I don't really think this is meant to be played like Skyrim where you can just wander off and fall into stuff on the way. This is more a questing game than an exploration one imo.
I do not agree with what the modder had said in the quote. My finding from testing were-I offloaded all my weapons and still had the pause/stutter.Here is a short list ,of course I cannot list every weapon. Some weapons not affected by pause/stutter Normal Weapon-No pause/stutter Specialized Advanced Regulator 127 PHYS-Five mods with no pause/stutter Worst weapon of all Epic Weapon Med Theft Scout Advanced Grendel 16 PHYS-Four mods is the worst offender with pause/stutter I seen. Legendary Weapons-Bad pause/stutter Concussive Engineers Bridger 133 PHYS- Four mods with pause/stutter Keelhauler 81 PHYS-Five mods with pause/stutter
Starfield after 95 hours of playing feels surprisingly small because the number of handcrafted locations, that aren't lazy cut and paste copies of buildings and layouts, is actually… well… surprisingly small! There's a few space stations, three or four large cities and a whole lot of procedurally generated and cut and paste content that makes up the rest of the game. And this is made to feel even smaller by the fact that you rely so heavily on fast travel to the point where you can basically skip the space parts altogether once you've visited a planet or wherever. The constant need to use the star map can feel tedious and it doesn't help either that the game has no local maps of the area you're in. A good game still, still have fun playing it, but it's very much a video game and not a game that feels particularly immersive, mostly due to the constant loading screens and those bugs/glitches which just serve as a reminder that I am playing a game. It's funny really because I remember losing myself in Oblivion for months on end and thought it was the most amazing thing ever but that also had tons of bugs as well as bad performance on Xbox 360. I guess the Bethesda RPG formula is maybe starting to wear a bit thin? Leaves me more than a bit concerned about Elder Scrolls 6 to be honest, especially as it will also be using the creaky old Creation Engine...
I mean, I've only seen one re used interior Just because the scanner says abandoned mining outpost doesn't mean its the exact same thing there. I've seen a repeated outdoor base but one was full of enemies and with some legendary guns, one was totally empty. Skyrim and FO4 had loads of reused caves, interiors, dungeons et. If you don't enjoy just exploring the world and environments bethesda games ain't for you I go to the same locations in real life with my camera and explore and find things I've never seen before
I disagree a little with this statement. I have so far been following the main quest line but a long the way, when I have been either on a planet or in space, I have gone off the questline path and fell into quite a few situations. For instance I randomly landed on a planet's moon and found a small farm. The NPC there told me that spacers had taken out his satellites so he couldn't talk to his neighbours now. I was sent a side quest which took me into many different parts of space fixing their satellites and dog fighting spacers along the way. Then it culminated in a massive space battle where we needed to reclaim a space station. Along the way was convincing people to join and paying people off as I was in the middle of a family dispute about how to tackle the threat. There are more instances of this too. Like being on a planet and just roaming the area to them come across a massive abandoned robot factory and there too be a whole side quest inside that have quite a lot of backstory and lore behind it. I do still prefer Skyrim and even Fallout for their exploration as its more contained with much less loading/animation screens. Starfield suffers from this because its still using the creation engine and I don't think directstorage was an option for them to use when the game was first conceived.
I am in the early phases of the game. I decided to take a brake from daily business and chores in New Atlantis and fly elsewhere on the planet to take a stroll with the Frontier. I picked a landing spot and pressed X. To my great disappointment I was instantaneously teleported to a mountainous area. No animation for take off, no animation for landing, nothing. A black loading screen in-between. To make matter worse, when I decided to return to NA not only I got no animation, but found myself standing in the middle of the district. I sure hope this abomination is not by design. I was confident that when traveling, the ship would be a bit more than a gimmick; if I can't even see myself maneuvering albeit in a transitional screen, I'm beginning to seriously question what's the developer's concept of a space game. Before downloading Starfield I decided to come to terms with the absence of atmospheric flight and I'm partially ok with it, but this is just a bit too much for anyone keen on sci-fi. Opinions?
lots of ppl just like to be instantly teleported to places, but I'm with you, this would really bum me out
Every single Starfield video I've watched always looks the same: shooting dudes in the face inside some industrial looking complex.
You actually can just wonder off and ignore the main quest, i am at level 33 and i have not yet went past getting the second bit, and i am on a quest to survey every world, a bit like orb hunting in crackdown or infamous, and every one you do gets you XP...............this is my jam. lol
Yes, outside of the handcrafted locations and cities, a lot of Starfield does look the same. I guess you could argue that colonisation of space would be like this, using pre-set buildings and constructions for habitation and so on. However, that doesn't excuse the blatant repeated cut and paste design used for a lot of bases that actually recycle the exact same item and enemy placements, even the glitches (such as one enemy clipping through a locked door). I swear I have seen this kind of stuff numerous times now and it mars the fun of exploring knowing that the new star system I have reached will have identical structures and bases to the ones I have seen before. It is really is the laziest, lamest kind of game design in my opinion and makes this supposedly huge game feels much, much smaller.
+1 , i'm playing this game exactly as you do , i keep exploring looting and crafting things on side quests.
At this point of the game, I can say random/procedural generative worlds, plants, animals and outposts content would be more immersive that what I am seeing: all worlds look the same, full of illogic choices, boring quests (no faction storylines); all ships basically have the same design: reactor -> class a/b/c 2-3 weapn types, 1 shield only.. Found multiple NPCs with the literally SAME design in a row...
Without any spoilers, I'd say don't ignore the main quest line... you'll be missing out on certain things.
Back in the late part of the 2000s through about 2014, I had a group of consultants who were available as SME resources to play test (demo, or whatever work-product was serviceable) of games and report back to investors or funding sources to determine if they were real or nonsense . They would also follow up through various stages of development to assess the state of the product vs the project timeline and give their report accordingly. Starfield after 100 hours to my eyes looks like a mid development play test that had basic loops closed so it could ship resembling a full game. Almost as if the original intent was to build it out as a MMO then repurposed as single player.
to disable the idle vanity camera past below in your C:\Users\XXX\Documents\My Games\Starfield StarfieldPrefs file at the bottom. [Camera] bReturnTo1stPersonFromVanity=0 bDisableAutoVanityMode=1 fAutoVanityModeDelay=120.0000
Would love a mod that disables your companion from constantly commenting about you picking up too much stuff and carrying too much stuff...