Discussion in 'Games, Gaming & Game-demos' started by CeeJay.dk, Sep 30, 2013.
Dam no help here, lol
I just tried this alpha version of SweetFX+eFX on Sleeping Dogs DX11 with Windows 8.1. It's not working.
with image viewer works fine but when I put it in the program folder the game does not start, or DX10 or DX9, I'm using flight simulator x, 1.4 and 1.5 Sweefx also that of bouloutar work but I can not run eFX + SweetFX , any idea that I can be doing wrong or what may be the incompatibility.
con el visor de imagenes funciona perfecto pero cuando lo pongo en la carpeta del programa el juego no arranca, ni DX10 ni DX9, yo estoy utilizando flight simulator x, Sweefx 1.4 y 1.5 funcionan tambien el de bouloutar pero no logro hacer funcionar eFX+SweetFX, alguna idea de que puedo estar haciendo mal o cual puede ser la incompatibilidad
well I guess no one knows how to get it the swetfx working with radeonpro fro BF4, later
Downloaded the latest version of eFX+SweetFX CeeJay provided, if i turn on the SMAA other effects won't show, AA only.
Didn't CeeJay say that only FXAA is currently working properly?
Please use the eFX thread and attach some more information, this isn't helpful at all
seriously **** you all for not helping me, **** of ban delte my ****ing account and kiss my ****ing ass ******s!!!!!!!!!!!!!!!!!
Can some one guide me, how can I use sweetFX in Win 8.1
Good luck on getting help from this fking place
I got every help I asked on this forum. So, this place is best for me.
Jeez, come down WarGasimXD. Maybe you could use Crosires new injector.
It should work with 8.1 as far as i know.
Works under DX9/10/11. Has FXAA support. DX9 branch has SMAA support, but it's not yet as fast as it should be.
Why are you using Radeonpro if you're not on 8.1? You can simply use the common injectors, worked for me during the beta on Win8.
@WarGasimXD: And last version of SweetFX does not work through RadeonPRO.
Uses 1.4 version if you intend to do so.
Did you port all shaders to eFX yet?
Because i'm getting some problems with Battlefield 4 and Tonemap, Lumasharpen, DPX, Cartoon, HDR, Bloom, Explosion and Splitscreen.
SweetFX\Shaders\Tonemap.h(31,8): warning X3206: implicit truncation of vector type
SweetFX\Shaders\LumaSharpen.h(31,24): error X3004: undeclared identifier 's0'
SweetFX\Shaders\DPX.h(57,13): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
I think it's a problem with your shaders and dx10/11, and not eFX. At least i think it is.
I'm asuming that you mainly focused on fxaa/smaa for now. Which is why most of the shaders won't work.
Also, i just saw that you have more than 10 curve formulas. Why didn't you "add" those to the settings.txt yet? I mean, they work. Why not add those into there?
I have the same problem , windows 8.1 64bit , I've tried both in BF3 that Arma3 but I always errors in the shader , without enabling SMAA or FXAA , i use lumasharpen , tonemap , liftgamma , curves, vibrance.
I never got to see an effect in the game, but once I saw it only a purple filter , but eFX start correctly though.
You should open a new thread where there are links to the latest alpha version , because now is hard follow and understand what we have to use or try and the state of the alpha/beta. Writing what filters are working and everything that can be usefull, and it's hard for us understand if the problem depends on eFX or SweetFX , you should open a new thread where both of you (CeeJay and Crosire) follow the development.
my last problem is that after removing the last alpha , because to me it does not work , even RadeonPro no longer worked , I had to reinstall to get it back to work.
thanks, sorry for my bad English.
K-putt, hi could you please make config for Dark Eye - Demonicon.
I don't know if this has been mentioned before. Is there any sweetfx version or anything smaa I can use with BF4? Thanks in advance!