I only tested it briefly in the Koboh Cantina - where it used to be very visible as you enter the lower areas. Didn't see any white flashes - and this was a 100% fresh install.
Absolutely. The Koboh Cantina and the Santari Kri Jedi Trials is where I see it the most. Dark or darkened spaces, doors and the like. I'll try a fresh install.
I wasn't able to test problem areas like Koboh since I'm deep into hunting Dagan down, but I can confirm that it both looks and runs better at DLSS Quality versus FSR Balanced. Stuttering seems to be less prevalent but again, I haven't returned to any other areas yet. I planned to, but then I randomly got a "EXCEPTION_ACCESS_VIOLATION error" and took that as a sign I should quit. I never got CTD after the first couple of patches - even with RT on Jedha. I've had my FPS capped at 60 for some time now and didn't remove it - although I did remove additional pak and ini files to fully reset things - though it never dipped below 57 outside of a stutter or two. Still, with all these new games being so demanding on hardware and replying on something like FG just to run smoothly, it had me itching for a full upgrade to AM5 or even Intel.
So since the last patch I have played more and I decided to settle on 4k native with FG enabled, I am using the latest Dlss 3.5 file which eliminates most if not all ghosting from what I can see. Regarding the game, for me it's not been great. Some set pieces have been better than the first game however I'm finding the level design a little frustrating, sometimes it's hard to tell where you need to go, so much wall running too. The story also seems really tropy, I knew the bait and switch was coming from a mile off. I'll still complete it to the end but yeah I prefer the first game at this point I'm at. Also the bloody traversal stutter seems to get worse later on, especially the sky level and some weird lighting glitches in places. Such a shame as I really enjoyed the first game.
I deleted the pak mod I was using but I find this game still runs poorly with RT on my system even with a 120 fps cap. The game feels like it is chugging along with a highly variable framerate while running around on Koboh (the desert planet). If I turn off RT then the game runs much better but still has microstutters, likely of the usual UE4 traversal type. Not impressed with this new patch at all.
Neither am I. Alt+R shows my frame rates have doubled, but the game still feels awfully sluggish. I still play with NIS at 85% native res and 30% sharpening which looks better than anything else, the improvement of dlss+fg being pretty much unnoticeable to my eyes. Guess it's time to get over and done with it and move on.
Star war Jedi survivor worst PC port of 2023 Stutter mess Jerk animation Bad ghosting with DLSS terrible GPU usage Huge CPU limited with Raytracing ON WOW what disaster !!!!!!!!!
This is exactly what I noticed and described after playing the game post-patch 7 and is why I was so bitterly disappointed with it. What surprises me is that people were claiming that DLSS3 frame generation fixed the game for them yet it's clear this only improves the image quality and perceived framerate but otherwise does nothing to fix the erratic frametimes or overall chugginess of the game when RT is enabled. You can improve things a bit by turning off RT but the game loses a lot of its visual fidelity if you do; reflections for example are either missing or resort to glitchy screen space ones. Even capping the game at 60 or, god forbid, 30 fps does not fix the stuttering and on top of that the game has broken animations. Respawn are easily the worst coders on PC by a long shot. They make FromSoftware look competent and that is saying something!!!
This incoherent mess looks like SEO. It's clear you are upset, but it's been months and it's healthy to move on. I'm upset too, BTW. I played ~1/2 the game around release and stopped for months, but it's never getting fixed for me.
In my opinion, using Patch 6.5 with the DLSS+FG mod with Landscape RT disabled is the best way to go with this game. Thankfully, I've been wise enough to back up the game folder before patching it so I was able to go back.
If it can help, I turn off the CPU e-cores and have much less stuttering than what the video shows. It's not a perfect title (not even close), but with DLSS 3 it's at least playable and has much better visual quality than with crappy fsr. It is really very sorry that a beautiful game like this has been raped by such poor optimization without even being able to fix it so many months after release.
I personally would take Alex videos with a pinch of salt, games he demonstrates always seem to run worse on his rig than they do on mine. Jedi Survivor is far from perfect, but FG helped it massively on my rig. However as someone who completed the game, its crap and not even worth the effort, starts off well then, the story turns in a tropey crap show mess on top of confusing level design in some sections. It's actually made me feel like Star Wars is really passed its sell by date and it's time to move on sadly. I'd like to think Ubisoft can change that with Outlaws as that does look good, but I also dislike the games they make so I haven't got high hopes.
You are probably right about his rig underperforming. I have noticed that several times, with his 3600 tests. And recently we got confirmation of just that, when they tested the 4800S. In that test they showed that their 3600 had only 30GB/s of memory bandwidth. And a memory latency of 90ns. A normal 3600 with normal 3200MT/s memory using XMP, should be in the 70ns range. For a 3600 to have 90ns of latency, it woudl require the memory to be running at 2133MT/s with basic Jedec timings. I don't know if this is due to his PC being loaded with bloatware, or running capture software in the background. Or if this is just his memory that is not properly configured. But this would explain why he is constantly complaining about performance and stutter issues, to a level that is much higher than other users.
I was just about to write something like this when I saw your post. I have noticed this for a long time with his videos, starting with Dead Space remake. He was getting far lower performance on his machine than I was, despite similar specs. He may be knowledgeable about the software aspect of game development and optimization, but he doesn't seem like he's knowledgeable about the hardware aspect......or perhaps something else is wrong. For me, FG smoothed out the game big time when it came to frametime latency and the game plays pretty much perfectly now, except for being prone to crashing with RT enabled. The game is likely irreparably broken with RT and will likely never be totally fixed.