Sikkmod v1.2 Released

Discussion in 'Game Tweaks and Modifications' started by EL1TE, Sep 4, 2011.

  1. sexus

    sexus Master Guru

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    actually perfected doom uses sikkmod 1.2 and wulfen and monoxead + enhanced versions of those and much more gameplay additions so its the same just better , its only that the custom config menu for sikkmod is gone thats why it looks the way it does as depicted by -tj- , you should actually play it before admitting to something you havent tested yourself yet :3eyes:

    anyhow ...

    thanks for the testing -tj-, im gona pm vgames asap and ask him about that , im sure he can add sikkmods 1.2 config menu in or if its already there , just unlock it or something, afterall it does use sikkmod 1.2 , his mod is so much more than just what niukniuk released trust me guys , if youve played it youd know , not just testing the graphics config menu , anyhow stay tuned ive just zapped him a pm :)

    Last edited: Jan 20, 2013
  2. PowerK

    PowerK Master Guru

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    2x TITAN Xp (2017) SLI
    I have downloaded and tried Perfected Doom. Thank you. I don't like cookie-cutter approach of it but to each their own I guess.
  3. -Tj-

    -Tj- Ancient Guru

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    Yes i know its using Sikkmod 1.2, i checked cfg and noticed it.

    What he provided in advanced gfx menu is to little, he forced POM on, HDR/bloom with his own cfg with almost no control over it. Color grading just on/off again no control over it.

    I could have adjusted sikkmod parameters in txt cfg but what's the point, sikkmod 1.2 can do that ingame.

    The only thing that's better then niukniuk pack is his texture pack, it uses few more enhanced textures (~20mb more) and custom song in main menu.

    Other then that its exactly the same. Just more "user friendly" when it comes to installing it.
  4. dsbig

    dsbig Ancient Guru

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    is perfected doom 3 mod part of sikkmod?

    if not a seperate thread should be created

  5. sexus

    sexus Master Guru

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    i guess you could say it is as much a part of sikkmod as niukniuks mod ;), btw just got a reply from vgames and he asked me why id like to have all the custom configs back that the original sikkmod menu , had , well ive told him id like to be able to completely fine tune the graphics myself ingame, lets see if he adds it back in , that would be awesome , :)

    hey -tj- would you be able to create as real and high quality config as possible for me , id love that , since i see youve got some talent there, and ive tried in the past and failed hard :)


    ok so he said he wont unlock the ingame graphics customization options, and said if you want to change em use the autoconfig.cfg , so anyone up to releasing theyre perfected doom config , id like that :)
    Last edited: Jan 21, 2013
  6. -Tj-

    -Tj- Ancient Guru

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    This is what i use atm, both files in sikkmod folder..


