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SweetFX Shader Suite release and discussion thread #4

Discussion in 'Games, Gaming & Game-demos' started by CeeJay.dk, Sep 30, 2013.

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  1. EL1TE

    EL1TE Master Guru

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    Does anyone know if the GeForce 344.16 WHQL has this issue (i know it's related to Experience but sicne i don't know which version both drivers have i ask) too? I've read that Final Fantasy XIV SweetFX also stops working after 344.11 which i haven't installed, but my GTX 970 arrives this week and i need to update the drivers for it, thanks.
     
  2. bishi

    bishi Master Guru

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    Just use RadeonPro
     
  3. Sajittarius

    Sajittarius Master Guru

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    I use boulotaurs injector and it works fine with 344.11 in FFXIV.
     
  4. lowenz

    lowenz Master Guru

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    Up! Any mirrors?
     

  5. odellus

    odellus Member

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    is there a working version of smaa for 64 bit games yet?
     
  6. EL1TE

    EL1TE Master Guru

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  7. Zomgerd

    Zomgerd Master Guru

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  8. odellus

    odellus Member

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    Last edited: Oct 3, 2014
  9. bishi

    bishi Master Guru

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    Use RadeonPro for SMAA instead
     
  10. K-putt

    K-putt Master Guru

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    The SMAA shader works just fine here. Tried it in Shadow of Mordor right now.
     

  11. karth222

    karth222 New Member

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    For me every sweetfx i try with Shadow of Mordor it crashes the game ... i got a 64 bit system and i tried Boulotaur2024's 64 bit version and it always crashes the game when i start it
     
  12. Zomgerd

    Zomgerd Master Guru

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    Um.. Yes.. Yes it does, always has. Works for me and many other people who use Boulotaur's injector with the 64bit dll.
     
  13. odellus

    odellus Member

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    smaa works for you in 64 bit battlefield 4?
     
  14. slickric21

    slickric21 Ancient Guru

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    Yeah Crubino's frankenbuild works fine for SMAA in Win 8.1x64 and in BF4 64bit
     
  15. Morris

    Morris New Member

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    Hello everyone.

    Where can I download?
     

  16. bishi

    bishi Master Guru

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  17. IddqdIdkfa

    IddqdIdkfa New Member

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    Hello everybody, i combine chromatic aberration V2 shader with lens distortion
    LINK:
    dropbox /s/5ozr2nba6tl5itb/SweetFx_With_Lens_ Distraction.rar?dl=0
     
  18. odellus

    odellus Member

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    really? because i've tried that, and the smaa didn't work. also, why am i getting such weird performance in bf3? i tested at the beginning of the second level; with sweetfx off i get between 125 and 135 fps. with sweetfx on i get a constant 108-110. and the weird part is that if i turn smaa off with no other changes, my framerate goes down to about 95. that's with the standard sweetfx 1.5.1 injector and ultra smaa. i've also had some instances in multiplayer where turning sweetfx off would give me 30-40 fps, which seems a bit ridiculous. crubino's doesn't work with bf3 for me no matter what.

    has anyone done any testing on performance impact of each individual shader as well as different versions/injectors? i wanted to see how much impact smaa had, but as evidenced by the results listed earlier, i couldn't get proper data; mainly because in bf4 using eFX (and no smaa, because it doesn't work) i was getting a maximum of 10 fps hit with the same preset as the one i use in bf3 (except in bf3 smaa works.)
     
    Last edited: Oct 6, 2014
  19. isamu99

    isamu99 Member

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    been out of the loop but is openGL integrated and supported yet?
     
  20. Blue_Ninja0

    Blue_Ninja0 Member

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    Is the temporal anti-aliasing of SMAA or any other kind of temporal anti-aliasing (like TXAA) in the plans for SweetFX? Right now SMAA on SweetFX only supports 1x SMAA.

    I think it would be a very important feature because most games, even newer ones, rarely support temporal anti-aliasing, which is worst than jaggies for me. It's horrible.

    BF4 for example is extremely affected by shimmering and I would love to have a way to solve that.
     
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