SweetFX Shader Suite release and discussion thread #5

Discussion in 'Game Tweaks and Modifications' started by CeeJay.dk, Nov 30, 2014.

  1. kaicooper

    kaicooper Master Guru

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    hi there

    i just heared about ReShade

    what is it exactly?
     
  2. Lushfa

    Lushfa Member

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    It is the successor of SweetFX/eFX which Crosire and CJ are working on.
    The last overview CJ gave you can find here.
     
  3. Wicked_Sick

    Wicked_Sick Active Member

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    "As a rule of thumb, you could say, seeing no effects applied to the Steam Overlay itself normally means it is able to capture the effects."

    Hmmm I am not so sure about that, at least with SweetFX. I use this method to see if it is working. When I run a game and Steam's overlay pops up, I deactivate and activate SFX to see if it is working properly. But if I take a screenshot with the overlay, it will not capture SFX's effects even though its effects affects the overlay.


    Edit: Oh, sorry. I read wrong what you wrote.
     
  4. wellison

    wellison Active Member

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    Plz if someone link me to a tutorial to use GEMFX with SweetFX in Windows 8.1 x64
     

  5. kaicooper

    kaicooper Master Guru

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    i think it has some issues with win 8.1 right now
    now win 7 FULLY WORKING..with me

    he'll release version 1.4 to fix some issues
     
  6. kurtextrem

    kurtextrem Master Guru

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  7. Memorian

    Memorian Ancient Guru

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    I am waiting K-Putt's preset for the new Game Of Thrones(Telltale Games).
     
  8. TFL Replica

    TFL Replica Master Guru

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    Didn't notice that you had moved to a new thread until now.

    Happy Birthday, Ceejay!
     
  9. ninjafada

    ninjafada Master Guru

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    does GEMFX works with swtor , radeonpro doesn't work all the time ;;
     
  10. HiCZoK

    HiCZoK Master Guru

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    I am a bit out of the loop. Anything changed?
    1.5.1 is still the latest version and 2013 bolotaur version is still the latest 64bit version ?
     

  11. smarteck

    smarteck Active Member

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    ///

    Hello =)

    I'm trying to use GEMFX in Assassins Creed 3, but during the cinematics, the image is completely black. Does anyone have any idea why this problem occurs?

    Thanks.

    //////
     
  12. Scorpio82Co

    Scorpio82Co Member Guru

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    Hola, gracias por tus grandes aportes con cinemátic effect para sweet fx y tu sin city mod. Ami me pasa en los intros cinematográficos de video pero los ibtro renderizados in game salen bien
     
  13. Scorpio82Co

    Scorpio82Co Member Guru

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    Intentaron arrancar bioshock infinite o max payne o the witcher 2 con gem fx?
     
  14. olylanboy

    olylanboy New Member

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    Happy birthday sweetfx a great injector:)
     
    Last edited: Dec 5, 2014
  15. smarteck

    smarteck Active Member

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    Por nada, siempre trato de compartir todas estas cosas.

    Con respecto a AC3, son muchos los intros en video? Me recomiendas jugarlo con este detalle o tendré problemas para entender la historia?

    Saludos.

    //////
     

  16. Dead Squallit

    Dead Squallit Member

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    SweetFX not working with The Crew?
    try any version, not working :(
     
  17. Scorpio82Co

    Scorpio82Co Member Guru

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    pues la historia si mal no recuerdo.. los intros casi son todos con motor grafico.. creo que te ira bien..intentaste tambien suspender gem fx al momento de la secuencias a ver como te sale?
     
  18. smarteck

    smarteck Active Member

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    Si, se sigue viendo todo negro...

    Bueno, lo jugare con ese detalle entonces, revisare en youtube las cinematicas cuando tenga problemas : P

    Gracias.

    //////
     
  19. Psychor

    Psychor Member

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    I can't wait for this to be released. :thumbup:
     
  20. Crosire

    Crosire Member Guru

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    Quick update: I just added the ability to monitor the incoming and outgoing network traffic to ReShade. It now checks that to figure out if the game is currently running in single- or multiplayer mode and disables depth access when the latter is detected (and reenables it when leaving multiplayer). This effectivly reduces the exploitation risk, which means the public beta is pretty much ready. There's some more closed testing to make sure that multiplayer detection works properly, but that's it. Expect news soon =)
     

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