    and sikkmod part in doomconfig.cfg

    seta r_debugArrowStep "120"
    seta r_debugLineWidth "1"
    seta r_debugLineDepthTest "0"
    seta r_cgFragmentProfile "best"
    seta r_cgVertexProfile "best"
    seta r_forceLoadImages "1"
    seta r_shadows "1"
    seta r_skipBump "0"
    seta r_skipSpecular "0"
    seta r_skipNewAmbient "0"
    seta r_renderer "best"
    seta r_brightness "1"
    seta r_gamma "0.99"
    seta r_swapInterval "1"
    seta r_useIndexBuffers "0"
    seta r_customHeight "1080"
    seta r_customWidth "1920"
    seta r_fullscreen "1"
    seta r_mode "-1"
    seta r_multiSamples "2"
    seta image_downSizeLimit "2048"
    seta image_ignoreHighQuality "0"
    seta image_downSizeBumpLimit "2048"
    seta image_downSizeSpecularLimit "2048"
    seta image_downSizeBump "0"
    seta image_downSizeSpecular "0"
    seta image_useCache "1"
    seta image_cacheMegs "2048"
    seta image_cacheMinK "4096"
    seta image_usePrecompressedTextures "0"
    seta image_useNormalCompression "0"
    seta image_useAllFormats "1"
    seta image_useCompression "0"
    seta image_preload "1"
    seta image_roundDown "0"
    seta image_forceDownSize "0"
    seta image_downSize "0"
    seta image_lodbias "0.0"
    seta image_anisotropy "8"
    seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
    seta gui_filter_game "0"
    seta gui_filter_idle "0"
    seta gui_filter_gameType "0"
    seta gui_filter_players "0"
    seta gui_filter_password "0"
    seta net_clientDownload "1"
    seta net_master4 ""
    seta net_master3 ""
    seta net_master2 ""
    seta net_master1 ""
    seta net_clientMaxRate "16000"
    seta net_serverMaxClientRate "16000"
    seta m_strafeSmooth "3"
    seta m_smooth "1"
    seta m_strafeScale "4.5"
    seta m_yaw "0.022"
    seta m_pitch "0.022"
    seta sensitivity "5"
    seta in_toggleZoom "1"
    seta in_toggleCrouch "0"
    seta in_toggleRun "0"
    seta in_alwaysRun "0"
    seta in_freeLook "1"
    seta in_anglespeedkey "1.5"
    seta in_pitchspeed "130"
    seta in_yawspeed "130"
    seta gui_configServerRate "0"
    seta com_guid ""
    seta com_preloadDemos "0"
    seta com_compressDemos "1"
    seta com_product_lang_ext "1"
    seta sv_punkbuster "0"
    seta cl_punkbuster "0"
    seta com_videoRam ""
    seta com_showFPS "0"
    seta com_purgeAll "1"
    seta com_machineSpec "3"
    seta g_decals "1"
    seta g_projectileLights "1"
    seta g_doubleVision "1"
    seta g_muzzleFlash "1"
    seta net_serverDlTable ""
    seta net_serverDlBaseURL ""
    seta net_serverDownload "0"
    seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
    seta g_mapCycle "mapcycle"
    seta g_voteFlags "0"
    seta g_gameReviewPause "10"
    seta g_countDown "10"
    seta g_password ""
    seta g_showBrass "1"
    seta g_showProjectilePct "0"
    seta g_showHud "1"
    seta g_showPlayerShadow "0"
    seta g_healthTakeLimit "25"
    seta g_healthTakeAmt "5"
    seta g_healthTakeTime "5"
    seta g_useDynamicProtection "1"
    seta g_armorProtectionMP "0.6"
    seta g_armorProtection "0.3"
    seta g_damageScale "1"
    seta g_nightmare "1"
    seta g_bloodEffects "1"
    seta r_aspectRatio "1"
    seta ui_showGun "1"
    seta ui_autoReload "1"
    seta ui_autoSwitch "1"
    seta ui_team "Red"
    seta ui_skin "skins/characters/player/marine_mp"
    seta ui_name "TheHunter"
    seta si_serverURL ""
    seta si_spectators "1"
    seta si_usePass "0"
    seta si_warmup "0"
    seta si_teamDamage "0"
    seta si_timeLimit "10"
    seta si_fragLimit "10"
    seta si_maxPlayers "4"
    seta si_map "Game/"
    seta si_gameType "singleplayer"
    seta si_name "DOOM Server"
    seta g_spectatorChat "0"
    seta net_clientLagOMeter "1"

