since when do u have to reinvent the wheel to make a good game??? cast your mind back to 1313 and there was nothin in that demo that i had not seen before in some other title yet it still considered a Star Wars treasure forever lost to us. i will say the budget on 1313 looked like it surpass anythin ea are workin on right now and thwat was a 2012 unreal engine 3 game!!! the majority of the game was NOT shown in the demo today and for all the ohh no dismemberment no buy pish it still looked pretty brutal in places to me he cut one enemy pretty much in half only his body did nt fall apart still not bad for the age of star wars disney Players will be able to customize the exterior of the ship, dubbed The Stinger Mantis You won't encounter loading screens when moving from planet to planet, as each flight occurs in real time. The ship will feature different activities for players to take part in. Each planet, according to Game Informer, features a hub that players will land in with further activities to explore. These hubs are where you'll be able to rest, use skill points, save, and talk to other characters. You can fly to any planet at any time for both freeform exploring and to pursue story missions. There’s a hub in each world, where you can rest, save, spend skill points, and talk to NPCs. The ship also offers other activities Respawn doesn’t want to reveal just yet. yer much more to the game than was shown n i liked what i saw and heard a lot of Sekiro *(Star)* Wars thrown about by many only bein showed off on easy to get through as much as they could in the time i can imagine many fights bein very tactical, best of all tho was the use of unreal engine im so sick of frostbite bein forced on us as technically great it can be it is so the main problem with many games at the same time. if only anthem had launched usin it instead mebbe it could have all been different. bit jaded with open world games right now and lookin forward to a nicely structured linear experience again.