So If i don't choose ng+ and have done all the side quests and companion quest, what's left to do in the game? Base building and Ship building?
I jumped into a system that was full of crim pirates, and it was not a pretty sight as i panicked to get power from weapons into the grav jump to run away, not my proudest moment. Lol The space combat puts me in mind of Wing commander and a Privateer, which is good as the combat in both Elite and NMS is not that good, ED combat was and still is a massive pain to get to grips with, and i found the combat in NMS to be somewhat lacking in scope......so i think SF gets a good balance in the space combat overal.
Ok so now pls stop sucking each other's dick, start the freaking 'one patch a week' routine and fix/improve your goddamn masterpiece ffs, k? Thank you. Is it really so hard, with modders releasing and updating mods every 12hrs? (not that they can't afford to pay 5 peeps to play the game 8hrs a day and start squashing bugs nor that we always have to wait 6 months minimum to play games properly. This is getting tiresome, sheesh).
I'm guessing millions on consoles then because Steam barely hit a quarter million at launch https://steamdb.info/app/1716740/charts/
Concurrent is not the same as total, but yeah probably a lot went for game pass. It only makes sense. However, in Europe, Starfield is in the top 5, week 1 sales of 2023. And this does not include game pass. https://www.videogameschronicle.com...fth-fastest-selling-game-in-europe-this-year/
Another DLSS mod but this time it has proper, in game options. https://www.nexusmods.com/starfield/mods/2751?tab=description
What I find odd is that the characters can look really good, but can also look really bad... I think it's to do with the types of lighting within the game world, some types just make the character models look absolutely horrid, and there seems to be a separate lighting system for characters you are talking to in the multiple choice dialog window part. These are screenshots I took... just to note, I am not using high settings.
yes, it was on that city of mars Usually NPCs quality is decent or good (some very good) despite some "random" copy&paste in new atalantis.. BUT in that city of Mars, some random NPCs really looks crappy, and that old lady really had eyes rotating like crazy BTW, I may found a branch of quests with a bit of story.. far better than main quest. Stil doesn't change AI sucks, far lower quality than skyrim, fallout 4 and even oblivion in many aspects.
How dare people actually enjoy playing this game, did they not get the memo from the internet bubble? Lol
About the staring https://www.nexusmods.com/starfield/mods/2737 You can also just add this to your "bat" in case you have already once (since many "mods" add values there). reducing the eye follow to 5 meters i guess, but its refreshing. Code: ;Stop Staring at Me - Less NPC Headtracking setgs fAIMaxHeadTrackDistanceFromPC 5 StarfielCustom.ini Code: [General] sStartingConsoleCommand=bat somename somename.txt where StarfieldCustom.ini is. This txt is "the batch". This is my bat Spoiler Code: ;Increased Highlight Distance SetGS fHandScannerBaseRange 150.0 ;Instant Scan SetGS iHandScannerAnimalCountBase 1 SetGS iHandScannerPlantsCountBase 1 ;Increased Scan Distance SetGS fHandScannerScanRange 60.0 SetGS fHandScannerSocialRange 150.0 ;Stop Staring at Me - Less NPC Headtracking setgs fAIMaxHeadTrackDistanceFromPC 5 ;Less Heinous Leveling XP Curve setgs fXPExpMult -0.0005 ;Alters the added XP required for each levelup (vanilla = 0.0015) setgs fXPStart 200 ;Based XP needed for every level (vanilla = 200) setgs fXPBase 75 ;Base amount that XP required for the next level goes up by at every level (vanilla = 75) ;Rewarding Activities SetGS fXPModMult 0 ;XP Gain Multiplier.Vanilla Setting 0.WARNING!It changes all the exp of the game SetGS fSpeechChallengeSuccessXP 100 ;XP From Speech Challenge.Vanilla Setting 10 SetGS fCookingExpMult 0.01 ;XP From Cooking, Industrial and Pharmeceutical Stations. Vanilla Min Setting 1 SetGS fCookingExpBase 1 SetGS fCookingExpMax 15 SetGS fCookingExpMin 15 SetGS fResearchExpMult 2 ;XP From Research activities.Vanilla Base Setting 8 SetGS fResearchExpBase 15 SetGS fResearchExpMax 999 SetGS fWorkbenchExperienceMult 0.01 ;XP From weapon and armour stations.Vanilla Min Setting 1 SetGS fWorkbenchExperienceBase 1 SetGS fWorkbenchExperienceMax 35 SetGS fWorkbenchExperienceMin 35 SetGS iXPRewardDiscoverMapMarker 80 ;XP From Map Markers and Scan.Vanilla Setting 20 SetGS iXPRewardDiscoverSecretArea 120 SetGS fScanCompleteXPReward 80 SetGS fLockpickXPRewardEasy 20 ;XP From Picking Locks.Vanilla Settings 5,10,15,20 SetGS fLockpickXPRewardAverage 40 SetGS fLockpickXPRewardHard 60 SetGS fLockpickXPRewardVeryHard 80 ;Increased Ship Transfer Distance setgs fMaxShipTransferDistance 5000.00 ; Ship Builder Tweaks SetINISetting "fShipBuilderMouseZoomSpeedMultiplier:Spaceship" "4" SetINISetting "fShipBuilderGamepadZoomSpeedMultiplier:Spaceship" "1.2" SetINISetting "fShipBuilderZoomMinScale:Spaceship" "4" SetINISetting "fShipBuilderMaxFloor:Spaceship" "50" SetINISetting "fShipBuilderMinFloor:Spaceship" "-50" SetINISetting "fShipBuilderMousePanSpeed:Spaceship" "2.25" SetINISetting "fShipBuilderGamepadPanSpeed:Spaceship" "45" SetINISetting "fShipBuilderMouseRotationSpeedMultiplier:Spaceship" "9" SetINISetting "fShipBuilderFloorChangeDuration:Spaceship" "0.35" SetINISetting "fShipBuilderEquipmentSnapDistance:Spaceship" "1.5" SetINISetting "fShipBuilderSnapDistance:Spaceship" "1.75" SaveIniFiles cgf "Debug.Notification" "Tweaked Ship Builder Settings" ;Experimental Combat and Stealth AI Overhauls ; misc ; 1 - reduce their constant talking setgs fCombatSpeakTauntChance 0.5 ; 1 - more hit feedback setgs fGetHitPainMult 1.5 ; combat AI ; 10 - spend more time in suppressed state setgs fCombatCoverAttackerSuppressedTimeMax 15 ; 0.9 - reduced penalty for suppression setgs fCombatCoverAttackChanceAttackerSuppressedPenalty 0.75 ; 0.75 - reduced penalty for suppression while flanking setgs fCombatCoverFlankAttackerSuppressedPenalty 0.65 ; 0.1 - higher chance to advance in cover setgs fCombatCoverAdvanceChanceMin 0.25 ; 0.5 - same setgs fCombatCoverAdvanceChanceMid 0.66 ; 0.75 - same setgs fCombatCoverAdvanceChanceMax 0.925 ; 0.25 - higher chance to swap covers if wanted setgs fCombatCoverChangePositionChance 0.33 ; 5 - adjusted delay for throwing stuff setgs fCombatRangedThrowDelay 6 ; 10 - same setgs fCombatRangedGrenadeThrowDelay 8 ; 0.33 - react faster setgs fCombatRangedGunTargetVisibleReactionTimeMin 0.15 ; 0.67 - same setgs fCombatRangedGunTargetVisibleReactionTimeMax 0.33 ; 0.25 - same setgs fCombatEvadeReactionTime 0.15 ; 0.15 - same setgs fCombatDodgeReactionTime 0.125 ; 0.9 - reduce variance while aiming setgs fCombatRangedGunAimVariance 0.75 ; 0.4 - increased base accuracy setgs fCombatRangedGunAccuracyMinAccuracy 0.5 ; 0.1 - higher chance to actually fire when able setgs fCombatRangedGunAttackChanceMin 0.15 ; 1.5 - less recoil cooldown setgs fCombatRangedGunCooldownRecoilTimeMax 0.5 ; 0.75 - same setgs fCombatRangedGunCooldownRecoilTimeMid 0.33 ; 0.4 - same setgs