Discussion in 'Games, Gaming & Game-demos' started by WhiteLightning, Jun 11, 2018.
hope the ai gets updates because it stinks
Photomode when it's raining is super weird..... and my framerate goes very low, it feels like 5 frames a second.
This mod makes a big difference: https://www.nexusmods.com/starfield/mods/1043
I fear that the Starfield patches are going to be disappointing due to how spread out they will be and how few bugs each will fix.
This game has dozens of bugs and glitches that I have come across from gaming breaking ones, such as The Audition where I cannot complete the quest due to a locked door that cannot be opened, to one of my companions, Sam Coe, constantly clipping through a bed in an upright position before switching to lying down whenever I use a bed and wake up, to buttons not responding when they should such as exiting/entering buildings and spaceships. I even have a floating tree above the spacespot in New Atlantis!!!
There is also the glitchy pathfinding for NPCs when you are in a conversation and they decide they need to violently judder up and down or slowly jerk their way in between you and the NPC. There is also overlapping dialogue when you start a conversation with an NPC and a nearby NPC is also speaking to you (quite why almost everyone needs to speak to you when you are just walking past them is something that really annoys me about this game... people do not do that is real life!).
At 108 hours into the game, I am starting to experience a lot of instances where the game will just freeze and stop responding, usually during a loading screen, requiring me to force close and reload it. Not sure if this is related to me using the DLSS3 frame gen mod or not but this issue is especially annoying and has only starting happening in the last 10 hours of playing the game, suggesting that it may be caused by something else other than the mod. The only other mod I am using the neutral LUTs one. Both mods are the latest versions on NexusMods.
We are also still waiting for basics such a Brightness/Gamma slider for the game. Are you telling me that the developers could not add those in the first patch? They should have been in the released version of the game! Same is true for DLSS, which is the only reason I am still playing this game as DLAA with frame generation not only offers a smoother framerate in the heavily populated cities such as Akila City and Neon but also has vastly superior image quality to the default TAA and the god-awful implementation of FSR that the game shipped with.
And to end on a positive note, the recent patch has at least fixed the annoying-as-hell stutter when switching in and out of the scanner mode.
Oh and massively excited for this when it arrives: https://www.nexusmods.com/news/14877
249 bugs found so far for this patch: https://www.pcgamesn.com/starfield/glitches
They are listed here: https://www.starfieldpatch.dev/issues
Here is where you can contribute by reporting the bugs: https://www.starfieldpatch.dev/
These unofficial patches have fixed dozens of broken quests and bugs in Skyrim and Fallout 4 for me; things that Bethesda never bother to fix and I suspect this will also be true of Starfield where they will focus only on major issues and ignore all the other annoying quirks, glitches and bugs that people find.
This is just sad.
I wonder if the community knows that they are being used to finish the work that Bethesda is to incompetent to do.
The game itself is more frustrating then fun.
this is the main reason i didn't buy Starfield yet. mods are going to give it a solid and much needed QoL\fixes same as was with Skyrim, i expect to play it for the first time with
several important mods on Q2-Q3 2024. patience is somewhat a good option here.
Frame gen is asking for problems. I couldn't save my game with it active.
If that is your real opinion I highly doubt any patches is going to make you like the game.
when they are going to fix some certain quests deadly blocked (cough cough, Legacy's End Quest (UC side), one of the few decent storyline quests), or the random bug that blocks your inventory and save capability?
So in classic Bethesda style, yesterday's patch fixed upscaling issues, but also introduced new ones.
See this mod to fix it: https://www.nexusmods.com/starfield/mods/3930
so they were supposed to fix the lag and stuttering on weapon change and scanner toggle.. they didn't, they just improved that a bit, but there is still some lag and micro stuttering on weapon change and scanner toggle. procreating pigs. As for upscaling, I just don't use it.
I also wanna meet the idiot who decided to map E and E pressed long in ship fly mode to punch his or her face.
Just bought my first C class ship, the Dragonfire, what a fantastic ship, now we can jump even further into danger. ha
The IA is frustrating, the walk, load, walk load, too, the walking on planets too, the sense of a fractured world too.
Some of this things i guess mods will fix, so maybe the game becomes more fun that frustrating in the long run.
Well that's 100% not my experience after 70 hours playing. Guess we all have differences in what frustrates us.
One of my biggest frustrations is when you're on the weapon modding machine it doesn't in any way indicate which are your favourite weapons and thus are the ones I actually want to mod, I usually have about 50 that I've picked up!
Rain is just an effect tired to character position not the camera.
Look can move out of the rain " zone " and look into it at weird angles, the low fps i'm not sure
I think it's to do with the rain effect + antialiasing, my card obviously is struggling just normally so this strange rain effect is just extremely taxing for the little RX 470 that could.....
An RTX 3090 is obviously going to shrug this off wondering when the RTX workload is going to start.
Fairly regular CTD after the last patch. *sigh*
Also more stutter when moving around in cities now but that's the classic Bethesda game performance worsening over time thing.
The reviewers saying this was the most polished game Bethesda ever put out are so full of sh1t IMO, I've had more game breaking quest bugs any other stuff in Starfield than I ever did in Fallout 3 & 4.
No CTD for me since the last patch, nothing worse so I feel your pain
Found my first contraband and I don't know what to do with it :x
The first 20-30 hours of Starfield do feel polished but the longer you play the game the more bugs, glitches and issues you *will* encounter. I am at the 110 hour mark now and have had to contend with the game freezing during loading screens (forcing me to have to use Task Manager to close it), companions clipping through beds when using them (the beds, not the companions!) and NPC pathfinding glitching out with them getting stuck or violently jerking up and down until they move clear. I also have at least one broken mission that I cannot complete on Neon (The Audition).
Starfield is every bit a Bethesda Game Studios RPG and shows no real evolution or even innovations compared with their previous games other than improved graphics (and even those are inconsistent with weird washed out lighting and plasticky looking faces). I even had bizarre glitches like the worktop/desk in the shop technician's office in Akila City failing to display, leaving all the objects that are supposed to be on top, floating in mid-air. Walk into them and they then drop to the floor, as if the physics engine has just realised its mistake! I guess this explains why when you explore you often see objects scattered around that look as if someone has knocked them off a desk or shelf.
It's a good game overall and one I am having fun with but as an RPG it fails dismally in my opinion. Even the story is not that great but then that has never been one of BGS's strengths, nor has the writing which is okay at best and borderline laughable at worse (NPCs seem to love talking to you just because you walked near them and everyone immediately trusts you to do something).