This is the official release thread for SweetFX. Previous threads: 1. http://forums.guru3d.com/showthread.php?t=368880 2. http://forums.guru3d.com/showthread.php?t=373299 3. http://forums.guru3d.com/showthread.php?t=376265 4. http://forums.guru3d.com/showthread.php?t=381912 Current version is 1.5.1 Current beta version is 2.0 beta 8 Download: On Guru3D's mirrors (download page) On ge.tt (direct link) On dropcanvas (direct link) On Skyrim nexus (mod page) You can also find older versions here. On Dropcanvas you can also find versions of my shaders that will work with Media Player Classic so you can use them to improve movie watching as well. I'll be posting new releases here and you can discuss SweetFX and share settings here too (use the code tag and optionally the spoiler tag when posting settings). We are also very happy to see your screenshots but try not to post full size screenshots as they break the forum format. Post images no wider than 1024 pixels that link to the full size screenshots instead. If you post a lot you may also consider using the spoiler tag. News and links Injector news: The 2.0 betas I release are part of the ReShade downloads on the ReShade website. The versions there update often, as new updates for ReShade are comming fast and I'm updating SweetFX as we go along to support the new features and code changes that Crosire makes to ReShade. Once I have a final version ready I shall upload it to all the filemirrors listed above. Wait what is Reshade you ask? It's a new injector written to replace InjectSMAA as platform that the SweetFX shader suite runs on. It's being developed to solve all of the issues that InjectSMAA had and allow for more advanced effects that currently aren't possible with InjectSMAA. It's also compatible with at lot more games, as it has support for DX8, 9 , 10, 11 (and all their subversions) and OpenGL - both 32 and 64bit games. It supports Window Vista and newer. If you need WinXP support you will have to stick with SweetFX 1.5.1 Check on http://reshade.me and its forums to stay up to date on the ReShade development. GUI tool: SweetFX Configurator by Terrasque makes it easier to install and configure SweetFX. UPDATE : Since Terrasque haven't updated the configurator in a while, I updated his version 1.3.3 with the files from SweetFX 1.5.1 Download SweetFX Configurator with SweetFX 1.5.1 included here Videoguides (by TheAdipose): Part One - what is sweetfx? Part two - your first tweaks And over in the overclock.net forums, the moderator TFL_Replica have also posted tons of screenshots and it's also a good place for support if no one here was able to help you. What is it? So in case you're new to SweetFX Shader Suite (or just SweetFX), it's a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games. You may have tried another shader injection mod before, like InjectFXAA, InjectSMAA or FXAAtool. SweetFX improves upon all of these. You can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more. It's meant to allow you to improve the look of your games and change the look and mood of it to your liking. If you use SMAA antialiasing instead of MSAA or an even more expensive antialaliasing technique you can also make the game run faster (than with MSAA) Effects included: SMAA Anti-aliasing : Anti-aliases the image using the SMAA technique - see http://www.iryoku.com/smaa/ FXAA Anti-aliasing : Anti-aliases the image using the FXAA technique - currently only work under DirectX9. Use the d3d9.dll found in \SweetFX\dlls\FXAA DX9 dll\ for this. Explosion : Scatters the pixels similarly to the Explosion filter in Irfanview Cartoon : Creates an outline-effect that makes the image look more cartoonish. Advanced CRT : Mimics the look of an old arcade CRT display. LumaSharpen : Sharpens the image, making details easier to see Bloom : Makes strong lights bleed their light into their surroundings HDR : Mimics an HDR tonemapped look Levels : Sets a new black and white point. A fast and easy way to increase contrast but it causes clipping. The Curves effect does this in a more subtle way without causing clipping. Technicolor : Makes the image look like it was processed using a three-strip Technicolor process - see http://en.wikipedia.org/wiki/Technicolor Cineon DPX : Makes the image look like it was converted from film to Cineon DPX. Can be used to create a "sunny" look. Monochrome : Removes colors from the image so it appears as if shot on black and white film. Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (and typically does it better then the Tonemap effect) Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. Curves : Contrast adjustments using S-curves - without causing clipping. Sepia : Sepia tones the image - see http://en.wikipedia.org/wiki/Sepia_tone#Sepia_toning Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. - see http://en.wikipedia.org/wiki/Vignetting ) Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts - see http://en.wikipedia.org/wiki/Dithering#Digital_photography_and_image_processing ) Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes. Splitscreen : Enables the before-and-after splitscreen comparison mode. Custom : A template to allow other to more easily program their own shader. Just edit /SweetFX/Shaders/custom.h (some programming knowledge required) I also keep adding and changing stuff in the 2.0 beta version - it has more effects. Compatibility SweetFX works with almost any 32bit DirectX 9, 10 or 11 game or application. It runs on all Windows versions from Windows 2000 and up. Both 32bit and 64bit. It works perfectly with all cards that can run DirectX9 games and support shader model 3. (that's all cards since the Ati Radeon X1xxx and Nvidia Geforce 6xxx series) Some of the effects will even work on cards so old that they can only run shader model 2. (Ati Radeon 9xxx to X8xx series and the GeForce FX 5xxx series) - there is a compability setting that enables support for these really old cards in /SweetFX/SweetFX_compatibility_settings.txt If you need support for 64bit games, DX8 and OpenGL games or you're having issues with SweetFX 1.x then try the 2.0 beta. It fixes most if not all of the issues that earlier versions had. It does not work well with most programs that overlay an image onto the game. It has a workaround for the Steam overlay so that will work, and you can make overlays based on Rivatuner OSD work as well with a compability setting in those overlays , but other overlays may prevent SweetFX from making changes to the image or outright crash the game - turn those off.