SweetFX Shader Suite release and discussion thread #4

Discussion in 'Games, Gaming & Game-demos' started by CeeJay.dk, Sep 30, 2013.

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  1. Psychor

    Psychor Member

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    Interesting - thanks. Hopefully eFX will bring everything together. :thumbup:
     
  2. asskicker2

    asskicker2 Member Guru

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    Yeah I think the flickering started after I opened the overlay.

    Cool, thanks a lot! :)
     
  3. Gottex

    Gottex Member Guru

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    Anyone having trouble running Batman:AO with SweetFx in DX11 ?
     
  4. Xanvast

    Xanvast Master Guru

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    Works fine as long as I start fraps after the game.
     

  5. Gottex

    Gottex Member Guru

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    You can run Batman Arkham Origins in DX11 with SweetFX 1.5.1 ??? Have you checked with MSI Afterburner which version are you playing ???
    Two of my friends can't. Titan SLI .
    Without SweetFX 1.5.1 - DX11
    With SweetFX 1.5.1 - DX9 :bang:
     
  6. S1eB

    S1eB Member

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    I can't get Sweetfx to work with Batman: Arkham Origins in DX11 either.

    I get this error message several times when launching the game

    "The procedure entry point CreateDXGIFactory2 could not be located in the dynamic link library c:\windows\system32\d3d11.dll"

    The game still launches but no SweetFX and all of the DX11 settings in the graphics settings are unavailable.

    EDIT

    Got it working :banana:

    I used Boulotaur2024.Injector from here

    http://ge.tt/4CpDyZt/v/0

    EDIT 2

    Scrap that still no DX11
     
    Last edited: Oct 25, 2013
  7. Xanvast

    Xanvast Master Guru

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    I didn't check with AB but it works with all features enabled like snow and cape tesselation.
     
  8. Scarecrow7

    Scarecrow7 Master Guru

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    I see.
    This error happens with Arkham City as well, if someone else have this game and want to try it (in DX9 mode, I will try with DX11 to see if the same thing happens).

    Also, the with this game the log get full of this:
    full path: C:\Program Files (x86)\Steam\steamapps\common\Batman Arkham City GOTY\Binaries\Win32\
    redirecting CreateDevice
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    device->GetBackBuffer failed
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    --

    I will try out with eFX as well.
     
  9. asskicker2

    asskicker2 Member Guru

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    Don't think it's your config, I think it's the injector. I just tried it out without any settings and I was still getting the flashing black lines after having opened the Steam overlay.

    Just thought I'd let you know. :)
     
    Last edited: Oct 26, 2013
  10. sabbede

    sabbede Member

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    No DX11 detected in Deus Ex -director's cut with SweetFX 1.4 or 1.5

    On 8.1 x64

    Edit: Oh, 1.4 won't launch. 1.5 is hiding DX11
    Edit: There's a 1.5.1? Cool, but it also hides 11
     
    Last edited: Oct 26, 2013

  11. Zomgerd

    Zomgerd Master Guru

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    Windows 8.1 problem, use RadeonPro(it still uses 1.4 though.)
     
  12. K-putt

    K-putt Master Guru

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    Crosire, will you add an option to use proxy .dll's with your injector? It's usefull if you're using SoftTH + SweetFX.
    Which is only possible with Boulotaur's injector right now. Maybe also with enb+sweetfx+softTH. But that's a bit to much.
     
  13. S1eB

    S1eB Member

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    Ok thanks, i'll try RadeonPro with 1.4.

    EDIT

    Yep, working great with radeonPro and 1.4 in DX11 :)
     
    Last edited: Oct 26, 2013
  14. 91LudeSiT

    91LudeSiT Master Guru

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    I couldn't get it to work with anything but DX9 games and gave up. Any ideas on why it wouldn't work?
     
  15. JPulowski

    JPulowski Active Member

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    What is your operating system? If you are using Windows 8.1, SweetFX currently does not support DirectX 11.2.
     

  16. Crosire

    Crosire Member Guru

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    Sure, easy one :)
     
  17. Gottex

    Gottex Member Guru

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    and what about Nvidia users ? :)
     
  18. BenYeeHua

    BenYeeHua Ancient Guru

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    RadeonPro also, as it only using the directx api, not driver api to getting the SweetFX works. :)
     
  19. CeeJay.dk

    CeeJay.dk Master Guru

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    They can use RadeonPro as well. It turns out that the SweetFX feature in RadeonPro also works with nvidia cards.

    Most of the other RadeonPro features though only work with Radeon cards
     
  20. CeeJay.dk

    CeeJay.dk Master Guru

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    I just finished porting FXAA to eFX for both DX9 and DX10/11.
    FXAA has a few performance tricks that can be enabled under DX11, but I'll look into those at a later date. For now it works perfectly and that's the important thing.

    You will be able to test it in the next eFX alpha.

    Next : SMAA
     
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