //[0.0 to 1.0]
    #define greenNegativeAmount 0.80 //[0.0 to 1.0]
    #define blueNegativeAmount 0.80 //[0.0 to 1.0]


    /*-----------------------------------------------------------.
    / Cineon DPX settings /
    '-----------------------------------------------------------*/
    #define Red 13.0 //[1.0 to 15.0]
    #define Green 8.0 //[1.0 to 15.0]
    #define Blue 8.0 //[1.0 to 15.0]

    #define ColorGamma 2.5 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
    #define DPXSaturation 4.5 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.

    #define RedC 0.36 //[0.6 to 0.2]
    #define GreenC 0.36 //[0.6 to 0.2]
    #define BlueC 0.34 //[0.6 to 0.2]

    #define Blend 0.2 //[0.0 to 0.1] How strong the effect should be.


    /*-----------------------------------------------------------.
    / Lift Gamma Gain settings /
    '-----------------------------------------------------------*/
    #define RGB_Lift float3(0.660, 1.000, 1.000) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue
    #define RGB_Gamma float3(0.580, 0.580, 0.640) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
    #define RGB_Gain float3(0.820, 0.850, 0.900) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
    /*-----------------------------------------------------------.
    / Tonemap settings /
    '-----------------------------------------------------------*/
    #define Gamma 1.0 //[0.00 to 2.00] Adjust midtones

    #define Exposure -0.00 //[-1.00 to 1.00] Adjust exposure

    #define Saturation -0.20 //[-1.00 to 1.00] Adjust saturation

    #define Bleach 1.00 //[0.00 to 1.00] Brightens the shadows and fades the colors

    #define Defog 0.000 //[0.00 to 1.00] How much of the color tint to remove
    #define FogColor float3(0.00, 0.00, 2.55) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue


    /*-----------------------------------------------------------.
    / Vibrance settings /
    '-----------------------------------------------------------*/
    #define Vibrance 0.20 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.


    /*-----------------------------------------------------------.
    / Curves settings /
    '-----------------------------------------------------------*/
    #define Curves_contrast 0.90 //[-1.0 to 1.0] The amount of contrast you want

    // -- Advanced curve settings --
    #define Curves_formula 2 //[1|2|3|4|5|6|7] The constrast s-curve you want to use.


    /*-----------------------------------------------------------.
    / Sepia settings /
    '-----------------------------------------------------------*/
    #define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image
    #define GreyPower 0.11 //[0.0 to 1.0] How much desaturate the image before tinting it
    #define SepiaPower 0.58 //[0.0 to 1.0] How much to tint the image



    /*-----------------------------------------------------------.
    / Vignette settings /
    '-----------------------------------------------------------*/
    #define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial effect from center
    #define VignetteAmount -1.00 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
    #define VignetteSlope 8 //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
    #define VignetteCenter float2(0.500, 0.500) //[0.00 to 1.00] Center of effect.


    /*-----------------------------------------------------------.
    / Dither settings /
    '-----------------------------------------------------------*/
    //No settings yet, beyond switching it on or off in the top section.

    //Note that the checkerboard pattern used by Dither, makes an image harder to compress.
    //This can make your screenshots and video recordings take up more space.


    /*-----------------------------------------------------------.
    / Splitscreen settings /
    '-----------------------------------------------------------*/
    #define splitscreen_mode 3 //[1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split
     
  15. sexus

    sexus Master Guru

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    lols, thanks shall give it a whirl asap
     

  16. (.)(.)

    (.)(.) Banned

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    No worries:)

    @Kaicooper - I dont think SweetFX will work with Riddick as it's an OpenGL game, though i could be wrong.
     
  17. Marcel

    Marcel Maha Guru

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  18. sexus

    sexus Master Guru

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    not bad, not bad at all (.)(.)

    , wonder how you plan on making it even better , and with luminosity cranked up all the way it actually looks good, far from what the screenshots you showed
    but could it be that youve used too much sweetfx aliasing or something cause i see artifacts in dx hr menu and when i look closer to textures its like theres a speckled glass layer over them

    hey marcel how bout you have you been thinking about updating your dx hr config

    p.s> has anybody been working on making a ultra config for the darkness II and resident evil 5 dx10, that would be awesome
     
    Last edited: Dec 27, 2012
  19. Maken

    Maken Master Guru

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    No finished yet.

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  20. kaicooper

    kaicooper Master Guru

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    FINIIIIIIIISH IT..lol :banana: ..i always think Marcel and Maken same lol
    very cool and cant wait..damn there's alot of games gonna
    replay them
     
    Last edited: Dec 27, 2012
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