Star Wars: Squadrons

Discussion in 'Games, Gaming & Game-demos' started by Ghosty, Jun 15, 2020.

  1. DocStr4ngelove

    DocStr4ngelove Master Guru

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    Actually that energy management is directly from the Xwing / TieFighter titles of the 90ies. Which is perfect for vets like me. Never thought I'd see the day we have a modern successor of XvT. :D
     
  2. KissSh0t

    KissSh0t Ancient Guru

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    How cool would it be if the people that make Need for Speed made a Star Wars Pod Racer game.... I'd buy that.
     
  3. Astyanax

    Astyanax Ancient Guru

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    i'd rather the people who mad ep1 racer make a new pod racing game.
     
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  4. KissSh0t

    KissSh0t Ancient Guru

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  5. ramthegamer

    ramthegamer Ancient Guru

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    needs a bit more hectic A LA movies type of hectic battles, still feels barren a bit or maybe im asking too much
     
  6. Ghosty

    Ghosty Ancient Guru

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    Squadrons supports HOTAS (throttle and joystick) controls on PC and consoles.
     
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  7. Backstabak

    Backstabak Master Guru

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    Actually looks pretty decent. But I will wait for some SP review, since I'm not at all interested in MP part.
     
  8. Ghosty

    Ghosty Ancient Guru

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  9. DocStr4ngelove

    DocStr4ngelove Master Guru

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    Can't believe i'll play a SWsim in VR in 2 weeks. That's a historic moment for me.
     
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  10. Ghosty

    Ghosty Ancient Guru

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    Over an hour of single player gameplay.

     

  11. kx11

    kx11 Ancient Guru

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    if you have EAPLAYpro (PC) you can play it for free in 20 minutes
     
  12. kx11

    kx11 Ancient Guru

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    played an hour, not bad it's a lot easier to control than Star Citizen, enabling HDR w/fullscreen might cause low framerates in cutscenes, the characters/NPC will have that issue but the world itself is fine

    it might be a weird 1st run bug
     
  13. XenthorX

    XenthorX Ancient Guru

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    2 hours world exclusive on a singleplayer Star Wars game at ultra settings 4K, 10 mid-roll ads, Jackfrag and EA killing gameplay channel competition on youtube and milking it to the bone in the process. sigh
     
  14. Darren Hodgson

    Darren Hodgson Ancient Guru

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    Really surprised how well this game runs maxed out at 1440p on my ageing rig. Hitting 100-165 FPS during the first hour of combat and even the cutscenes are 120+ FPS (although some are pre-rendered FMV rather than real-time).

    Looks absolutely stunning visually as well, perfectly capturing the look of classic Star Wars. Reminds me a lot of Wing Commander III too (one of the first PC games I ever played back in 1998 on my Pentium III), especially the hangar and briefing screens, which used fixed camera angles (with limited movement up, left, down and right). This is the only slight disappointment as I was hoping to be able to walk around freely in first or third person.

    Speaking of third person, why is there no external views during the missions? The TIE fighter cockpit feels very claustrophobic, intentionally I guess, but it restricts how much you can see. The X-Wing cockpit is much better. No wonder the Empire lost if their pilots couldn’t see properly!!!

    Any way, the gameplay, the combat, is simple but very enjoyable much like aforementioned Wing Commander was back in the day. Really enjoying the ride and it isn’t just because it’s Star Wars; the core game is fun and the whole game feels very polished for an EA game. No micro-transactions or loot boxes either, as far as I can tell.
     
  15. XenthorX

    XenthorX Ancient Guru

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    Apparently it's using Frostbite engine? Won't watch JackFrag video i want the full surprise !

    No Raytracing options it seems? I expected every Frostbite game after bf5 to feature raytracing options. Maybe they're on a completely different branch of the engine, would be sad to hear there isn't some form of unified engine developement and "Frosbite" is more marketing trademark than anything.
     

  16. KissSh0t

    KissSh0t Ancient Guru

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    Jackfrags is an EA mouthpiece.
     
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  17. OpenSystem

    OpenSystem Active Member

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    Beware! (Steam Version)

    FPS report high on statistics (e.g. MSI Afterburner = 144FPS) however in-game engine feels like 30-60FPS.

    HOTAS sticks have a deadzone in-game, even with in-game deadzone set to 0.
     
    Last edited: Oct 2, 2020
  18. Evileh

    Evileh Master Guru

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    the alpha had a refresh rate bug i see its still there
     
  19. DocStr4ngelove

    DocStr4ngelove Master Guru

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    That Jackfrag video is actually bad for showing the game. He often crawls around just to turn his fighter or even parks his xwing directly next to a capital ship.

    Basically he can't fly for sh!t. As an XvT vet it hurts just to look at it. :confused:o_O
     
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  20. Darren Hodgson

    Darren Hodgson Ancient Guru

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    What bug is that exactly?

    I did notice that the framerate looked a bit choppy while panning the camera around in the hanger between different places. It looked sub-60 fps but the RTSS overlay was showing 163-165 fps. I enabled the Origin overlay (since this is not the Steam version) and it confirmed the framerate was 163-165 fps so I just put it down to a bug or an issue with G-SYNC. Enabling V-Sync in-game seemed to smooth it a little but I am using a G-SYNC monitor so the in-game setting is supposed to be set to Off and the NVIDIA Global Profile V-Sync setting to On which is how I have always had it set.

    Framerate seemed fine in the actual game but, of course, you're flying around in deep space so movement in a vacuum does feel different and not as smooth. At least that is what I think unless that is also affected?
     

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