ok... Heres some resources to make more shaders dudes.... So im hardcore into S.T.A.L.K.E.R. modding scene and as you who mod it probably know, its shader system is quite a beast, but it was unoptimized as ****, so people started modding it like crazy *just search Kingo64 shaders on google Kingo64 shaders that combine all in one contain some pretty advanced stuff that i would LOVE to see in all games like: Parallax Occlusion Mapping SSAO Dynamic Depth of Field Sun Shafts Shadow Jittering Motion Blur (probably not, i dont personally use it) I'm sure u can make some pretty amazing stuff based on this Ceejay *just search "custom shaders for gsdx" on google Also many emulators have insane shaders on them, very costly but i've managed to isolate some pretty efficient packs. Highlights: 2DAA - 2DAA Interpolation Smoothing Dynamic Contrast P-Pixel Vibrance Point Light Attenuation EDIT Point Light Attenuation and SSAO might be the same thing pretty much. Not sure how efficient thou. Now i now scaling filters r horrendus in performance and look like ass. But some developed xBR method that supposedly is supposed to fix that... supposedly...... i think its worth experimenting with. It looks pretty good in my doom source port ive been playing lately.