All the Unity engine games I tried until now has the "flipped depth-buffer" issue. I can confirm it for the following games: Dreamfall Chapters The Forest* Wasteland 2 Although CeeJay posted a temporary fix, I was unsure about where to apply it. Update: OK, thanks to Crosire I was able to learn how to apply the fix. In case anyone has the same issue, here is how to do it: Open Sweet.fx with a text editor Replace return SMAADepthEdgeDetectionPS(texcoord, offset, depthSampler); with return SMAADepthEdgeDetectionPS(float2(texcoord.x, 1 - texcoord.y), offset, depthSampler); Replace float depth = tex2D(depthSampler, texcoord).x; with float depth = tex2D(depthSampler, float2(texcoord.x, 1 - texcoord.y)).x; Save the file. Now it should work as a temporary fix until CeeJay upgrades the code with a better one.