Star Swarm Mantle Benchmark is out on Steam

Discussion in 'Benchmark Mayhem' started by DM789, Jan 30, 2014.

  1. Extraordinary

    Extraordinary Ancient Guru

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    ^^ Huh, how you managed that ?
     
  2. -Tj-

    -Tj- Ancient Guru

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    lol no idea :D, with 337.91 managed 1 extra fps, gpu still @ at stock 1084mhz boost.

    Maybe they really pimped these 337.88 + a lot, cpu was 4.6ghz and cache 4.2ghz, ram OC 2400mhz CL10-12-12-31-1T


     
  3. Spets

    Spets Ancient Guru

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    Nice score, was that on 337.88 or 337.91?

    Never mind you just answered :p
     
  4. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    yep its because of cpu and ram. great speed :thumbup:
     

  5. Dch48

    Dch48 Ancient Guru

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    I have tried it out on my rig. As expected, Mantle does far better. I didn't save any files but here are the results I got.

    Follower scenario-- Extreme-- Mantle 40.8 fps, DX 21.2 fps
    Medium-- Mantle 59.9 fps, DX 35.4 fps
    High-------Mantle 43.6 fps, DX not tested

    Windows 8.1 64 bit, Comodo AV, Firewall, and Behavior Blocker on.
    7200 RPM HDD

    Everything stock, no OC's at all.

    Waiting for more games to support Mantle. It could extend the usability of GPU's a few more years. (which might not be in AMD's best interests lol)
     
    Last edited: May 30, 2014
  6. Spets

    Spets Ancient Guru

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    Will post again when my card comes, the DX11 improvement drivers sure are good :p
     
  7. Extraordinary

    Extraordinary Ancient Guru

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    Very nice, also amusing saying as it's meant to be an AMD / Mantle thing and you're beating Mantle using nVidia / DX lol
     
  8. -Tj-

    -Tj- Ancient Guru

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    yeah :D


    I noticed it doesnt like gpu OC, same by my old gpu if I oc'ed too much.


    lost 10 fps instead of gain extra, maybe I didnt feed it enough voltage xD

    this was @ max boost 1254mhz, offset freq. 145mhz, idk about extra volts, think only 35mv..

    Average FPS: 80.96
    Average Unit Count: 4839
    Maximum Unit Count: 6010
    Average Batches/MS: 1608.26
    Maximum Batches/MS: 5303.98
    Average Batch Count: 22464
    Maximum Batch Count: 109625
    ===========================================================
     
    Last edited: May 31, 2014
  9. -Tj-

    -Tj- Ancient Guru

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    GPU:
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    Re:
    340.43 driver, this time gpu OC 1200mhz showed positive results :)

    Version 1.10
    06/18/2014 02:00
    ===========================================================

    == Hardware Configuration =================================
    GPU: NVIDIA GeForce GTX 780
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz - 4.7ghz
    Physical Cores: 4
    Logical Cores: 8
    Physical Memory: 17114214400
    Allocatable Memory: 140737488224256
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioFollow.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Deferred Contexts: Disabled
    Temporal AA Duration: 16
    Temporal AA Time Slice: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 34025

    Average FPS: 94.51
    Average Unit Count: 4715
    Maximum Unit Count: 5886
    Average Batches/MS: 1252.91
    Maximum Batches/MS: 5388.39
    Average Batch Count: 16342
    Maximum Batch Count: 119148
    ===========================================================

    [​IMG]

    Although its using less units, guess this is another mini boost.. 90fps seems to be the avg.
     
  10. Extraordinary

    Extraordinary Ancient Guru

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    New 295X2
    ---

    Test Duration: 360 Seconds
    Total Frames: 20226

    Average FPS: 56.18
    Average Unit Count: 4557
    Maximum Unit Count: 5905
    Average Batches/MS: 961.01
    Maximum Batches/MS: 3457.46
    Average Batch Count: 19383
    Maximum Batch Count: 119965


    FPS doesn't seem right compared to above
     
    Last edited: Oct 14, 2014

  11. ricardonuno1980

    ricardonuno1980 Banned

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    Avg framerate isn't normal because your "crap" CPU AMD hasn't good efficiency at each core. Therefore, you may buy CPU Intel Sandy, Ivy, Haswell or newer CPU to improve much performance. :)
     
    Last edited: Oct 14, 2014
  12. Redemption80

    Redemption80 Ancient Guru

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    I thought Mantle was supposed to improve perfomance when using AMD CPU's.

