Discussion in 'Games, Gaming & Game-demos' started by WhiteLightning, Jun 11, 2018.
Unfortunately you only get the landing animation the first time you land on a new planet, apparently you don't on subsequent visits, some are hoping it can be fixed/modded in.
True. The only exception is if you land in a new area of the planet.
Although i wanted that ED planet to space transition on SF, i can understand them not having it now because the learning curve for doing this in ED was off the scale, and i had quit the game a few times at the beginning trying to learn it, and in fact it was only Vr that forced me to stick with Ed and learn it.......so i can fully understand them not wanting to chase players away by making the game ED level of complicated.
Plus there is nothing on the planets in ED, no cities, no wandering about doing anything on the planets in ED, ED is about the ships and space deliveries, there was some story about some ancient race in the game, but it such a boring path into said story that i personally never bothered with it, just stuck to chilling out doing 2 hours jumps(in real time) to deliver stuff. lol
Well put. ED has excellent planetary transitions at quasi-flight simulator level. No need to have those in SF, although something a-la No Man's Sky would have been preferable, albeit taking into account engine and design limitations.
As I said, I decided to come to terms with the absence of planetary flight, but I'm not willing to put up with teleportation, be it the second, third, twentieth time I land on a planet. There should be a toggle for the animation, but the animation should ALWAYS be there imho. I can't think of a worst offender to immersion in a space game aiming - among other things - at exploration, than instant travel with just a black loading screen in-between, the same when entering buildings.
I surely hope this is unintentional, because anyone who devised this mechanic shows little to no consideration for sci-fi basics.
What I find tiring with these games is having to postpone playing before things get fixed, and for the life of me I cannot understand why such big companies can't deploy minor patches more often, especially if you think one single modder can release and update a working mod multiple times in very short periods. It's going to take them 10 years to get things straight at this pace. Now I think I understand what Bethesda meant when they say they will support the game for so long.
I mean the game has not been out a month yet, so might be only fair to give them some time to add, tweak and fix stuff, i mean NMS was a mess at launch and look how many years it took to get where it is today, and talking about ED, that has been out for 10 years and is still not finish to what was promised to kickstart supporters, and yes there is a ton of stuff that SF needs which i am sure it will get, but a little time is only fair before we storm the castle with pitchforks and burn it all to the ground. Lol
Looks like the Red Run planet is bugged. I have 85 thermal resistance and I get frostbite really fast in -18c weather..
Dang it ! I'm torn choosing wish game to play right now daily :/ , I like Starfield a lot but it's a Vampire Time sucking game ( as a previous fellow guru said to me ) . It pulls you in and wont leg go , and by the time you close the game 4 hours had pass on the blink of an eye .
I still very fond and play daily Forza Horizon 5 and world of warship's , but here is the conundrum. " I'm falling in love all over again with cp2077 with the new patch and awaiting for the dlc to be release . Also i would like to play Forza motorsports ( onced is out ) and the crew motorfest .
Great time to be a pc gamer , so many good tittles to play and not enough time .
^^^I spent 2 hours just tinkering with my ship build last night, and i am nowhere near what i want. Lol
I will say thank god i am playing it on the series X as apart from the odd crash, it has been a trouble free experience.
Starfield is a good advertisement for these main competitors ED, X4 etc. After a couple of hours of playing Starfield, I reinstalled the X4 foundation and bought the last 2 DLCs for it. I can tell you that the game has improved a lot in the last year
I'm spending time at my brothers place for a few weeks and I have a PC and series X here and...finding it difficult getting used to the 30fps TBH. Graphically the xbox version looks nice, FSR does a pretty good job IMO at higher resolutions where it looks a bit grotty on my 1440p monitor. It's tough going from 75fps to 30 in this game, no VATS here, of course, and there's a reason developers target higher frame rates for games with first person shooting in them, even on console.
The PC has a 5600 and 3080 which to be fair should, in my opinion, be enough, but things are going to be bad at 4K even using FSR, and the 4K TV is the only display available here. I happily moved away from 4K a few years ago at my own place.
106 hours into this game and I've just found out what the main plot is about. Without spoiling anything, all I can say is that I was disappointed. The story feels like something from a 1950s B movie, which is quite appropriate on reflection considering how Starfield feels to me like an extension of the same retro-futuristic universe depicted in Fallout 3 and 4.
The longer I play, the more glitches and bugs I come across too. The writing is also extremely bland and it doesn't help that the conversations with NPCs are mostly static and presented all the same. There has been no advancement since Oblivion apart from better graphics and superb lip-syncing. When I contrast this with, say, the improvements in dialogue scenes between Horizon: Zero Dawn on the PS4/PC and Horizon: Forbidden West on the PS5, and games like Baldur's Gate 3 then it makes me question exactly what it is that Bethesda having been doing for the last decade. The poor conversation sequences, the constant loading screens, the reliance on fast travel; they all make the game feel incredibly dated.
That said the core gameplay loop of combat, loot and levelling up is addictive enough but I just wish there was more substance to the rest of the experience. As an RPG, Starfield is very mediocre in my opinion.
I agree it has been a bit bland so far. Now obviously a rated R setting would feel out of place in a Bethesda game but they could have written the game with a bit more bite and character.
The loading screens don't really bother me, in fact they are great way to reset your companion if they get stuck in something. They are so quick anyway.
Fast travel doesn't bother me either, but it's not very elegant the way it is now. There would have to be some kind of fast travel either way as even traveling at the speed of light it would take us over 4 years to reach the nearest star. So whether you warp with a quick load or not is basically whatever to me.
I think it's all the menu gaming that bothers me most.
I suspect the game was supposed to have a very different traveling mechanic since the ship guy inside Red Run asked me if I wanted to refuel. And fuel is basically non-existant, other than limiting how far you can warp at once.
I find the ship combat really tough at times and occasionally get blown to pieces in seconds in high level systems (I'm level 73). I also still have no idea how to work auto turrets despite putting over 100 hours into the game and at high levels actually gaining additional levels is very very slow. I haven't bothered building anything, though, as that bores me to tears but maybe I'll have to at some point...
Update just dropped dunno what it does.
A few fixes and scanner hitching improvements.
Starfield 1.7.33 Update - Fixes and Improvements
Characters: Fixed an issue that could cause some characters to not be in their proper location.
Star Stations: Fixed an issue where Star Stations would be labeled as a player-owned ship.
Vendors: Addressed an issue that allowed for a vendor’s full inventory to be accessible.
AMD (PC): Resolved an issue that caused star lens flares not to appear correctly AMD GPUs.
Graphics: Addressed an upscaling issue that could cause textures to become blurry.
Graphics: Resolved an issue that could cause photosensitivity issues when scrolling through the inventory menu.
Performance and Stability
Hand Scanner: Addressed an issue where the Hand Scanner caused hitching.
Various stability and performance improvements to address crashing and freezes.
Displays: Fixed an issue that would cause displayed items to disappear when applied to in-ship mannequins.
Displays: Fixed an issue that would cause items stored in Razorleaf Storage Containers and Weapon Racks to disappear after commandeering another ship.
Be carefull with auto weapons as they can hit a friendly who might fly into the line of auto fire, then it all hits the fan. Lol
As for using them as long as they have power and line of sight.
Damn, they patched the magic puddle
Hahah as far as I can see they didn't implement not even a single thing from PC users wishlist which they promised a while ago. That's just sad.
"We are continuing to work on a larger update that will add features and improvements that we noted in our last update notes"
Yeah, this was a "hotfix"... intended to correct small little things, until a larger more substantial update is released.