SMAA method!!

Discussion in 'Videocards - AMD Radeon Drivers Section' started by amine4ever, Apr 10, 2016.

  1. PrMinisterGR

    PrMinisterGR Ancient Guru

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  2. amine4ever

    amine4ever Member Guru

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    well i'll stick to the classic smaa x1. it's better than nothing.
     
  3. AsiJu

    AsiJu Ancient Guru

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    I didn't know you could set values over the range too... *goes testing*

    It's because both SMAA and FXAA are post-processing methods (=done by the GPUs pixel shader). Meaning the entire image on screen is processed which often results to blurry text, find it annoying myself.

    Try what's suggested above, set SMAA_CORNER_ROUNDING to 0 (higher values have little impact on AA quality anyway IMO).
    Also Lumasharpen may help counter the blurriness a bit.
     
    Last edited: Apr 11, 2016
  4. Anarion

    Anarion Ancient Guru

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    This was the one big annoyance with 290. MLAA is garbage and injected post-process AA's aren't really that great since they all are pretty outdated (the publicly available versions). Luckily NVIDIA's driver FXAA is much, much better than any FXAA in any game though (I wonder if they keep improving it...). I also think it's better than SMAA 1X. SMAA's problem is that it has hard time with specular aliasing. SMAA is great for diagonals but luckily the driver FXAA is much better in those situations than the FXAA everyone uses.

    Driver FXAA in Rise of the Tomb Raider (they somehow managed to make SMAA look really bad too, driver FXAA is superior to it):
    [​IMG]
    It looks really good, much better than the in-game FXAA. Annoyingly the only way to capture it even semi-user friendly is to run the game in borderless mode (which I always do though) and use Windows' build it screenshot function (win+print screen).
     
    Last edited: Apr 11, 2016

  5. Seren

    Seren Master Guru

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    Yes, ofc... Doesn't effect it.
    I did however change to these settings: http://i.imgur.com/SX8F4JB.jpg which made it not so visible but with that low strength, what's the point?
     
    Last edited: Apr 12, 2016
  6. amine4ever

    amine4ever Member Guru

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    No, just push it to the max and keep #define SMAA_CORNER_ROUNDING to 0.
    also i should mention that the result may vary from game settings to another.
    if the game has an internal smaa or fxaa, adding another postfx AA can make the result worse. also try on different game different settings like enabling/desabling ingame AA, fullscreen/windowed...
    each game have different result with smaa solution. so you have to make a custom setting for every game.
     

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