Discussion in 'Games, Gaming & Game-demos' started by CeeJay.dk, Sep 30, 2013.
How do I get SweetFX to work with Tomb Raider (2013)
I thank you for your work, look forward to the developments of the new injector, I thank all those who contributed to the development, first of all Ceejay.
Not good at reading the copyright thing, so I am not sure it can be used for free...
Yes, I download the sample, running with HD4000 as it is lower performance, so it will easy to compare, then untick the vsync in the software.
After you untick the vsync, it will showing a post-processing time, that it is.
You can clicking 1-5 to switching faster between any anti-aliasing.
And ya, the anti-aliasing are weaker than SMAA like what's it say, you can see a little aliasing on the background wood.
SMAA is faster and IMHO looks better on my AMD 6970 compared to CMAA.
Thank for that information, it look like Intel fail to increase the performance for CMAA.
It was the infamous Win7 update KB2670838
Cant seem to make this work with bf4 , any ideas? game starts but i press scroll lock and nothing happens.
Please do elaborate why you would want to use something that is worse in every aspect
I'm just a typical Scandinavian male - tall, blond, blue eyes, high IQ and perfect teeth. Sorry to disappoint.
How did you imagine me?
That was my assessment as well. I'm on a Radeon 6870.
I prefer the look of SMAA. CMAA is kinder to fine text but that is it's only advantage. The lines it creates are less smooth (as are FXAAs) and its performance hit is greater than SMAA , despite what article claims.
The anti-aliasing demo included however is great for comparing different types of AA, and it comes complete with source code - the shader source for CMAA as well.
Maybe in the future I will study it further and possibly implement it in SweetFX for completeness sake, but I don't see a need to do this now as SMAA still seems to be the superior AA technique.
The download link for the CMAA demo is here in case anyone overlooked it in the paper that Spock linked
My results are different (windforce r9 280x @ 1920x1200):
Post time in the default view:
~2-3 fps gain
At some angles it's much cheaper then SMAA (Post time: 19 vs 26), at some spaces it costs the same. But never more.
There are some scenes where SMAA starts to fluctuate at Post time,I can see a 4 flickering (so >40), CMAA remains constant there
The AA quality of CMAA is lower then SMAA, dunno how to identify temporal artifacts though (what should be the main gain of CMAA).
For my resolution and view distance CMAA is totally sufficient while FXAA is slightly not enough. If you would implement it into SweetFX I'd definitely use it.
I think the performance hit might changed at difference views, but the issues is.
Who want/need that quality of AA?
As I know, there are not much people want AA, but want that AA like the CMAA, which can be still seeing the aliasing a little.
Well, the main thing where CMAA doesn't look good is near 45 degree angles. Maybe that can be fixed by enhancing the code. But if you compare the leafs from close up it provides the best image quality, the other two methods seem slightly "smudged".
Lol. Short, green haired, no eyes, -12 IQ and buck teeth. Nah, you look good.
Well I remember listening to the interview with Quickshot long ago and you were pretty... soft spoken(and I had no idea you were scand) so...well an image just formed in my head.
Sorry guys if this question was posted before. I couldn't find anything on the net regarding my problem.
I want to apply sweetfx to Bioshock Infinite in DX 11 Mode. The game does not even start and i get something like the message "please install directx 11 runtime".
I'm on Win 8.1 and Dxdiag says v11 is installed so i've got no clue what to do.
Thx in advance.
Is it or will it be possible to inject TXAA?
I use these files, and it works for me.
It's not and it won't.
No TXAA, even Nvidia don't support them by using just driver.
Anyways, I wonder why Nvidia support FXAA, but not SMAA with the driver.
Progress report : I got SMAA working in eFX under DX9. I'll be doing the DX10/11 part next.
Because FXAA is way more easier to implement. And FXAA was developed by NVIDIA (Timothy Lottes works there), SMAA not.