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Star Citizen developer says ray tracing "a massive headache"

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Feb 19, 2019.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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  2. emperorsfist

    emperorsfist Master Guru

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    Well, Star Citizen itself is a massive headache, so...
     
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  3. ViperAnaf

    ViperAnaf Member Guru

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    by the time this game is released it will be 3 more card generations in the future...
     
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  4. fantaskarsef

    fantaskarsef Ancient Guru

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    Uhm.. the very question of the user on the forums is questionable in terms of being meant for serious... Does RTX save you work... no, how should it? Basically reprogramming most of your lighting... :rolleyes:
     
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  5. fOrTy_7

    fOrTy_7 Master Guru

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    yeah and their devs are like 1 + 1 = 11 :D

    It will save work in case you can assume it is always on, but for now if dev choses to go with RTX then they need to support both lighting methods, RTX and legacy.
    Not to mention games are made for console first these days and usually get ported to PC. So unless RTX will pick up greatly on PC or next-gen consoles would implement it, there won't be much support from game developers. Anyone still remembers hardware PhysX, or SLI for that matter. :D HairWorks, VXAO - how many games use these?

    Nvidia would need to make a deal with game console producers to put their GPUs in next gen consoles. But that ain't gonna happen since AMD owns 100% of that market.
     
    Last edited: Feb 19, 2019
  6. sverek

    sverek Ancient Guru

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    /thread
     
  7. TheDeeGee

    TheDeeGee Ancient Guru

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    I think they got a headache trying count all the cash.
     
  8. fantaskarsef

    fantaskarsef Ancient Guru

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    Nobody besides Nvidia will ever support RTX... if so, they'd have to go DXR, same story as ever :D

    You are right of course, it doesn't apply to consoles (unless AMD/m$ bring in some leverage on DXR / DX on consoles in general), at least not now and not the next generation. One of the examples why consoles are holding back PCs.
    AMD does have 100% of the market, but they haven't been able to push any features onto consoles either... they're contractors to build semi-custom chips, they're not the makers of the software environment or anything... the best bet to bring any real features onto consoles is actually m$ since they'd be interested in both PC and console, Sony couldn't care less, and Nintendo always had their attention somehwere besides pure technical stuff :D
     
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  9. coth

    coth Master Guru

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    SC will not support DXR because will not support DX12. And this is what was said about. It requires massive amount of code to support planned Vulkan and to support ray tracing, which is still not supported by Vulkan. So they will return to both later, as there are far more important things to do at the moment. So it stays DX11 for now.
     
  10. JoeBlobers

    JoeBlobers New Member

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    Squadron 42 (solo) will be Beta in a year and half not 10 years.
    Star Citizen (MMO) is sharing all SQ42 assets ont top of its own specific area. Performance improved by a factor of 2 to 3 will patch 3.4 and even middle GPU generation like Gtx1060 are doing well despite not fully optimized (Alpha.

    One mandatory thing: use an SSD.
     

  11. Jespi

    Jespi Member

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    I mean, you don't need Star Citizen's developer, to realize, that you can't just make "ray tracing only" when, RTX owns how much? 0.1% of the market? " So in the end, devs had to make old way lights and in addition ray tracing = more work to do.
     
  12. Caesar

    Caesar Master Guru

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    That's a good statement.
     
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  13. Loobyluggs

    Loobyluggs Ancient Guru

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    ""Do you, as I, believe that RTX tech will save you devs so much work farther along and look absolutely spanking?""

    Anyone, with this level of grammar, does not deserve a reply.
     
  14. fantaskarsef

    fantaskarsef Ancient Guru

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    Don't even get people started on SC / SQ42 development duration. That's a fight no one can win.


    Until DXR (not RTX) gets adopted. Or all the lineups of Nvidia run RTX, a few years down the road. Or until AMD announces they offer some solution for it too. And even then, there's no need to support it at all.
     
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  15. Silva

    Silva Master Guru

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    The game is already huge and they're under high pressure to deliver.

    There's no way, unless Nvidia injects the needed money, they're going to develop a feature just for a small percentage of users that have the hardware that can't even run it at decent fps.
     

  16. HardwareCaps

    HardwareCaps Master Guru

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    Wait this con-project still exists?
     
  17. Denial

    Denial Ancient Guru

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    I would think RT implementation in SC would be significantly more difficult given how large the gameworld is. Like how do they even do the lighting on the surface of planets now? Where is the light being cast from? The sky or the actual star? At what point during the descent into the planet does that even change?
     
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  18. H83

    H83 Ancient Guru

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    The issue is that this problem applies to more than 90% of gaming studios. So unless Nvidia is willing to "sponsor" lots of games so they can include RT and/or DLSS, the adoption rate is going to be minimal. Or they can try to convince AMD and Intel to join the RT party...
     
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  19. gydj

    gydj Active Member

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    when you report a random conversation on another forum as top-line news....
     
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  20. JamesSneed

    JamesSneed Master Guru

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    Nvidia is always pulling this s**t. There is a DX12 implementation of ray tracing, hell it even works on older Nvidia and AMD cards albeit performance is horrible. If Nvidia would simply stick to standards we wouldn't see these situations. The proprietary "things" worked for them in the past but those times are nearing an end. Once Intel is a proper 3rd GPU maker in 2020-2021 game developers wont code for proprietary anything.
     
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