Starfield

Discussion in 'Games, Gaming & Game-demos' started by WhiteLightning, Jun 11, 2018.

  1. Pelnex

    Pelnex Member

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    So If i don't choose ng+ and have done all the side quests and companion quest, what's left to do in the game?
    Base building and Ship building?
     
  2. KissSh0t

    KissSh0t Ancient Guru

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    Explored every single planet? well.. the ones you can land on at least.
     
  3. XP-200

    XP-200 Ancient Guru

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    I jumped into a system that was full of crim pirates, and it was not a pretty sight as i panicked to get power from weapons into the grav jump to run away, not my proudest moment. Lol

    The space combat puts me in mind of Wing commander and a Privateer, which is good as the combat in both Elite and NMS is not that good, ED combat was and still is a massive pain to get to grips with, and i found the combat in NMS to be somewhat lacking in scope......so i think SF gets a good balance in the space combat overal.
     
  4. Amaze

    Amaze Ancient Guru

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  5. Alessio1989

    Alessio1989 Ancient Guru

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    Immagine.jpg
     
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  6. Lurk

    Lurk Master Guru

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    Ok so now pls stop sucking each other's dick, start the freaking 'one patch a week' routine and fix/improve your goddamn masterpiece ffs, k? Thank you.

    Is it really so hard, with modders releasing and updating mods every 12hrs?

    (not that they can't afford to pay 5 peeps to play the game 8hrs a day and start squashing bugs nor that we always have to wait 6 months minimum to play games properly. This is getting tiresome, sheesh).
     
    Last edited: Sep 20, 2023
  7. AuerX

    AuerX Ancient Guru

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  8. Amaze

    Amaze Ancient Guru

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  9. AuerX

    AuerX Ancient Guru

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  10. MarkyG

    MarkyG Maha Guru

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  11. KissSh0t

    KissSh0t Ancient Guru

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    What I find odd is that the characters can look really good, but can also look really bad... I think it's to do with the types of lighting within the game world, some types just make the character models look absolutely horrid, and there seems to be a separate lighting system for characters you are talking to in the multiple choice dialog window part.

    These are screenshots I took... just to note, I am not using high settings.

    [​IMG]

    [​IMG]

    [​IMG]
     
  12. Alessio1989

    Alessio1989 Ancient Guru

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    yes, it was on that city of mars :)
    Usually NPCs quality is decent or good (some very good) despite some "random" copy&paste in new atalantis.. BUT in that city of Mars, some random NPCs really looks crappy, and that old lady really had eyes rotating like crazy

    BTW, I may found a branch of quests with a bit of story.. far better than main quest. Stil doesn't change AI sucks, far lower quality than skyrim, fallout 4 and even oblivion in many aspects.
     
  13. XP-200

    XP-200 Ancient Guru

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    How dare people actually enjoy playing this game, did they not get the memo from the internet bubble? Lol
     
  14. ShadowDuke

    ShadowDuke Ancient Guru

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    About the staring :D
    https://www.nexusmods.com/starfield/mods/2737

    You can also just add this to your "bat" in case you have already once (since many "mods" add values there). reducing the eye follow to 5 meters i guess, but its refreshing.
    Code:
    ;Stop Staring at Me - Less NPC Headtracking
    setgs fAIMaxHeadTrackDistanceFromPC 5
    
    StarfielCustom.ini
    Code:
    [General]
    sStartingConsoleCommand=bat somename
    
    somename.txt where StarfieldCustom.ini is. This txt is "the batch".

    This is my bat :D
    Code:
    ;Increased Highlight Distance
    SetGS fHandScannerBaseRange 150.0
    
    
    ;Instant Scan
    SetGS iHandScannerAnimalCountBase 1
    SetGS iHandScannerPlantsCountBase 1
    
    
    ;Increased Scan Distance
    SetGS fHandScannerScanRange 60.0
    SetGS fHandScannerSocialRange 150.0
    
    
    ;Stop Staring at Me - Less NPC Headtracking
    setgs fAIMaxHeadTrackDistanceFromPC 5
    
    
    ;Less Heinous Leveling XP Curve
    setgs fXPExpMult -0.0005 ;Alters the added XP required for each levelup (vanilla = 0.0015)
    setgs fXPStart 200 ;Based XP needed for every level (vanilla = 200)
    setgs fXPBase 75 ;Base amount that XP required for the next level goes up by at every level (vanilla = 75)
    
