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SweetFX Shader Suite release and discussion thread #4

Discussion in 'Games, Gaming & Game-demos' started by CeeJay.dk, Sep 30, 2013.

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  1. r3wcifer

    r3wcifer New Member

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    Hi everyone, first time post, long time SweetFX user. Noticed a huge performance increase in this release, thank you Ceejay!
     
  2. CeeJay.dk

    CeeJay.dk Master Guru

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    Welcome to the forum!

    I optimized a lot of stuff for this release, mostly minor things but they add up and SMAA got a nice performance boost.

    I did a performance test yesterday.

    On the demo I used :
    SweetFX 1.5.1 using InjectSMAA with SMAA enabled = 465 fps
    SweetFX 1.4 using InjectSMAA with SMAA enabled = 435 fps
    Boulotaurs (built on SweetFX 1.4) with SMAA enabled = 425 fps

    I believe this makes SMAA in SweetFX the fastest AA you can apply to games today.
     
    Last edited: Oct 4, 2013
  3. adawe

    adawe Member

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    Is it possible to do to 2x or 4x FXAA?

    Is it possible to do to 2x or 4x FXAA?

    also, I can't get sweetFX FXAA to apply within Metro 2033. Other settings apply, but not the AA settings.
     
  4. ByblosHex

    ByblosHex Master Guru

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    What is 2x FXAA or 4x FXAA? :puke2:
     

  5. r3wcifer

    r3wcifer New Member

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    It's always been pretty light performance-wise, but I was really surprised at the difference between the 1.4 and 1.5 releases.

    Has anyone heard from Boulotaur yet? It'd be awesome to get some of the shaders and SMAA compatible for more games, I've yet to of been able to get his injector working with Bioshock: Infinite.
     
  6. Zomgerd

    Zomgerd Master Guru

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    If you can code FXAA to do such levels then yes, otherwise no. The point of SweetFX is to be compatible with most (if not all) DX9, 10 and 11 (and hopefully soon OpenGL) games and without big performance hit.
     
  7. jim2point0

    jim2point0 Maha Guru

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    Gotta thank K-Putt for putting in the effort to combine Boulotaur's injector with Ceejay's shaders.

    Working like a charm in BF4 =)
     
  8. Noobita

    Noobita New Member

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    FFXIV:ARR still crashing at startup T_T
     
  9. JPulowski

    JPulowski Active Member

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    CeeJay, I have a question. As far as I know OpenGL uses GLSL shaders. And currently SweetFX only includes HLSL shaders. When eFX has been released, which method will you use? Will you convert each HLSL shader to GLSL? Or will you use a OpenGL to D3D wrapper method?
     
  10. Sajittarius

    Sajittarius Master Guru

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    Final Fantasy 14 crashes with 1.5 (full version SweetFX 1_5-23364 ?)

    Code:
    full path: I:\SquareEnix\FINAL FANTASY XIV - A Realm Reborn\game\
    redirecting CreateDevice
    initialising shader environment
    initialising shader environment
    The launcher is in a separate folder from the game (instead of \game its \boot), not sure if that matters. Also i remember when Boulotaur got it working he mentioned the game using SwapChain?
     

  11. Wanny

    Wanny Ancient Guru

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    We need a Boulotaur comeback :wanker:
     
  12. ninjafada

    ninjafada Master Guru

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    i use boulotaur injector for ARR
    smaa degrade the game so i use fxaa which use more power ;;
    and hdr eat some fps too ;;
     
  13. Wanny

    Wanny Ancient Guru

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    I use FXAA too in ARR. The game is too noisy by default. Lots of small foliage with no alpha AA.
     
  14. CeeJay.dk

    CeeJay.dk Master Guru

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    I intend to convert each shader to glsl.
    Its the only way to ensure maximum performance.
     
  15. CeeJay.dk

    CeeJay.dk Master Guru

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    There is no such thing as fxaa 2x or 4x. And smaa 2x and 4x cannot be applied with an injector because those modes require the game to be written to support them.
    Few games have this but those modes look great in the games that do support them. Try Crysis 3 - it supports them.
     

  16. daZza

    daZza New Member

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    Hey everyone,

    I just upgraded to Windows 8.1 and now SweetFX doesn't seem to work anymore :(

    I am currently trying with the Battlefield 4 BETA and on Windows 8 it worked like a charm... After upgrade to 8.1 I can't even start the game anymore, as it throws an error message that there is something wrong with dxgi.dll.

    If I delete it from the gamefolder (as it is SweetFX file) then I can start the game again. I can also start it using the 32bit version... But with the 64bit version from Boulotaur2024 it doesn't work and throws an error.

    Is this a known problem and is there a fix for it? Would be a shame to play Battlefield without SweetFX :(
     
  17. OrdinaryOregano

    OrdinaryOregano Master Guru

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    Yes, it is a known problem. You CANNOT use SweetFX in Win 8.1

    You'll just have to wait till the dxgi is updated for 8.1

    If you're that desperate, you'll have to use radeonpro, that works in 8.1
     
  18. daZza

    daZza New Member

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    Omg, how long will update take?

    I just downloaded radeonpro but it doesn't work either. I set SweetFX path to Battlefield 4 root folder and then imported the settings.txt for a new profile for bf4.exe
    This doesn't work though and also creates error for dxgi.dll. When I delete dxgi.dll game starts but no SweetFX settings.

    Is there a tutorial for radeonpro somewhere?
     
  19. fwee

    fwee Member

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    download the 32 bit redistributables on MS.
    its a 32 bit game you still need 32 bit runtimes
     
  20. Zomgerd

    Zomgerd Master Guru

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    Times like these where I know people don't read the FAQ first. :p

    Are you using the latest version of radeonpro? Because you are using correctly.

    Also RadeonPro is still only updated for SweetFX 1.4 and I don't know that you can use 1.5.1 with it.
     
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