-IGN 9/10 - Gamespot 7/10 - Edge 8/10 - Eurogamer 8/10 - Polygon 8.5/10 - Kotaku Not yet -Game Informer 8.5/10 - CVG 9/10 - Destructoid 8/10 - USGamer 5/5 - Rock Paper Shotgun No Score - Joystiq 3.5/5 -Videogamer 6/10 - OPM 8/10 - Shacknews 6/10 - GameTrailers 8.3/10 - PC Gamer 90/100 - GamesRadar 4/5 -Gasmereactor 8/10 - Giant Bomb 5/5 - GamesBeat 95/100 - The Escapist 4/5 - NowGamer 8/10 - Hardcore Gamer 4/5 -Digital Spy 4/5 - EGM 8.5/10 - Strategy Informer 9/10 - PlayStation Universe 8/10 - We Got This Covered 4.5/5 -OXM 9/10 - Game Revolution 4.5/5 - XONE Magazine 8/10 - Gamesided 8.5/10 - Push Square 8/10 - Rev3Games 3/5 -IncGamers 8/10 - God is a Geek 9/10 - Lazygamer 8.5/10 - The Koalition 90/100 - Metro 8/10 - DualShockers 6.5/10 -Dealspwn 8/10 - BT Games 5/5 - Start Replay 9/10 - Talkingship 8/10 - Entertainment Buddha 8.5/10 - GameCloud 9/10
Wow, those are some nice scores. My personal experience has been very positive as well. I've put 3.8 hours into it so far and it really is like playing an interactive South Park movie. I mean, everything is in tact. The visuals are spot on, and the writing and acting is exactly what you'd get if you were watching an episode of South Park. I got so into it that I explored the entire town as soon as they gave me the freedom to do so. I haven't even completed the first story mission yet, but I've done quite a few side missions. There's so many cameos, from the first season to the latest, and most of them reward you well enough to want to complete them, if only just to see what they have to say. As far as options go, there is basically no display options other than resolution and gamma. But it doesn't matter, and that's the great thing. It'll look amazing on just about any computer built in the past 5+ years, and you'll still get practically the same experience as people with current rigs. I think that the only reason a person wouldn't like the game would be is if they didn't like South Park, but then why would you get the game anyways if you didn't? There's a couple of scenes that I would wonder how they got into censored versions, as they seem just as raunchy as some of those that were censored. Spoiler One of the houses has a guy :banana:ing a donkey/horse when you open the door. He sees you and freaks out. Apparently it's okay to :banana: a donkey, but anal probing a human is a no-no. Combat is a lot of fun if you're into games like Super Mario RPG or similar timing based combat games. I haven't gotten far enough to unlock many special moves, but the few I have are pretty hilarious and require you to pay attention to get the most damage. The same goes for defense. Much in the same way as Super Mario RPG, if you hit the A button (I'm using a controller) right before the attack lands, you'll block some of the damage. There's a ton of equipment that you'll find throughout the town of South Park that will change your appearance and boost your stats, as long as you meet the level requirement. As far as I can remember, they all have at least one slot that you can attach a badge to, to boost the weapon or armor further and give it status effects. I think I've gone on about the game long enough for now. Time to get back to the game.
You can somewhat tweak the game via engine.ini and config.ini in the game folder. Config.ini has priority though not all settings work (They work with Engine.ini but likely do nothing.) and a few options causes bugs or glitches since the game engine is heavily altered for these type of 2D like visuals. For config.ini changing the three aspect ratio related commands can cause the black bars to disappear but instead you get a glitch where you see background landscape where they should be, looks bad. Also enabling DX11 won't work as it'll crash when loading the main menu, possibly there's no shaders or even code to allow that. (Just as there is no x64 exe whereas many of the .dll extensions have 64-bit versions so the engine itself likely supports 64-bit.) Enabling post-processing doesn't change the visuals but it causes a temporary fade to black whenever you fire a projectile at a object, enabling the other PP options like depth of field, motion blur or bloom also have no noticeable effect but they also do not cause any glitches. Shadow quality can be increased from 3 (200% - double resolution.) to 6 (800% - quad resolution.) but I've not seen any shadows at all so it likely does nothing in this game either. (It's in both config.ini and engine.ini with the engine one having a small description about it like those percentage values.)
depending on what he has to say if anything in the game they could prob reuse lines he already has recorded.
Seems pretty good so far sunk a couple hours without even realizing it. Only complaint is the cut scenes being rendered in only 720p as they look different from the game engine visuals. Why they couldn't have just done everything in game engine?? Probably gonna move to the couch from this point on and grab a controller so probably won't notice as much from a distance.
Due to the visual style, I got it for my 360. Mostly, as I've had nothing to play on my consoles since The Last of Us came out. But, my wife wanted to watch me play it. So, it's easier for her to watch me play the 360 then it is to try and sit in my office and watch me play on my PC.
It's fantastic, and I'm pretty sure it's not censored in the US version. It was truly refreshing to play a game that allowed to me to interactively enjoy what feels like a really good South Park episode. Visuals are spot on, it looks just like the show. Like lots of reviewers said, it mocks RPG's while at the same time being a fun RPG. I laughed my ass off at Cartman, the first time I walked into the street and met Butters, just hilarious. 10/10 for me.
What class am I ^^ I don't think so. Not for an 8 yr old. It's South Park 100%. That means language, sex, nudity etc.