Discussion in 'Games, Gaming & Game-demos' started by ShadowMyth, Mar 7, 2010.
looks like blizzard having mass issues atm battle.net dropping out all the time and achievements avatars might just be fixed but where offline for 2 day's.
besides that its been quite laggy these last 2 day's ever since it started.
btw your char code or char name is't right does't find it tryit adding you.
I added you
Mkilbride : 575
yeah so i did it say's unable to find send me a pm ingame while i'm online ;>
Magic-Box Muta. The strat to kill thor using mutas avoding too much splash damage!
But stimmed rines will destroy them...
It was an epic match, even made T-Shirts lol.
This is the second time I have had the "Starcraft II is corrupted" error. What the hell causes this? I always exit the game properly and my PC is completly stable...
No idea, hasn't happened to me. =/
I play pretty often right now. not the greatest but im learning, handle is Whysper
i hope marauders gets nerfed.. it's just too powerful for its cost.
According to Blizzard, they may receive a buff. Nothing really wrong with em as is.
Thanks to FULMTL, I was able to experience the wonderment that is SC2. I'm going to buy it ASAP.
I'd buy it just for Partycraft.
It's a good map.
But ONLINE? NO NEED TO WAIT for A COUPLE FRIENDS TO COME OVER? YES PLEASE!
And yeah, Guest Passes rock.
Dude i am going to sound a little off here. How do you find your code. ^_^.
Hover over your name in the game, and it'll have your code lol.
And oh, your replay is really getting popular
Thanks. Hehe.. 59 downloads wouldnt be called popular.
Also the new patch is really hurting on my side when i play as Protoss. My main race of choice and now they nerfed the zealots even more. I mean the fact that they cost more than other T1 units doesnt help also. :3eyes:
what?! they would be buffed? oh god, concussive shells is already strong as it is, couple that with the + damage against armored units. shells don't have cooldown, doesn't require energy and every attack the marauder makes has slow. imo, any units that has slow or stun is strong in an RTS and shouldn't be that easy to amass or at least limit the usage of slow/stun.
and on the other hand, the easily micro-ed zealots are receiving nerfs. T_T
They also have have double the HP + Shields, and deal 3x the damage of a marine.
Yeah but still they are slow to build and not to mention not easy to amass.
Also my character code is: 204
That is, only if they could reach the enemy. They are too slow without charge and with charge, they get slowed down by marauder's CS and stimmed rines.