Shadows Of Mordor Crossfire

Discussion in 'Videocards - AMD Radeon Drivers Section' started by wrathloki, Sep 30, 2014.

  1. AMDMatt

    AMDMatt Master Guru

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    There are no multi gpu profiles for this game yet regardless of vendor, but we will rectify that soon. :)

    Happy to help and looking forward to getting some time to play this myself. So far my play time has equated to running the benchmark sequence repeatedly whilst testing many different custom crossfire profiles. :eyes:

    I've reported that but no update as of yet I'm afraid Deathchild. As soon as i know more, I'll let you know. :)
     
    Last edited: Oct 21, 2014
  2. lorikano

    lorikano Master Guru

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    Please work on Dead Rising 3 CF profile ,we really need that.
     
  3. theoneofgod

    theoneofgod Ancient Guru

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    I don't think Dead Rising 3 supports multiple GPU's.
     
  4. Probotector

    Probotector Member

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    Yep, we need a new Capcom's upgrade with multi-gpu enabled.
     
    Last edited: Oct 21, 2014

  5. Deathchild

    Deathchild Ancient Guru

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    Not a very constructive post. If you don't have anything important to add then don't.

    And thanks for the update Matt, good on ya sir. :)
     
  6. the9quad

    the9quad Master Guru

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    I think as soon as the next round of cards from AMD or a 980 ti hits, I am just going to see what I can get for these three cards and go to a single card solution. Crossfire, has been a huge pain for me. It works absolutely fantastic in a most DX11 titles, most dx9 games I start getting checkerboard flashes periodically followed by a hard hard crash. Not to mention quite a few games just never get fixed right, anything by ubisoft for example.
     
  7. Bullu$

    Bullu$ Master Guru

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    @ AMD Matt

    Do u perhaps know about a crossfire profile for Project Cars?
    The scaling is just bad, about 40% more.

    When using AFR u get flickering.

    Thanks.
     
  8. Probotector

    Probotector Member

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    We need more crossfire's profiles, a new program specifically with updates more quickly like the nvidia method.
     
  9. AMDMatt

    AMDMatt Master Guru

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    Could you provide a little more information please such as your system specs, resolution and settings used etc? Does AFR perform better?
     
    Last edited: Oct 22, 2014
  10. pakoo

    pakoo Member Guru

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    Enemy Front dont have crossfire profile too. Thanks!
     

  11. Bullu$

    Bullu$ Master Guru

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    AFR performs better yes and no stutters, but got flickering at text and bodyparts of the cars. Scaling is about 40-45% max.
    Systemspec see sig.

    cpu@4.6GHz
    B826
    5760*1080
    290x+290@1050/1350

    dx11mt - no AA - 1x1 optimize (smooth)
    Frames, Time (ms), Min, Max, Avg
    9903, 120000, 56, 104, 82.525

    dx11st - no AA - 1x1 optimize (stutter)
    Frames, Time (ms), Min, Max, Avg
    8764, 120000, 63, 84, 73.033

    dx11mt - no AA - AFR (butter smooth)
    Frames, Time (ms), Min, Max, Avg
    10759, 120000, 58, 119, 89.658 (+8.64%)

    dx11st - no AA - AFR (butter smooth)
    Frames, Time (ms), Min, Max, Avg
    12380, 120000, 76, 122, 103.167 (+41.26%)
    ----------------------------------------------
    dx11mt - SMAA2x - 1x1 optimize
    crash

    dx11st - SMAA2x - 1x1 optimize (stutter alot)
    Frames, Time (ms), Min, Max, Avg
    3726, 120000, 23, 38, 31.050

    dx11mt - SMAA2x - AFR
    crash

    dx11st - SMAA2x - AFR (smooth)
    Frames, Time (ms), Min, Max, Avg
    5122, 120000, 32, 50, 42.683 (+37.47%)

    [​IMG]

    [​IMG]
     
    Last edited: Oct 24, 2014
  12. Shadowxaero

    Shadowxaero Master Guru

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    When I use the pCARS profile I get about 80% scaling.
     
