Discussion in 'Games, Gaming & Game-demos' started by CeeJay.dk, Sep 30, 2013.
Just use RadeonPro
I use boulotaurs injector and it works fine with 344.11 in FFXIV.
Up! Any mirrors?
is there a working version of smaa for 64 bit games yet?
The SweetFX works, it just doesn't work with Experience installed.
I saw this problem earlier by someone the same problem but with 344.11
Has been for more than a year.. Boulotaur's injector (which is no longer being developed) has been able to do 64bit games literally since it was released. xD
Here it is with updated shaders done by K-putt:
the smaa shader doesn't work in 64 bit games. i'm not talking about sweetfx, mate.
Use RadeonPro for SMAA instead
The SMAA shader works just fine here. Tried it in Shadow of Mordor right now.
For me every sweetfx i try with Shadow of Mordor it crashes the game ... i got a 64 bit system and i tried Boulotaur2024's 64 bit version and it always crashes the game when i start it
Um.. Yes.. Yes it does, always has. Works for me and many other people who use Boulotaur's injector with the 64bit dll.
smaa works for you in 64 bit battlefield 4?
Yeah Crubino's frankenbuild works fine for SMAA in Win 8.1x64 and in BF4 64bit
Where can I download?
Hello everybody, i combine chromatic aberration V2 shader with lens distortion
dropbox /s/5ozr2nba6tl5itb/SweetFx_With_Lens_ Distraction.rar?dl=0
really? because i've tried that, and the smaa didn't work. also, why am i getting such weird performance in bf3? i tested at the beginning of the second level; with sweetfx off i get between 125 and 135 fps. with sweetfx on i get a constant 108-110. and the weird part is that if i turn smaa off with no other changes, my framerate goes down to about 95. that's with the standard sweetfx 1.5.1 injector and ultra smaa. i've also had some instances in multiplayer where turning sweetfx off would give me 30-40 fps, which seems a bit ridiculous. crubino's doesn't work with bf3 for me no matter what.
has anyone done any testing on performance impact of each individual shader as well as different versions/injectors? i wanted to see how much impact smaa had, but as evidenced by the results listed earlier, i couldn't get proper data; mainly because in bf4 using eFX (and no smaa, because it doesn't work) i was getting a maximum of 10 fps hit with the same preset as the one i use in bf3 (except in bf3 smaa works.)
been out of the loop but is openGL integrated and supported yet?
Is the temporal anti-aliasing of SMAA or any other kind of temporal anti-aliasing (like TXAA) in the plans for SweetFX? Right now SMAA on SweetFX only supports 1x SMAA.
I think it would be a very important feature because most games, even newer ones, rarely support temporal anti-aliasing, which is worst than jaggies for me. It's horrible.
BF4 for example is extremely affected by shimmering and I would love to have a way to solve that.
How to make it work in Middle Earth Shadow of Mordor? PLEASE, anyone?
I've tried every possible release (even Bouloutaur, eFX combo) but it simply does nothing or throws an error CreateDXGIFactory2.
I'm on Windows 8.1 x64 with the latest Nvidia drivers.