Star Swarm Mantle Benchmark is out on Steam

Discussion in 'Benchmark Mayhem' started by DM789, Jan 30, 2014.

  1. JulesCools

    JulesCools Banned

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    GPU:
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    ah without verification these numbers don't mean much... I hope 3dmark makes a Mantle benchmark.
     
  2. -Tj-

    -Tj- Ancient Guru

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    GPU:
    Zotac GTX980Ti OC

    Wait whaaat..

    I thought you will get 10.000+ units not almost the same number.. Ok fps boost nice nice and all, but still. Kinda disappointed.
     
  3. seaplane pilot

    seaplane pilot Maha Guru

    Messages:
    1,295
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    2
    GPU:
    2080Ti Strix
    My results

    3930k @ 4.7GHz, 16GB 2133MHz, 2x XFX 290x

    DX two tests crossfire enabled, crossfire disabled

    #1 Crossfire enabled- half ass usage
    ===========================================================
    Oxide Games
    Star Swarm Stress Test - ©2013
    C:\Users\ohm\Documents\Star Swarm\Output_14_02_02_1218.txt
    Version 1.00
    02/02/2014 12:18
    ===========================================================
    == Hardware Configuration =================================
    GPU: AMD Radeon R9 200 Series
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
    Physical Cores: 6
    Logical Cores: 12
    Physical Memory: 17116975104
    Allocatable Memory: 140737488224256
    ===========================================================
    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioFollow.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Deferred Contexts: Disabled
    Temporal AA Duration: 16
    Temporal AA Time Slice: 2
    Detailed Frame Info: Off
    ===========================================================
    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 11606

    Average FPS: 32.24
    Average Unit Count: 4140
    Maximum Unit Count: 5610
    Average Batches/MS: 606.57
    Maximum Batches/MS: 1080.34
    Average Batch Count: 20199
    Maximum Batch Count: 108864
    ===========================================================
    #2 Crossfire disabled
    ===========================================================
    Oxide Games
    Star Swarm Stress Test - ©2013
    C:\Users\ohm\Documents\Star Swarm\Output_14_02_02_1234.txt
    Version 1.00
    02/02/2014 12:34
    ===========================================================
    == Hardware Configuration =================================
    GPU: AMD Radeon R9 200 Series
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
    Physical Cores: 6
    Logical Cores: 12
    Physical Memory: 17116975104
    Allocatable Memory: 140737488224256
    ===========================================================
    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioFollow.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Deferred Contexts: Disabled
    Temporal AA Duration: 16
    Temporal AA Time Slice: 2
    Detailed Frame Info: Off
    ===========================================================
    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 13110

    Average FPS: 36.41
    Average Unit Count: 4268
    Maximum Unit Count: 5367
    Average Batches/MS: 746.42
    Maximum Batches/MS: 1523.83
    Average Batch Count: 21849
    Maximum Batch Count: 131989
    ===========================================================
    Mantle 2 two tests crossfire enabled, crossfire disabled

    #1- crossfire enable- half ass worked
    ===========================================================
    Oxide Games
    Star Swarm Stress Test - ©2013
    C:\Users\ohm\Documents\Star Swarm\Output_14_02_02_1225.txt
    Version 1.00
    02/02/2014 12:25
    ===========================================================
    == Hardware Configuration =================================
    GPU: AMD Radeon R9 200 Series
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
    Physical Cores: 6
    Logical Cores: 12
    Physical Memory: 17116975104
    Allocatable Memory: 140737488224256
    ===========================================================
    == Configuration ==========================================
    API: Mantle
    Scenario: ScenarioFollow.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Deferred Contexts: Disabled
    Temporal AA Duration: 16
    Temporal AA Time Slice: 2
    Detailed Frame Info: Off
    ===========================================================