    
    ;Rewarding Activities
    SetGS fXPModMult 0 ;XP Gain Multiplier.Vanilla Setting 0.WARNING!It changes all the exp of the game
    SetGS fSpeechChallengeSuccessXP 100 ;XP From Speech Challenge.Vanilla Setting 10
    SetGS fCookingExpMult 0.01 ;XP From Cooking, Industrial and Pharmeceutical Stations. Vanilla Min Setting 1
    SetGS fCookingExpBase 1
    SetGS fCookingExpMax 15
    SetGS fCookingExpMin 15
    SetGS fResearchExpMult 2 ;XP From Research activities.Vanilla Base Setting 8
    SetGS fResearchExpBase 15
    SetGS fResearchExpMax 999
    SetGS fWorkbenchExperienceMult 0.01 ;XP From weapon and armour stations.Vanilla Min Setting 1
    SetGS fWorkbenchExperienceBase 1
    SetGS fWorkbenchExperienceMax 35
    SetGS fWorkbenchExperienceMin 35
    SetGS iXPRewardDiscoverMapMarker 80 ;XP From Map Markers and Scan.Vanilla Setting 20
    SetGS iXPRewardDiscoverSecretArea 120
    SetGS fScanCompleteXPReward 80
    SetGS fLockpickXPRewardEasy 20 ;XP From Picking Locks.Vanilla Settings 5,10,15,20
    SetGS fLockpickXPRewardAverage 40
    SetGS fLockpickXPRewardHard 60
    SetGS fLockpickXPRewardVeryHard 80
    
    
    ;Increased Ship Transfer Distance
    setgs fMaxShipTransferDistance 5000.00
    
    
    ; Ship Builder Tweaks
    SetINISetting "fShipBuilderMouseZoomSpeedMultiplier:Spaceship" "4"
    SetINISetting "fShipBuilderGamepadZoomSpeedMultiplier:Spaceship" "1.2"
    SetINISetting "fShipBuilderZoomMinScale:Spaceship" "4"
    SetINISetting "fShipBuilderMaxFloor:Spaceship" "50"
    SetINISetting "fShipBuilderMinFloor:Spaceship" "-50"
    SetINISetting "fShipBuilderMousePanSpeed:Spaceship" "2.25"
    SetINISetting "fShipBuilderGamepadPanSpeed:Spaceship" "45"
    SetINISetting "fShipBuilderMouseRotationSpeedMultiplier:Spaceship" "9"
    SetINISetting "fShipBuilderFloorChangeDuration:Spaceship" "0.35"
    
    SetINISetting "fShipBuilderEquipmentSnapDistance:Spaceship" "1.5"
    SetINISetting "fShipBuilderSnapDistance:Spaceship" "1.75"
    
    SaveIniFiles
    
    cgf "Debug.Notification" "Tweaked Ship Builder Settings"
    
    
    ;Experimental Combat and Stealth AI Overhauls
    
    ; misc
    ; 1 - reduce their constant talking
    setgs fCombatSpeakTauntChance 0.5
    ; 1 - more hit feedback
    setgs fGetHitPainMult 1.5
    
    ; combat AI
    ; 10 - spend more time in suppressed state
    setgs fCombatCoverAttackerSuppressedTimeMax 15
    ; 0.9 - reduced penalty for suppression
    setgs fCombatCoverAttackChanceAttackerSuppressedPenalty 0.75
    ; 0.75 - reduced penalty for suppression while flanking
    setgs fCombatCoverFlankAttackerSuppressedPenalty 0.65
    ; 0.1 - higher chance to advance in cover
    setgs fCombatCoverAdvanceChanceMin 0.25
    ; 0.5 - same
    setgs fCombatCoverAdvanceChanceMid 0.66
    ; 0.75 - same
    setgs fCombatCoverAdvanceChanceMax 0.925
    ; 0.25 - higher chance to swap covers if wanted
    setgs fCombatCoverChangePositionChance 0.33
    ; 5 - adjusted delay for throwing stuff
    setgs fCombatRangedThrowDelay 6
    ; 10 - same
    setgs fCombatRangedGrenadeThrowDelay 8
    ; 0.33 - react faster
    setgs fCombatRangedGunTargetVisibleReactionTimeMin 0.15
    ; 0.67 - same
    setgs fCombatRangedGunTargetVisibleReactionTimeMax 0.33
    ; 0.25 - same
    setgs fCombatEvadeReactionTime 0.15
    ; 0.15 - same
    setgs fCombatDodgeReactionTime 0.125
    ; 0.9 - reduce variance while aiming
    setgs fCombatRangedGunAimVariance 0.75
    ; 0.4 - increased base accuracy
    setgs fCombatRangedGunAccuracyMinAccuracy 0.5
    ; 0.1 - higher chance to actually fire when able
    setgs fCombatRangedGunAttackChanceMin 0.15
    ; 1.5 - less recoil cooldown
    setgs fCombatRangedGunCooldownRecoilTimeMax 0.5
    ; 0.75 - same
    setgs fCombatRangedGunCooldownRecoilTimeMid 0.33
    ; 0.4 - same
    setgs fCombatRangedGunCooldownRecoilTimeMin 0.2
    ; 8 - increased min range for accuracy
    setgs fCombatRangedGunAccuracyMinRange 12
    ; 0.25 - doubled accuracy
    setgs fCombatRangedGunAccurateAccuracy 0.5
    ; 0.1 - same
    setgs fCombatRangedGunEffectiveAccuracy 0.2
    ; 0.025 - higher chance to bonk you
    setgs fCombatBashChanceMin 0.1
    ; 0.2 - same
    setgs fCombatBashChanceMax 0.33
    ; 0.05 - same
    setgs fCombatOffensiveBashChanceMax 0.1
    ; 0.1 - less delay on initiation
    setgs fCombatRangedGunInitialDelayTime 0.075
    ; 10 - half recoil
    setgs fCombatRangedGunSemiAutoRecoilMax 5
    ; 3 - same
    setgs fCombatRangedGunAutomaticRecoilMid 1.5
    ; 6 - same
    setgs fCombatRangedGunAutomaticRecoilMax 3
    ; 1.5 - less time to wait for recoil
    setgs fCombatRangedGunFireWaitRecoilTimeMax 0.75
    ; 0.5 - higher chance to retreat if they want to
    setgs fCombatFallbackChanceMax 0.7
    ; 0.25 - higher chance to provide covering fire
    setgs fCombatProvideSuppressiveFireCoverScoreMult 0.33
    ; 0.25 - double chance to buddy rush
    setgs fCombatCoverPairedRushChanceMin 0.5
    ; 0.25 - less idle time when trying to bonk you
    setgs fCombatMeleeIdleTime 0.1
    ; 2.5 - less delay from doing things
    setgs fCombatRangedGunAnimationDrivenDelayTime 1.5
    ; 2 - half max wait for shooty shoot
    setgs fCombatRangedGunFireWaitTimeMax 1
    
