Just got my first FreeSync monitor, It's a 70 Hz FreeSync (FS) monitor (Iiyama ProLite XUB2792QSU) since I barely game on PC anymore. Still, I was curious how BF1 would run and noticed that even with FS in Radeon settings and on the monitor enabled I got tearing. So I limited the FPS in RTSS to 68 and still got tearing. I tried setting the FPS in the BF1 console and again got tearing. Only when I enabled VSync in addition to FS and the frame limiter I got rid of the tearing. The thing I noticed is that even though you set a FPS limit and the on screen display shows that you never go over that limit, that is not what is happening. My OSD on the monitor shows the fluctuating Hz counter when FS is enabled and it pretty much always spiked up to 70 Hz. It actually fluctuated quite a bit (from 63 to 70) even though the FPS counter in game showed always the set 67. That is the same thing Battle(non)sense noticed in this video here (at around the 6 minute mark): The only time I could use FS without tearing and with Vsync off and frame limiter off was when I actually constantly stayed below 70 fps in game. I forced this with the resolution scale setting in BF1. I still think that even with frame limiter to below the FS and VSync on you will not get FS and have the VSync lag because the actual Hz counter on the monitor was also hitting 70 Hz. So to sum up: FreeSync off, VSync off, no fps limit: tearing FreeSync on, VSync off, no fps limit: tearing (when exceeding FreeSync limit) FreeSync on, VSync off, fps limited to below FreeSync limit: tearing FreeSync on, VSync on, fps limited to below FreeSync limit: no tearing but probably sill no FreeSync because actual Hz counter did hit 70 Hz even though fps was limited to below that FreeSync on, VSync off, no fps limit + game actually staying below the FreeSync limit (because of high settings): no tearing and actual FreeSync That renders the low refresh rate FreeSync monitors kinda useless for the most part since you have to make sure that you actually stay in between the small FreeSync window. I am still not sure about the FS+VS+frame limit on but since the actual refresh rate did exceed the set fps limit I would expect that instead of tearing you get the full VSync delay, but I could not test this. This is an assumption.