Discussion in 'Games, Gaming & Game-demos' started by ramthegamer, Jan 18, 2017.
sign up for the beta for the chance to play 2 missions.
Loved sniper ghost warrior 2 and this looks even better with drones.
Anyone know if it is using latest cryengine?
if it's using Cryengine then i'm worried the game will run bad and punish my rig for no reason
Like their last couple of games (Ghost Warrior 2 and Enemy Front) it's using CryEngine.
It's Cry-Engine but it's not Cry-Engine 5.x instead it's the one from the previous game with some more work done to it from my understanding.
EDIT: Ah WCCF Tech is one of those sites.
anyway the game how it is right now is fantastic with the current version of cryengine, the weather system and stuff and the lighting look good.
True, Arkham Knight to use that as a example has some really nice tech and visual quality even though the underlying UE3 build being from around late 2013 - early 2014, developers can do a lot when they have access to the source code.
(Having some help from AMD or Nvidia is probably also beneficial.)
Thats why you spent 1200$ on the GPU not to be worried or you just being sarcastic and trolling us.
With a system like that I'd assume DSR was taken into consideration, that or perhaps already using a screen with a resolution of something like 3840x2160 or possibly even 5120x2880 which with the DSR utility for unlocking up to 40x the screen res that would need some hefty GPU power should one combine both of those for some serious downsampling, heh.
3840x2160 is already a bit above 8 million pixels so at DSR x4 without further modifications that's 15360x8640 at ~132 million pixels.
(AMD's VSR is a little bit more limited but back with DX9 games and GeDoSaTo the most I ever attempted was 7680x4320 at somewhere around 33 million and that tanks performance even in older games.)
EDIT: Ah no DSR at 4x means 2x2, forgot about that.
(IE 1920x1080 at 4x DSR would be 3840x2160, not 7680x4320)
But that's why that utility exists I guess although 8x (4x4) is probably enough for most games unless you absolutely need some massive screenshot or some 99% of all aliasing eliminated.
Combined with temporal AA or just shader AA that would be a pretty good method for removing most major aliasing even in more recent games.
(Specular and/or shader aliasing and what not.)
EDIT: Well I suppose 120hz is getting a bit more common now even with IPS type monitors and then there's VR or 3D, that would also need some GPU power to be stable/smooth.
got a beta code via email , it should launch tomorrow
Got mine as well.
Got some codes for the game... enjoy folks!
(EDIT) beta is running from 3-5 of feb. and it's steam keys
1 hr to go
was so dissapointed when i registed the key and the game beta wasn't out yet, i'm so looking forward to play this game
yeah i was right about that , the game runs bad , really bad
game looks good, but runs like ****e totally bad man, i don't know what's wrong with cryengine..
All the codes gone
i ll give u one now, in pm
I see it. Ty again.
Edit : It have some stutter but its not the worst. High settings, Vram is maxed out and system ram usage is very high also. Probably caches more.
seems the game is completely unoptimized i wish the final product wont be like that, **** it i can play bf1 1080p high at 85 fps and this only at 40 fps with stutter...!!!