    //sikkmod part
    seta r_useVignetting "0"
    seta r_filmgrainStrength "0.1"
    seta r_filmgrainScale "0.8"
    seta r_filmgrainBlendMode "0"
    seta r_useFilmgrain "1"
    seta r_celShadingThreshold "1.0"
    seta r_celShadingScale "1.0"
    seta r_celShadingMethod "0"
    seta r_useCelShading "0"
    seta r_colorGradingSharpness "1.4"
    seta r_colorGradingType "0"
    seta r_colorGradingParm "3"
    seta r_useColorGrading "1"
    seta r_motionBlurQuality "2"
    seta r_motionBlurLerp "0.2"
    seta r_motionBlurFactor "1.0"
    seta r_motionBlurMaxThreshold "10"
    seta r_motionBlurMinThreshold "5"
    seta r_motionBlurFPSThreshold "10"
    seta r_motionBlurMaskDistance "50"
    seta r_motionBlurScale "0.1"
    seta r_useMotionBlur "0"
    seta r_dofConditionZoom "1"
    seta r_dofConditionTalk "1"
    seta r_dofConditionReload "1"
    seta r_dofConditionGUI "1"
    seta r_dofConditionCinematic "1"
    seta r_dofConditionAlways "1"
    seta r_dofFocus "128"
    seta r_dofFar "768"
    seta r_dofNear "-96"
    seta r_dofBlurQuality "3"
    seta r_dofBlurScale "3.0"
    seta r_useDepthOfField "1"
    seta r_lensFlareStrength "1.0"
    seta r_useLensFlare "1"
    seta r_sunOriginZ "0.0"
    seta r_sunOriginY "0.0"
    seta r_sunOriginX "0.0"
    seta r_sunShaftsQuality "4"
    seta r_sunShaftsMaskStrength "1.0"
    seta r_sunShaftsStrength "2.0"
    seta r_sunShaftsSize "16.0"
    seta r_useSunShafts "1"
    seta r_ssaoBlendScale "1.0"
    seta r_ssaoBlendPower "1.0"
    seta r_ssaoBlurEpsilon "16"
    seta r_ssaoBlurQuality "2"
    seta r_ssaoBlurScale "1.0"
    seta r_ssaoBlurMethod "3"
    seta r_ssaoAmount "1.2"
    seta r_ssaoBias "0.05"
    seta r_ssaoRadius "16"
    seta r_ssaoMethod "8"
    seta r_useSSAO "1"
    seta r_ssilBlurEpsilon "4"
    seta r_ssilBlurQuality "2"
    seta r_ssilBlurScale "1.0"
    seta r_ssilBlurMethod "1"
    seta r_ssilAmount "1.5"
    seta r_ssilRadius "512"
    seta r_useSSIL "0"
    seta r_bloomGamma "0.9"
    seta r_bloomScale "0.4"
    seta r_bloomBlurScaleY "0.5"
    seta r_bloomBlurScaleX "0.5"
    seta r_bloomBlurIterations "2"
    seta r_bloomBufferSize "4"
    seta r_useBloom "1"
    seta r_hdrGlareSize "0.8"
    seta r_hdrGlareScale "1.0"
    seta r_hdrGlareStyle "8"
    seta r_hdrFlareSize "0.6"
    seta r_hdrFlareScale "1.0"
    seta r_hdrFlareGamma "2.3"
    seta r_hdrBloomSize "0.7"
    seta r_hdrBloomScale "0.4"
    seta r_hdrBloomOffset "3.0"
    seta r_hdrBloomThreshold "0.9"
    seta r_hdrBloomWhitePoint "1.00"
    seta r_hdrBloomMiddleGray "0.14"
    seta r_hdrBloomToneMapper "2"
    seta r_hdrLumThresholdMin "0.1"
    seta r_hdrLumThresholdMax "0.3"
    seta r_hdrDitherSize "1.0"
    seta r_hdrDither "0"
    seta r_hdrBlueShiftFactor "0.27"
    seta r_hdrWhitePoint "1.10"
    seta r_hdrMiddleGray "0.10"
    seta r_hdrAdaptationRate "60.0"
    seta r_hdrToneMapper "4"
    seta r_useHDR "1"
    seta r_edgeAAFilterScale "0.8"
    seta r_edgeAASampleScale "0.8"
    seta r_useEdgeAA "1"
    seta r_softShadowsBlurEpsilon "5"
    seta r_softShadowsBlurScale "2.0"
    seta r_softShadowsBlurFilter "0"
    seta r_useSoftShadows "0"
    seta pm_thirdPersonOffset "0"
    seta g_randomEncountersDormantTime "10"
    seta g_randomEncountersMaxTime "60"
    seta g_randomEncountersMinTime "30"
    seta g_randomEncountersMaxSpawns "5"
    seta g_useRandomEncounters "0"
    seta g_zombieResurrectionLimit "0"
    seta g_interRankAggression "0"
    seta g_cyberdemonDamageType "1"
    seta g_burnAwayDelay "0.0"
    seta g_enemyBaronFactor "0.0"
    seta g_enemyPainElementalFactor "0.0"
    seta g_enemySpectreFactor "0.0"
    seta g_enemyHealthRandom "0"
    seta g_enemyHealthScale "1.0"
    seta g_enemyHealthType "0"
    seta g_damageZoneType "0"
    seta g_damageType "0"
    seta g_playerSpeedType "0"
    seta g_disableFallDamage "0"
    seta g_grabMode "0"
    seta g_weaponProjectileOrigin "0"
    seta g_weaponHandlingType "0"
    seta g_weaponAwareness "0"
    seta g_ammoUsageType "0"
    seta g_ammoClipSizeType "0"
    seta g_ammoCapacityType "0"
    seta g_itemSearchFactor "0.0"
    seta g_itemRemovalFactor "0.0"
    seta g_itemValueFactor "0.0"
    seta g_itemHelmetFactor "0.0"
    seta g_itemMaxArmorType "0"
    seta g_itemPickupType "0"
    seta g_healthRegenFeedback "50"
    seta g_healthRegenSteps "4"
    seta g_healthRegenLimit "100"
    seta g_healthRegenAmt "1"
    seta g_healthRegenDelay "5"
    seta g_healthRegenTime "1"
    seta g_healthPackTime "3"
    seta g_healthPackUses "1"
    seta g_healthPackTotal "100"
    seta g_healthManagementType "0"
    seta g_enablePortalSky "1"
    seta g_showFirstPersonBody "0"
    seta g_playerHeadType "0"
    seta g_tracerFrequency "0.5"
    seta g_screenFrostTime "15"
    seta g_bloodSprayFrequency "0.3"
    seta g_bloodSprayDistance "96"
    seta g_bloodSprayTime "2.0"
    seta g_showBloodSpray "1"
    seta g_explosionFXScale "32.0"
    seta g_explosionFXTime "3.0"
    seta g_useExplosionFX "1"
    seta g_ambientLightColor "0.03125 0.03125 0.03125"
    seta g_ambientLightRadius "1024 1024 1024"
    seta g_useAmbientLight "0"
    seta g_batteryRechargeRate "120"
    seta g_batteryLife "90"
    seta g_goggleType "0"
    seta g_dynamicHudTime "10.0"
    seta g_useDynamicHud "0"
    seta g_hudType "0"
    seta g_crosshairLerp "0.5"
    seta g_crosshairType "0"
    seta g_crosshair "1"
    seta g_mpWeaponAngleScale "0"
    seta g_skipViewEffects "0"
    seta g_fov "98"
    seta g_viewNodalZ "0"
    seta g_viewNodalX "0"
    seta g_gunZ "0"
    seta g_gunY "0"
    seta g_gunX "0"
    seta pm_air "1800"
    seta pm_modelView "0"
    seta pm_thirdPersonDeath "0"
    seta pm_thirdPerson "0"
    seta pm_thirdPersonClip "1"
    seta pm_thirdPersonAngle "0"
    seta pm_thirdPersonHeight "0"
    seta pm_thirdPersonRange "80"
    seta pm_bobroll "0.002"
    seta pm_bobpitch "0.002"
    seta pm_bobup "0.005"
    seta pm_runroll "0.005"
    seta pm_runpitch "0.002"
    seta pm_runbob "0.4"
    seta pm_walkbob "0.3"
    seta pm_crouchbob "0.5"
    seta pm_bboxwidth "32"
    seta pm_crouchrate "0.87"
    seta pm_deadviewheight "10"
    seta pm_deadheight "20"
    seta pm_normalviewheight "68"
    seta pm_normalheight "74"
    seta pm_crouchviewheight "32"
    seta pm_crouchheight "38"
    seta pm_staminarate "0.75"
    seta pm_staminathreshold "4"
    seta pm_maxviewpitch "89"
    seta pm_minviewpitch "-89"
    seta pm_usecylinder "0"
    seta pm_spectatebbox "32"
    seta pm_spectatespeed "450"
    seta pm_noclipspeed "200"
    seta pm_runspeed "220"
    seta pm_walkspeed "140"
    seta pm_crouchspeed "80"
    seta pm_stepsize "16"
    seta pm_jumpheight "48"

