Sony PS4 thread

Discussion in 'Consoles & console games' started by WhiteLightning, Feb 1, 2013.

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  1. Ghosty

    Ghosty Ancient Guru

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    The reason they did that was to give you the option of switching between powers whenever you want. Once you do get the 'other' power the games difficulty cranks up a gear. It would have been a chore to unlock all the powers again.
     
  2. lucidus

    lucidus Ancient Guru

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    Do you guys know of any sites I can import physical copies of games from? Local prices are still at a stupid $80 and $66-75 in India.
     
  3. Ghosty

    Ghosty Ancient Guru

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    Amazon or something like that?
     
  4. lucidus

    lucidus Ancient Guru

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    Amazon US has a limited catalogue to import from :(
     

  5. PhazeDelta1

    PhazeDelta1 Ancient Guru

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    What about Amazon UK?
     
  6. lucidus

    lucidus Ancient Guru

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    No .. pounds makes it more expensive than local prices.
     
  7. boodikon

    boodikon Ancient Guru

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  8. DerSchniffles

    DerSchniffles Ancient Guru

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    I have the same feeling, although with so much hype always around the gaming communities, it would be pretty hard to crash.

    BF4 on the ps4 is not that impressive, actually anything with the frostbite 3 engine is not impressive on the ps4. NFS Rivals and BF4 look like crap imo. Its like its on medium-low with no aa whatsoever and the draw distance is abysmal. I know overclocking my pc from 3.5 to 4.5 gave a solid 10 fps boost in Bf4, I can only imagine how a 1.8 ghz processor must be struggling on a 64 player game. Makes me wonder how they are going to pull off Planetside 2 on the ps4.

    Who knows, maybe these processors can actually run quite a bit higher and they will unlock it in a future firmware update or something after they iron out all the bugs. Would be a huge boost but probably wishful thinking.
     
  9. lucidus

    lucidus Ancient Guru

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    Or they may even refresh these things with higher clocks like laptops instead of just making them smaller. That could help with performance over the years I suppose.
     
  10. scatman839

    scatman839 Ancient Guru

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    It would cause segregation in the market, they really want to avoid that.
     

  11. lucidus

    lucidus Ancient Guru

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    Neah, tablets are doing fine so should consoles. At worst the refresh should have better framerates than the older one.
     
  12. scatman839

    scatman839 Ancient Guru

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    They're doing fine selling wise sure, but as a development platform not so much, that's why ios is more popular for games, you've only got about 7 pre set targets to aim for, android is all over the place.

    So yeah, they could release one in a few years time with boosted clocks due to cooler running components, but if you code for a 1.6 ghz cpu you may find the games do not work on the new 2.2ghz cpu or run in fast forward mode (this might not be as relevant now but I recall it being pretty important on earlier consoles all the way up to dreamcast/ps2).

    Though now you have to have two builds (in addition to language variations and censoring versions) for your game to maintain (and double the testing platforms/testers required), what do you aim for now? The lower clock or the higher clock. Cripple your game for the lower clock and piss off the new crowd, aim for the high clock and piss off the lower crowd with a low framerate. All this is going to slow down the development process and increase the (already increasing due to full HD) development costs. Then there's the market confusion, sure we know our stuff, but does Average McJoe really know the different between clocks and such? See the Xbox 360 and the hard drive requirement that's beginning to appear now or the (dated I know, but it's the last example really) N64 expansion pak.
     
    Last edited: Apr 29, 2014
  13. lucidus

    lucidus Ancient Guru

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    I was thinking of iOS actually, it's what I own :p Android should be irrelevant in this case because you will never find Foxconn or Huaweii making their own Xbox or PS. We can run games from the past on the PC just fine and these new consoles are very close to the PC now, especially the Xbox. Surely they can work some software engineering magic.
     
  14. scatman839

    scatman839 Ancient Guru

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    Probably is yeah, but is it worth the R&D, production costs, then all the marketing to get around consumer confusion, the inevitable lawsuits and the hassle to developers?

    Edit: I'm not saying it's something I wouldn't like, an easily slotted user upgrade to the cpu/gpu at like twice over a consoles lifespan, sure (though then it belittles the point of making a new console), but I don't see it being realistic in a business sense.
     
    Last edited: Apr 29, 2014
  15. lucidus

    lucidus Ancient Guru

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    I don't think those will happen. It's not a problem on PC or iOS so why should it be on a spec bumped console with the same architecture?
     

  16. scatman839

    scatman839 Ancient Guru

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    It's a different business model really, they aim to simplify it with far spaced releases instead of smaller incremental releases, both for consumers and developers. Your average consumer is fine with this and has been for years so why change everything for a small % of the userbase, it's about making money in the long run, what we're proposing would result in less profit.
     
  17. lucidus

    lucidus Ancient Guru

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    Instead of facing the growing pains of moving to new architectures every 5-7 years they will have similar architectures with greater power available. Costs will be lower because new skills won't have to acquired and manufacturing efficiencies also help reduce that part of cost. With this model the consumer should ideally not have to worry about BC so they can buy digitally with confidence that a future console should also be able to play it. The business side wins because of lower cost and higher margin and the consumer gets a better product over all. Surely the games will also be better when they know what they're doing with the hardware instead of dealing with entirely new things every few years and then having the cross gen madness which is more expensive to maintain with entirely different architectures - currently 4 excluding the WiiU.

    Fresh new consoles are also loss leaders, this way the payback period will also be lower.
     
  18. gamerk2

    gamerk2 Ancient Guru

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    Actually, the FP unit of the CPU actually has lower throughput then the Cell's theoretical maximum. Its the integer side that's a massive increase in performance, along with the GPU. The Cell was a beast, when used properly [which was near impossible, FYI].

    But seriously. Compare GTA V to Watch Dogs graphically. Now compare GTA IV to San Andreas. You could see the jump last gen. Now? Not so much. And consumers are going to notice.
     
  19. Ghosty

    Ghosty Ancient Guru

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    I don't know about that. Using the neon powers at night in Infamous looks jaw dropping.
     
  20. Redemption80

    Redemption80 Ancient Guru

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    The main reason for that is we are now hitting the point of diminishing returns.

    It's the same thing with movies, nearly everyone saw the VHS-DVD upgrade, the DVD-HD one was noticed by alot less people and the move to 4k is likely to be completely downplayed by the masses.
     
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