    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 20570

    Average FPS: 57.14
    Average Unit Count: 4605
    Maximum Unit Count: 5824
    Average Batches/MS: 1292.10
    Maximum Batches/MS: 2969.99
    Average Batch Count: 26315
    Maximum Batch Count: 97823
    ===========================================================
    #2- crossfire disabled
    Oxide Games
    Star Swarm Stress Test - ©2013
    C:\Users\ohm\Documents\Star Swarm\Output_14_02_02_1245.txt
    Version 1.00
    02/02/2014 12:45
    ===========================================================
    == Hardware Configuration =================================
    GPU: AMD Radeon R9 200 Series
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
    Physical Cores: 6
    Logical Cores: 12
    Physical Memory: 17116975104
    Allocatable Memory: 140737488224256
    ===========================================================
    == Configuration ==========================================
    API: Mantle
    Scenario: ScenarioFollow.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Deferred Contexts: Disabled
    Temporal AA Duration: 16
    Temporal AA Time Slice: 2
    Detailed Frame Info: Off
    ===========================================================
    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 23998

    Average FPS: 66.66
    Average Unit Count: 4523
    Maximum Unit Count: 5522
    Average Batches/MS: 1127.07
    Maximum Batches/MS: 3119.50
    Average Batch Count: 19196
    Maximum Batch Count: 134361
    ===========================================================
     
  4. Corbus

    Corbus Ancient Guru

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    GPU:
    1080 Ti FTW3
    This test is a complete joke, does it atleast utilize the CPU and GPU at 80%+ on mantle?
     

  5. JulesCools

    JulesCools Banned

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    GPU:
    Titan Black SLI
    I agree it's silly to call it a benchmark, but it's really cool looking :)
     
  6. gerardfraser

    gerardfraser Ancient Guru

    Messages:
    3,078
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    622
    GPU:
    R9 290 Crossfire
    Well I have R9 290 Sapphire Trix cards,
    but running R9 290 + 680GTX at the moment for fun.
     
  7. MMXMMX

    MMXMMX Member Guru

    Messages:
    141
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    12
    GPU:
    Gigabyte 2080 TI
    Extream setting


    ===========================================================
    Oxide Games
    Star Swarm Stress Test - ©2013
    C:\Users\MMXMMX\Documents\Star Swarm\Output_14_02_03_0800.txt
    Version 1.00
    02/03/2014 08:00
    ===========================================================

    == Hardware Configuration =================================
    GPU: NVIDIA GeForce GTX 780 Ti
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz
    Physical Cores: 6
    Logical Cores: 12
    Physical Memory: 17116225536
    Allocatable Memory: 140737488224256
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioFollow.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Deferred Contexts: Disabled
    Temporal AA Duration: 16
    Temporal AA Time Slice: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 10004

    Average FPS: 27.78
    Average Unit Count: 3984
    Maximum Unit Count: 5411
    Average Batches/MS: 574.59
    Maximum Batches/MS: 1414.36
    Average Batch Count: 20207
    Maximum Batch Count: 96204
    ===========================================================
     
    Last edited: Feb 3, 2014
  8. mkh

    mkh Member Guru

    Messages:
    122
    Likes Received:
    5
    GPU:
    Asus 2080 Dual O8G
    Scenario: ScenarioAttract.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Deferred Contexts: Disabled
    Temporal AA Duration: 16
    Temporal AA Time Slice: 2
    Detailed Frame Info: Off
    =============================

    DirectX Results

    Test Duration: 360 Seconds
    Total Frames: 10239

    Average FPS: 28.44
    Average Unit Count: 3843
    Maximum Unit Count: 5496
    Average Batches/MS: 593.66
    Maximum Batches/MS: 1291.66
    Average Batch Count: 23373
    Maximum Batch Count: 111557
    =============================

    Mantle Results

    Test Duration: 360 Seconds
    Total Frames: 14523

    Average FPS: 40.34
    Average Unit Count: 4119
    Maximum Unit Count: 5392
    Average Batches/MS: 1229.31
    Maximum Batches/MS: 2469.86
    Average Batch Count: 32690
    Maximum Batch Count: 107964
    =============================
     
  9. The Goose

    The Goose Ancient Guru

    Messages:
    2,319
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    GPU:
    MSIrtx2080 superXS
    == Hardware Configuration =================================
    GPU: NVIDIA GeForce GTX 680
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz
    Physical Cores: 4
    Logical Cores: 8
    Physical Memory: 17116770304
    Allocatable Memory: 8796092891136
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioFollow.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Deferred Contexts: Disabled
    Temporal AA Duration: 16
    Temporal AA Time Slice: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 13320

    Average FPS: 37.00
    Average Unit Count: 4063
    Maximum Unit Count: 5381
    Average Batches/MS: 664.49
    Maximum Batches/MS: 1741.71
    Average Batch Count: 18070
    Maximum Batch Count: 90469
    ===========================================================
     
  10. Xendance

    Xendance Ancient Guru

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    GPU:
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    The whole point of the benchmark was to show the DirectX becomes CPU bottlenecked with high batch count amounts. It's not a joke, you just don't understand it.
     

