@CeeJay.dk: I can provide you bloom and lensdistort ( in combination with chromatic abberation as different lens distort levels for each color channel) as well as a completely own DOF shader. The latter can be put into singlepass if needed. For sin city effect, I have a really really nice one from prod80 I have permissions for, you select the hue you want to keep saturated, and the more a pixel color's hue differs from the selected hue, the more it gets desaturated (selectable hue range and curve and all that stuff). Way smoother than the cutting off solution that is around the internet. Tomorrow I'll post the include files of the named effects in style of the current SweetFX myshader.h shaderfiles, hope you can use them.