  13. Bullu$

    Bullu$ Master Guru

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    PCARS give me less scaling than AFR.

    Which settings do u use and resolution?
     
    Last edited: Oct 24, 2014
  14. Bullu$

    Bullu$ Master Guru

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    Another test

    Tested some different profiles

    Bathurst
    heavy cload 19:00
    9xAI same class
    Ruf GT3
    Helmet view
    AA-High
    1920x1080

    Single -pthreads 4
    Frames, Time (ms), Min, Max, Avg
    6064, 120000, 36, 64, 50.533

    3dmark.exe profile -dx11mt -pthreads 4
    Frames, Time (ms), Min, Max, Avg
    7779, 120000, 40, 81, 64.825

    1x1 optimize profile -dx11mt -pthreads 4
    Frames, Time (ms), Min, Max, Avg
    7130, 120000, 38, 80, 59.417

    AFR-profile -pthreads 4
    Frames, Time (ms), Min, Max, Avg
    9280, 120000, 49, 104, 77.333

    pCARS-profile -pthreads 4
    Frames, Time (ms), Min, Max, Avg
    7820, 120000, 43, 90, 65.167

    0xAI

    Single -pthreads 4
    Frames, Time (ms), Min, Max, Avg
    8674, 120000, 60, 88, 72.283

    pcars-profile -ptreads 4
    Frames, Time (ms), Min, Max, Avg
    10710, 120000, 71, 106, 89.250

    pcars-profile -ptreads 4 -dx11mt
    Frames, Time (ms), Min, Max, Avg
    9874, 120000, 60, 109, 82.283
     
  15. veggiesaurus

    veggiesaurus Member

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    The new driver (14.9.2) fixes the flickering. I'll just copy my post from the other crossfire complaints thread here, I'd be interested to see if anyone else has the same findings:

    I've noticed pretty good scaling at 1080p with 2x 280x cards (50% fps boost). However, there are still a few issues:
    - Scaling boost drops to about 10% when there's rain on the screen.
    - There's still some flickering when using in-game supersampling, possibly related to HDR exposure calculations or something. I've noticed it when panning the camera around quickly
     
    Last edited: Oct 25, 2014

  16. Jimdriver2

    Jimdriver2 Member

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    Just gave it a quick try myself. I've got 2 280X's. No flickering in game or on the menu and I've got everything in ultra (except the textures) and I got a solid 60fps at 1080p. I tried running around and fighting clusters of orcs and got no stuttering.

    Fair play I didn't expect them to manage that.
     
  17. AMDMatt

    AMDMatt Master Guru

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    As confirmed this driver update contains a profile for Shadow Of Mordor and as you can see from the above, the flickering is now fixed. :)
     
  18. zaetic

    zaetic New Member

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    Edit: NVM
     
    Last edited: Oct 25, 2014
  19. NJCermak

    NJCermak Member

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    Thanks for all the help. Appreciate it. It feels better having some sort of PR spokeperson communicating with the userbase/passing bugs along to driver team. Alas, now my performance in the game is worse...but I think that can be attributed more to the recent photo mode patch/motion blur bugfix. :p

    Were there any "performance" reservations you know that had to be taken with this new profile? I'd assume you guys used the base 'AFR mode - no frame pacing' option that you recommended earlier in the thread (granted...I have no idea what I'm talking about when it comes to driver development) and made changes from there to fix the flickering?

    Sorry for that 'probing' question. I'm not trying to interrogate you. I sincerely do appreciate your help. I'm more interested in the process than anything else. :]

    [EDIT]
    I've also noticed the following regarding Crossfire scaling: (Primary GPU stays ~100% during these situations)

    1) Second GPU utilization hovers ~40-50% during rain (as has been mentioned)
    2) Second GPU utilization is very low with any motion blur enabled (camera OR camera + objects); ~15-25%.
     
    Last edited: Oct 26, 2014
  20. veggiesaurus

    veggiesaurus Member

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    Weird, my GPU utilization is the same across GPUs, but low (65%) during rain. Haven't noticed a drop with motion blur. The plot thickens.
     

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