    It does seem very low though, as even i wasn't far off 40fps average.
     
  13. -Tj-

    -Tj- Ancient Guru

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    They also "optimized" it further, now Mantle should score better, apparently it wasn't running in exclusive fullscreen like Directx did..

    Anyway they "optimized" dx this much with latest patch it now cripples everything, I removed it after I saw this even more deliberate bottlenecking.
     
  14. Extraordinary

    Extraordinary Ancient Guru

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    Give me many moneys and I will buy Intel ;)
     
  15. ricardonuno1980

    ricardonuno1980 Banned

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    == Hardware Configuration =================================
    OS: Windows 8.1 x64 Pro
    GPU: NVIDIA GeForce GTX 780 Ti Classified@OC version-stock (347.71beta-HQ)
    CPU: GenuineIntel
    Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz with OC 4.5GHz
    Physical Cores: 4
    Logical Cores: 4
    Physical Memory: 8555479040
    Allocatable Memory: 140737488224256
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioFollow.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Deferred Contexts (D3D11): Disabled
    Small Batch Optimized (Mantle): Enabled
    Temporal AA Duration: 16
    Temporal AA Time Slice: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 25827

    Average FPS: 71.74
    Average Unit Count: 4625
    Maximum Unit Count: 5891
    Average Batches/MS: 1264.84
    Maximum Batches/MS: 4869.12
    Average Batch Count: 19676
    Maximum Batch Count: 139359
    ===========================================================

    Min ~18 fps! :) But I will upgrade OS to Windows 10 preview and try beat @-Tj- running new DirectX 12! xD
     
    Last edited: Mar 5, 2015

  16. -Tj-

    -Tj- Ancient Guru

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    I get this now, idk what min, but it did drop to ~ 20ish fps few times.
    Version 1.10
    03/06/2015 00:51
    ===========================================================

    == Hardware Configuration =================================
    GPU: NVIDIA GeForce GTX 780 @ OC boost 1215Mhz
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-4770K CPU @ 4.7Ghz
    Physical Cores: 4
    Logical Cores: 8
    Physical Memory: 17044910080
    Allocatable Memory: 140737488224256
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioFollow.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Deferred Contexts (D3D11): Disabled
    Small Batch Optimized (Mantle): Disabled
    Temporal AA Duration: 16
    Temporal AA Time Slice: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 29060

    Average FPS: 80.71
    Average Unit Count: 4727
    Maximum Unit Count: 6119
    Average Batches/MS: 1408.28
    Maximum Batches/MS: 5554.34
    Average Batch Count: 17712
    Maximum Batch Count: 110389
    ===========================================================
     
  17. ricardonuno1980

    ricardonuno1980 Banned

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    My: Small Batch Optimized (Mantle): Enabled while your: Small Batch Optimized (Mantle): Disabled - wtf?!? lool
    But I have started at default settings. ;)
     
  18. -Tj-

    -Tj- Ancient Guru

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    It didn't matter, its for mantle

    I remember testing both also deferred contexts, but this deferred contexts always crashed if Enabled, mantle small batch didnt matter enabled or disabled, so I left it disabled then.


    Ok let me try again with it enabled:pc1:
     
  19. ricardonuno1980

    ricardonuno1980 Banned

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    Ok. But I don't use custom settings nor edit settings despite "Small Batch Optimized (Mantle): enabled". lol
     
  20. -Tj-

    -Tj- Ancient Guru

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    I got the same, its for mantle only..

    It was here
    D:\Steam\steamapps\common\Star Swarm Benchmark\Assets

    @extreme settings

    [System]
    Fullscreen=1
    Resolution=1920,1080
    vsync=0
    FixedFrameMS=16.6

    [Quality]
    Bloom=HIGH
    PointLights=HIGH
    ToneCurve=HIGH
    Glare=16
    ShadingSamples=64
    ShadeQuality=MID
    DeferredContexts=0
    OptimizeSmallBatch=1
    EnableMotionBlur=1
    MaxMotionBlurFrameTime=16
    MotionBlurInterframeTime=2
    RenderResolution=1920,1080

    [TimedRun]
    Scenario=ScenarioFollow.csv
    Seconds=360
    TimedRun=0
    FrameDump=0
     

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