  11. JaxMacFL

    JaxMacFL Ancient Guru

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    GPU:
    Jedi Titan XP
    One 7970 @ 1200/1600

    d3d
    [​IMG]

    mantle
    [​IMG]


    This was in the Shmup (shoot'em up) scenario plus extreme
     
    Last edited: Feb 3, 2014
  12. JulesCools

    JulesCools Banned

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    GPU:
    Titan Black SLI
    He's referring to the fact that Oxide people called this a benchmark, it's not a benchmark. I get 20 fps wide fluctuations in the results, it should just be called a Mantle demo. I do always get huge improvements compared to Direct X, and since they are trying to do the same thing, it shows that Mantle is superior.
     
  13. Rich_Guy

    Rich_Guy Ancient Guru

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    GPU:
    MSI 2070S X-Trio
    Had a small patch yesterday, just over 6mb.
     
  14. JonasBeckman

    JonasBeckman Ancient Guru

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    And there was one today. :)
    http://steamcommunity.com/app/267130/discussions/0/558746745812396637/

    EDIT:
    The Mantle one was faster but it was because every time I run the program the scenario plays out differently, in the run with Mantle enabled there was mostly flying and some fewer skirmishes with a small number of ships, with D3D there was a huge battle involving thousands of ships which saw much heavier strain on performance thus the lower average.
     
    Last edited: Feb 4, 2014
  15. UZ7

    UZ7 Ancient Guru

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    GPU:
    ASUS STRIX RTX2080S
    Just tried it out for the heck of it :p

    DX:

     

  16. Rich_Guy

    Rich_Guy Ancient Guru

    Messages:
    12,376
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    489
    GPU:
    MSI 2070S X-Trio
    Did a run of the Follow Scenario, Extreme Settings, 1080p

    DX :-

    Test Duration: 360 Seconds
    Total Frames: 7309

    Average FPS: 20.30
    Average Unit Count: 3991
    Maximum Unit Count: 5523
    Average Batches/MS: 420.85
    Maximum Batches/MS: 873.20
    Average Batch Count: 23061
    Maximum Batch Count: 130638

    Mantle :-

    Test Duration: 360 Seconds
    Total Frames: 20383

    Average FPS: 56.62
    Average Unit Count: 4670
    Maximum Unit Count: 5758
    Average Batches/MS: 987.88
    Maximum Batches/MS: 6147.41
    Average Batch Count: 19929
    Maximum Batch Count: 153751
     
  17. ricardonuno1980

    ricardonuno1980 Banned

    Messages:
    4,407
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    GPU:
    GTX 780Ti Classified :D
    == Hardware Configuration =================================
    OS: Windows 7 x64 Ulimate Service Pack 1
    GPU: NVIDIA GeForce GTX 480@stock-reference (331.82WHQL-HQ)
    CPU: GenuineIntel
    Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz with OC 4.5GHz
    Physical Cores: 4
    Logical Cores: 4
    Physical Memory: 8555483136
    Allocatable Memory: 8796092891136
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioFollow.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Deferred Contexts: Disabled
    Temporal AA Duration: 16
    Temporal AA Time Slice: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 10896

    Average FPS: 30.27
    Average Unit Count: 3808
    Maximum Unit Count: 5428
    Average Batches/MS: 439.95
    Maximum Batches/MS: 1608.95
    Average Batch Count: 16633
    Maximum Batch Count: 110429
    ========================================================

    I got min ~10 fps. :)
     
  18. DM789

    DM789 Master Guru

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    GPU:
    ???
    i still can't run this bench, still grey screen for me, i wonder if i will ever be able to run this bench.
     
  19. ricardonuno1980

    ricardonuno1980 Banned

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    GPU:
    GTX 780Ti Classified :D
    Can you run other applications or games? Try clean driver?
     
  20. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    GPU:
    GTX1070 iChillx4
    do you get that grey screen in mantle and directX ?
     

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