    ; stealth AI
    ; 1.25 - slightly easier to sneak outside
    setgs fSneakExteriorDistanceMult 1.2
    ; 160 - better peripheral vision
    setgs fDetectionViewCone 165
    ; 1 - you are slightly quieter
    setgs fSneakSoundsMult 0.9
    ; 0.4 - same
    setgs fSneakSoundLosMult 0.375
    ; 1 - easier to sneak in high lighting
    setgs fSneakLightMult 0.9
    ; 0 - theyre heavier sleepers
    setgs fSneakSleepBonus -0.2
    ; 2 - you are louder when running
    setgs fSneakRunningMult 2.1
    ; -4 - no change in this version
    setgs fSneakEquippedWeightBase -4
    ; 2 - no change in this version
    setgs fSneakDistanceAttenuationExponent 2
    ; 5.715 - will react to dead bodies farther away
    setgs fDeadReactionDistance 6.5
    ; -20 - better base vision for npc
    setgs fSneakVisualBaseValue -10
    ; 0  - slightly more aware in general
    setgs fSneakAlertMod 0.15
    ; 60 - how far they can see you
    setgs fSneakMaxDistance 75
    ; 4
    setgs fDetectProjectileDistanceNPC 6
    ; 8
    setgs fDetectProjectileDistancePlayer 12
    ; 8
    setgs fDetectEventDistanceNPC 12
    ; 32
    setgs fDetectEventDistancePlayer 38
    ; 60 - letting them search longer/farther
    setgs fCombatSearchExteriorRadiusMax 70
    ; 30
    setgs fCombatSearchExteriorRadiusMin 40
    ; 40
    setgs fCombatSearchInteriorRadiusMax 60
    ; 20
    setgs fCombatSearchInteriorRadiusMin 30
    ; 1
    setgs fCombatSearchLookTime 3
    ; 10
    setgs fCombatSearchStartAttackLocationTimeLimit 20
    ; 30
    setgs fCombatSearchStartKnownLocationTimeLimit 40
    ; 2.5
    setgs fCombatSearchInvestigateTime 10
    ; 10
    setgs fCombatDetectionLostTimeLimit 40
    ; 10
    setgs fCombatDetectionKnownTimeLimit 30
    ; 15
    setgs fCombatDetectionSuspectedAttackTimeLimit 20
    ; 5
    setgs fCombatDetectionSuspectedKnownTimeLimit 10
    ; 1
    setgs fCombatDetectionDialogueMinElapsedTime 5
    ; 3
    setgs fCombatDetectionDialogueMaxElapsedTime 30
    ; 2.5
    setgs fDetectionEventExpireTime 5
     
    Last edited: Sep 21, 2023
  15. OnnA

    OnnA Ancient Guru

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  16. Grimbarian

    Grimbarian Ancient Guru

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  17. Glottiz

    Glottiz Ancient Guru

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    Almost a month since release, still not even one substantial update. By this time Remnant 2 had like 2 or 3 performance improving patches, BG3 had like 2 or 3 patches with thousands of changes.
     
  18. sertopico

    sertopico Maha Guru

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    Is that surprising from Bethesda? :D
     
  19. AuerX

    AuerX Ancient Guru

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    With such a great modding community, Bethesda can call this one done and move on to the next one.
    They didnt even have to bother with DLSS and such, others did it at no cost to Bethesda.

    GG
     
  20. Sabbath

    Sabbath Maha Guru

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