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SGSSAA and Negative LOD

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by PhazeDelta1, Sep 19, 2012.

  1. PhazeDelta1

    PhazeDelta1 Moderator Staff Member

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    I stumbled across this article the other day. I want to get your thoughts on it.
    http://naturalviolence.webs.com/sgssaa.htm

    I have tried it on a few games (Mass Effect 3, Borderlands 2, Darkness II, and Diablo 3) and it appears to work. So, what say you?

    Discuss. :nerd:
     
  2. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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  3. rewt

    rewt Maha Guru

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    Does it work in DX10/DX11 yet? There was a petition (or feature request) over at NVIDIA forums.

    With regular SSAA the drivers already adjusted LOD automatically, but not with SGSSAA.
     
  4. PhazeDelta1

    PhazeDelta1 Moderator Staff Member

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    IDK, I haven't tried any game DX 11 games yet. I will try it on Battlefield 3 later today and see what happens.
     

  5. BetA

    BetA Ancient Guru

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    Theres no negative or positive LOD for dx10/11...Nvidia still needs to implent it via drivers..

    Remember the Thread we had..where we asked NV to integrate that in theyr drivers liek AMD..

    here it is:
    so, u wont have luck with games using dx10/11
    LOD usage is right now ONLY for dx9 games, till NV decides in favour of theyr customers..

    Also for the settings..
    These are all ok..But in some games u have to set it up with other numbers..
    Mass effect 3 as example..needed more negative lod then 1.0 @ 4 x 4 sgssaa to look good..so its also a taste question, whereever u want it blurry or not..

    these where my settings for a long time, and for 90% they where best..

     
  6. Pill Monster

    Pill Monster Banned

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    Yeah I've had that page bookmarked for a while....I apply the suggested settings and it seems to work for me even tho I have ATI which uses RGSSAA and auto-LOD bias I think.

    Here's another pretty cool page about AA if you wanna check it out
    http://www.dahlsys.com/misc/antialias/index.html
     
    Last edited: Sep 20, 2012

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