    btw im using filmgrain, if you dont like it set this line to 0 >> seta r_useFilmgrain "1"
    Last edited: Jan 18, 2014
  7. sexus

    sexus Master Guru

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    thanks a bunch bro , hell i bed damned not to get this mod tweaked to perfection , perfected doom ,lols, thou id asume you mean my perfecteddoom folder in my situation , ill just add whats not there in the autexec and doomconfig.cfg from your suggestions, and ill add 2048 for vram since ive got 4gb and need some for the background programs running , about filmgrain well not sure if its worth anything but ill check it out, and id recommend to set seta r_multiSamples 2 to 16 , dont you think , better quality :)

    shall give it a shot :), btw 98 fov , damn thats abit fisheye wouldnt you say , i thought 75 is the perfect balance for 1080p :3eyes:
    Last edited: Jan 21, 2013
  8. -Tj-

    -Tj- Ancient Guru

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    I cant use more then 2xaa or im hitting gpu/vram wall quick xD

    Nah fov is ok though.. Doom3 doesnt have this fisheye view, well i didnt notice it :)

    About other commands the best thing would be to open his CFG and then change its parameters, its a bit time consuming but this way you'll be sure there are no conflicts.
  9. sexus

    sexus Master Guru

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    thats what i did , just gotta do some fine tuning , your right its freakin horribly bright and textures got rainbow coloured spots i asume due to overbrightening or something, if you have any other recommended tweaks do tell , anything that will make the game look better i got the hardware for it :)

    i set doom3 profile to fxaa enabled and 16csaa enhance application
    Last edited: Jan 22, 2013
  10. -Tj-

    -Tj- Ancient Guru

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    Well the best thing would be to use niukniuk sikkmod MOD and then use perfected doom extra textures (joint wulfen mono pack with his - overwrite extra), that's what i did in the end + that config (my settings).