fCombatRangedGunCooldownRecoilTimeMin 0.2 ; 8 - increased min range for accuracy setgs fCombatRangedGunAccuracyMinRange 12 ; 0.25 - doubled accuracy setgs fCombatRangedGunAccurateAccuracy 0.5 ; 0.1 - same setgs fCombatRangedGunEffectiveAccuracy 0.2 ; 0.025 - higher chance to bonk you setgs fCombatBashChanceMin 0.1 ; 0.2 - same setgs fCombatBashChanceMax 0.33 ; 0.05 - same setgs fCombatOffensiveBashChanceMax 0.1 ; 0.1 - less delay on initiation setgs fCombatRangedGunInitialDelayTime 0.075 ; 10 - half recoil setgs fCombatRangedGunSemiAutoRecoilMax 5 ; 3 - same setgs fCombatRangedGunAutomaticRecoilMid 1.5 ; 6 - same setgs fCombatRangedGunAutomaticRecoilMax 3 ; 1.5 - less time to wait for recoil setgs fCombatRangedGunFireWaitRecoilTimeMax 0.75 ; 0.5 - higher chance to retreat if they want to setgs fCombatFallbackChanceMax 0.7 ; 0.25 - higher chance to provide covering fire setgs fCombatProvideSuppressiveFireCoverScoreMult 0.33 ; 0.25 - double chance to buddy rush setgs fCombatCoverPairedRushChanceMin 0.5 ; 0.25 - less idle time when trying to bonk you setgs fCombatMeleeIdleTime 0.1 ; 2.5 - less delay from doing things setgs fCombatRangedGunAnimationDrivenDelayTime 1.5 ; 2 - half max wait for shooty shoot setgs fCombatRangedGunFireWaitTimeMax 1 ; stealth AI ; 1.25 - slightly easier to sneak outside setgs fSneakExteriorDistanceMult 1.2 ; 160 - better peripheral vision setgs fDetectionViewCone 165 ; 1 - you are slightly quieter setgs fSneakSoundsMult 0.9 ; 0.4 - same setgs fSneakSoundLosMult 0.375 ; 1 - easier to sneak in high lighting setgs fSneakLightMult 0.9 ; 0 - theyre heavier sleepers setgs fSneakSleepBonus -0.2 ; 2 - you are louder when running setgs fSneakRunningMult 2.1 ; -4 - no change in this version setgs fSneakEquippedWeightBase -4 ; 2 - no change in this version setgs fSneakDistanceAttenuationExponent 2 ; 5.715 - will react to dead bodies farther away setgs fDeadReactionDistance 6.5 ; -20 - better base vision for npc setgs fSneakVisualBaseValue -10 ; 0 - slightly more aware in general setgs fSneakAlertMod 0.15 ; 60 - how far they can see you setgs fSneakMaxDistance 75 ; 4 setgs fDetectProjectileDistanceNPC 6 ; 8 setgs fDetectProjectileDistancePlayer 12 ; 8 setgs fDetectEventDistanceNPC 12 ; 32 setgs fDetectEventDistancePlayer 38 ; 60 - letting them search longer/farther setgs fCombatSearchExteriorRadiusMax 70 ; 30 setgs fCombatSearchExteriorRadiusMin 40 ; 40 setgs fCombatSearchInteriorRadiusMax 60 ; 20 setgs fCombatSearchInteriorRadiusMin 30 ; 1 setgs fCombatSearchLookTime 3 ; 10 setgs fCombatSearchStartAttackLocationTimeLimit 20 ; 30 setgs fCombatSearchStartKnownLocationTimeLimit 40 ; 2.5 setgs fCombatSearchInvestigateTime 10 ; 10 setgs fCombatDetectionLostTimeLimit 40 ; 10 setgs fCombatDetectionKnownTimeLimit 30 ; 15 setgs fCombatDetectionSuspectedAttackTimeLimit 20 ; 5 setgs fCombatDetectionSuspectedKnownTimeLimit 10 ; 1 setgs fCombatDetectionDialogueMinElapsedTime 5 ; 3 setgs fCombatDetectionDialogueMaxElapsedTime 30 ; 2.5 setgs fDetectionEventExpireTime 5
Yep I posted it in here on Saturday I tested it and it worked well but I was struggling to get the settings right for a sharper image without jaggies for some reason so went back to Luke's.
Almost a month since release, still not even one substantial update. By this time Remnant 2 had like 2 or 3 performance improving patches, BG3 had like 2 or 3 patches with thousands of changes.
With such a great modding community, Bethesda can call this one done and move on to the next one. They didnt even have to bother with DLSS and such, others did it at no cost to Bethesda. GG