This was the official release thread for SweetFX. This was the thread for version 1.4 The discussion continues in the new thread for version 1.5 here : http://forums.guru3d.com/showthread.php?t=381912 Download: On Guru3D's mirrors (download page) On ge.tt (direct link) On dropcanvas (direct link) On Skyrim nexus (mod page) You can also find older versions here. On Dropcanvas you can also find versions of my shaders that will work with Media Player Classic so you can use them to improve movie watching as well. I'll be posting new releases here and you can discuss SweetFX and share settings here too (use the code tag and optionally the spoiler tag when posting settings). We are also very happy to see your screenshots but try not to post full size screenshots as they break the forum format. Post images no wider than 1024 pixels that link to the full size screenshots instead. If you post a lot you may also consider using the spoiler tag. News and links New injector: Boulotaur2024 have been working on a new injector , which I plan to switch to either in the next version or the one after that. His new injector work with 64bit executables and also has some neat new effects included - you can find the lastest release here My current plan is to wrap up 1.5, and then migrate to this new injector and call it 2.0 to signify the new change of injector and the new code branch. 2.1 will then probably be an efficiency overhaul of many of the effects, so they run faster. GUI tool: SweetFX Configurator by Terrasque makes it easier to install and configure SweetFX. Videoguides (by TheAdipose): Part One - what is sweetfx? Part two - your first tweaks And over in the overclock.net forums, the moderator TFL_Replica have also posted tons of screenshots and it's also a good place for support if no one here was able to help you. Also youtuber Quicksh0tHD did a interview with me. Those of you with an AMD card will be happy to learn that the latest RadeonPro beta now supports SweetFX and can run all the effects without relying on the InjectSMAA injector. This makes it easy to use with RadeonPros many other cool features, but most importantly this also works with 64bit executables, which the InjectSMAA injector that SweetFX currently ships with does not. It is however an AMD only tool otherwise I would probably have chosen to it as the default injector I develop SweetFX for. What is it? So in case you're new to SweetFX Shader Suite (or just SweetFX), it's a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games. You may have tried another shader injection mod before, like InjectFXAA, InjectSMAA or FXAAtool. SweetFX improves upon all of these. You can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more. It's meant to allow you to improve the look of your games and change the look and mood of it to your liking. If you use SMAA antialiasing instead of MSAA or an even more expensive antialaliasing technique you can also make the game run faster (than with MSAA) Effects included: SMAA Anti-aliasing : Anti-aliases the image using the SMAA technique - see http://www.iryoku.com/smaa/ Cartoon : Creates an outline-effect that makes the image look more cartoonish. Advanced CRT : Mimics the look of an old arcade CRT display. LumaSharpen : Sharpens the image, making details easier to see Bloom : Makes strong lights bleed their light into their surroundings HDR : Mimics an HDR tonemapped look Technicolor : Makes the image look like it was processed using a three-strip Technicolor process - see http://en.wikipedia.org/wiki/Technicolor Cineon DPX : Makes the image look like it was converted from film to Cineon DPX. Can be used to create a "sunny" look. Monochrome : Removes colors from the image so it appears as if shot on black and white film. Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. Curves : Contrast adjustments using S-curves. Sepia : Sepia tones the image - see http://en.wikipedia.org/wiki/Sepia_tone#Sepia_toning Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. - see http://en.wikipedia.org/wiki/Vignetting ) Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts - see http://en.wikipedia.org/wiki/Dithering#Digital_photography_and_image_processing ) Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes. Splitscreen : Enables the before-and-after splitscreen comparison mode. It works with all 32bit DirectX 9 , 10 and 11 games (and many applications). Compatibility It works with all graphics cards as long as they support at least shader model 3. That's all cards produced after 2002 (give or take). 64bit support should be coming in the near future as Boulotaur2024 has been working on a new injector that works with 64bit. His current WIP version should work with most 64bit executables and once it's matured a little more it will most likely become the new default injector for SweetFX It should work on Windows 2000 and newer, both 32bit and 64bit. So far tested working on WinXP , Vista , Win7 and Windows 8. It may work on Linux using Wine - please report your findings. It does not work well with most programs that overlay an image onto the game. It has a workaround for the Steam overlay so that will work, and you can make overlays based on Rivatuner OSD work as well with a compability setting in those overlays , but other overlays may prevent SweetFX from making changes to the image or outright crash the game - turn those off.