    I tweaked that config a lot and really that's the best as it gets imo, lights have small lens flare effect, not to overbright or overcolored just perfect, HDR also just the right color with colorgrading MATH 3 or LUT 3, but i nocted with LUT 3 +CG sharpness at 1.6 is a little to sharp (1.4 is about right) :)

    EDIT: this is how it looks like in digsite 1 (small noise is because of filmgrain)


    Last edited: Jan 23, 2013

  11. (.)(.)

    (.)(.) Banned

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    As per Marcels post in the screenshot thread, links for the Wulfen and Monoxeads texture pack combo are down/out of date (not Marcels fault), no such other links i could find that had the two .pks already merged. So, here's the Monoxead pack separately.

    I dont currently have access to my pc (in storage), so please confirm if this works.

    Found it, i think Monoxead textures.

    Last edited: Jan 14, 2014
  12. NiukNiuk

    NiukNiuk Ancient Guru

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    Yeah This mediafire link is only for Monoxead's textures.
    And it's true that most of the download links for Wulfen's textures are down, even on its official thread:

    My pack contains these two texture mods, but merged together into a single .pk4 file.
    Last edited: Jan 14, 2014
  13. (.)(.)

    (.)(.) Banned

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    Thanks NiukNiuk,, cant wait to give these a go.
  14. CPC_RedDawn

    CPC_RedDawn Ancient Guru

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    So you have 4GB cards then?

    Cause standard 680's come with 2GB which is mirrored in SLI meaning you still have 2GB.
  15. (.)(.)

    (.)(.) Banned

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    Hello JH24, -Tj-, BetA, NiukNiuk...Id Software.. anyone.

    Im having trouble getting the model textures to work, Im currently using NiukNiuks latest build of combined wulfen2.0,sikkmod,monoxead + pipes and door frame fixes.

    also tried the model.z7 that BetA posted here:
    But I cant get them to work.
    Any ideas?

    Last edited: Jan 16, 2014

  16. -Tj-

    -Tj- Ancient Guru

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    Did you put these modded files in base folder?

    Because you need to put them in sikkmod1.2 folder and replace. Just make sure you install default complete sikkmod1.2 first.
    Last edited: Jan 16, 2014
  17. BetA

    BetA Ancient Guru

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    damnit. i knew i did something wrong..


    is in base folder..


    is in sikkmod folder???


    also the monster skins are not in a pak file., they are loose..


    something isa wrong textures look wrong too stoned to find out why..ahhh

    help me...i did it before damnit


    looks like i integrated teh models into --> pak_modfiles.pk4 in the sikkmod folder


    yay, i think i have it now..

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    if ur interessted ill post my settings later..

    and what pak files i have edited and used etc..
    Last edited: Jan 16, 2014
  18. (.)(.)

    (.)(.) Banned

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    I've got the your pak_modfiles.pk4 and zhighpolymodels.pk4 that you uploaded and posted a few pages back, in my sikkmod folder, but the only textures that dont seem to be working are the monster textures, all other characters and weapons are working from what i can see via spawn commands.

    The hellknight looks nothing like the one in the image from BetAs post.
    Also, the hellknight .md5mesh in the pak_modfiles.pk4 is 677KB and the same mesh in the zhighpolymodels.pk4 is only 508KB. Is that relevant to you?

    Cheers -Tj-:)

    Lol, "spawn monster_boss_cyberdemon".

    @BetA, yes please on those setting:)
    Last edited: Jan 17, 2014
  19. BetA

    BetA Ancient Guru

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    damn, i think i f#c#´t something up..
    sun fx and shafts arent working..

    also, what is it again for highest quality?
    what do i have to set here for best quality etc..?

    some say texture quality needs to be high, others say very high.

    im confused^^
  20. -Tj-

    -Tj- Ancient Guru

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    Hm idk i dont have those files anymore, I've now merged a bunch of stuff in..

    a bigger ~280mb pak_modfiles

    and these 2 just in case (HQ weapons and phronzo? fx)

    extract both in sikkmod1.2 base dir and overwrite if prompt

    edit: my whole game dir.
    Last edited: Jan 18, 2014

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