I … Don't understand the ReShade debate, here, but it seems the only way to get SweetFX 2.something, which in turn was supposed to be 64-bit compatible. Only I can't get it to work with the 64-bit version of MW: O. The 32-bit will work with the 32-bit version, natch, but going 64-bit was a big performance issue within MW: O, so I ask about it. Also: Depth edge detection seems to just blow up? ray2pc: Code: D:\GAMES\Piranha\MechWarrior Online\Bin32\/SweetFX/Shaders/SMAAWrap.h(93, 53): error X3004: undeclared identifier 'depthSampler'