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Sekiro Shadows die Twice

Discussion in 'Games, Gaming & Game-demos' started by WhiteLightning, Jun 10, 2018.

  1. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    Activision and FromSoftware Announce Sekiro: Shadows Die Twice Set to Arrive in Early 2019

    Your death won’t come easily. Enter the world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict. As tensions rise, a compelling new story unfolds amongst the chaos. Introducing Sekiro: Shadows Die Twice, a dark and twisted new gameplay experience developed by the renowned team at FromSoftware and published* by Activision, a wholly owned subsidiary of Activision Blizzard. Sekiro: Shadows Die Twice is scheduled for release globally in early 2019 for the family of Xbox One devices from Microsoft, including the Xbox One X; PlayStation 4, PlayStation 4 Pro; and PC via Steam. Pre-orders are available now at select retailers for the suggested retail price of $59.99.

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    Directed by Hidetaka Miyazaki, Sekiro: Shadows Die Twice is a third-person, action-adventure game with RPG elements. The single-player game puts players in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord, and exact revenge on his arch nemesis. As “Sekiro,” or the “one-armed wolf,” players will discover the many ways to strategically approach combat and engage enemies.

    “Collaborating with Activision on Sekiro: Shadows Die Twice has been a very exciting experience for us,” said Hidetaka Miyazaki, president and game director at FromSoftware. “With Sekiro: Shadows Die Twice many FromSoftware team members, including myself, are thrilled to be exploring themes of Sengoku Japan and ninja for the first time. We can’t wait for everyone to discover what’s in store for the game.”

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    Fans of FromSoftware will find familiarity in the gritty gameplay found in Sekiro: Shadows Die Twice where combat reigns supreme. Players will enjoy combining new features, such as vertical traversal, with visceral head-to-head battle to fulfill their destiny in a vast world filled with beautiful vistas, enormous castles, bizarre weaponry, and fearsome enemies.

    “From Dark Souls to Bloodborne, FromSoftware has established a level of excellence that stands by itself in our industry, and we are incredibly honored to work with them in bringing Sekiro: Shadows Die Twice to fans worldwide,” said Steve Young, Chief Revenue Officer at Activision. “Sekiro: Shadows Die Twice will not only add a new and exciting genre to Activision’s portfolio, but will also give players an experience that’s unlike any other FromSoftware game to date.”

    For more information, please visit SekiroTheGame.com.

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    Key Features

    Kill Ingeniously – From Software delivers their best in class combat in this fast-paced, action-adventure game featuring all new mechanics.

    Exploration is key – Players will experience the thrill of exploration and discovery in Sekiro: Shadows Die Twice like never before. Through exploration, players can uncover new items, meet new characters, and encounter hidden enemies.

    Armed – Sekiro: Shadows Die Twice gameplay is centered around sword combat, enhanced by a variety of prosthetic arm attachments that supplement or change the way a player fights. Achieving strategic mastery of “Sekiro” or the “one-armed wolf’s” techniques and abilities, from prosthetic tools, swordplay to stealth and the grappling hook is no easy feat. To overcome difficulties and bring each situation under control, gamers must discover, integrate and use a variety of new tools when heading into combat.

    One-armed wolf – Play as a highly talented shinobi in the service of a young lord raised in isolation. After suffering defeat at the hands of a shadowy Ashina samurai seeking the unique heritage of your master, the two of you are separated. Deep in the mountains, in a dilapidated temple, you reawaken to your fate. You must take back your master and exact revenge on your enemy at all costs.

    Hard to the core – Sekiro: Shadows Die Twice is a hard-core game worthy of the name From Software. Miyazaki designed Sekiro: Shadows Die Twice this way! Fans of From Software will find the gameplay challenging, yet fun and rewarding. The quality of combat, level of challenge, and creative enemies and bosses are something that can only be found in a From Software title.

    Reimagined world – This reimagining of Japanese aesthetic blends a withered, yet vivid, world of the late 1500s Sengoku Japan as the age of warring states nears its end. Witness a world brought to its knees by constant bloodshed; a ravaged world on the brink of destruction. Explore these environments, rich with FromSoftware’s intricate design and steeped with secrets to discover.




    FROM SOFTWARE EPICNESS
     
    Last edited: Jun 11, 2018
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  2. Whiplashwang

    Whiplashwang Ancient Guru

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    Looks good! This is what Nioh should have been.
     
  3. cerebus23

    cerebus23 Ancient Guru

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    Well nioh was really good and i had fun with it.

    But this looks over the top balls out nuts while having a samurai grounding i am officially intrigued.
     
  4. kx11

    kx11 Ancient Guru

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    looks like a Nioh DLC


    but i wonder when will From Software stop milking the souls engine?! since Demon's Soul in 2008 they've made 6 games and not counting the re-releases , it's getting old by now
     

  5. drandiiski

    drandiiski Maha Guru

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    Samurai Souls? I'm in!
     
  6. AsiJu

    AsiJu Ancient Guru

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    Praise the Samurai!

    Edit: so obviously really looking forward to this!

    Glad From makes a new ARPG, so something new but sticking to what they know best.
     
    Last edited: Jun 11, 2018
  7. Netherwind

    Netherwind Ancient Guru

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    I didn't like Nioh that much tbh. I much more preferred the setting of the Souls game instead of Asian theme which isn't that exciting. This looks to be a mix of everything which could be good but idk :/ I would personally prefer Bloodborne 2 but we'll see what Sony has up it's sleeve.
     
  8. AsiJu

    AsiJu Ancient Guru

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    Nioh was just great imo.

    Granted, the one thing that could work against Sekiro is that it seems very, very similar to Nioh.

    Seems From Software and Team Ninja keep giving homages to each other.

    From took bits of Ninja Gaiden in Ninja Blade

    NT took bits of Souls in Nioh

    now From is nodding at NT again, in turn. Perhaps.
     
  9. cerebus23

    cerebus23 Ancient Guru

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    Eh not like the market is glutted with samurai games, nm ones with grapples and vertical play.

    Samurai games have been few and far between and good ones even rarer.

    And from coming off BB which people loved, people will eat this up.
     
  10. AsiJu

    AsiJu Ancient Guru

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    Oh yes, thinking of preordering already :)

    New ARPG from From is just darn superb a thing. I dare believe.
     

  11. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    How does Sekiro: Shadows Die Twice differ from the classic Dark Souls games? FromSoftware explains many differences and some similarities.


    During Microsoft’s press conference at E3 2018 FromSoftware finally revealed Sekiro: Shadows Die Twice. Of course, many wondered about the differences with the Dark Souls series.

    During an interview at E3 2018, Producer Robert Conkey and Promoter Yasuhiro Kitao gave DualShockers their insight about what sets the games apart.

    First of all, the combat is based on a “completely different mentality.” The traversal is completely different, the way that you explore the map is a lot more vertical. So there is a lot more going on and a lot more that you can potentially miss or be surprised to find.

    The fact that you can hide also changes the paradigm completely, as you can dictate the terms of a lot of engagements. This opens the possibility to engage way more enemies at once.

    Having the sword in one hand and the prosthetic tools in the other add a lot of versatility. What the developer calls “arm-tool combos” let you do something special if you use the arm tools and then attack right after. For instance, if you use the fire tool, you stick your sword through it, and the sword itself lights on fire. As a consequence, you can light enemies on fire in turn as you hit them. All these elements are brand new.

    Kitao-san stressed that according to him the biggest difference is that you can move fully in 3D with the jumping and grappling hook. That really changes the mentality behind the game.

    Another difference is that in Dark Souls games you choose a class. In Sekiro there is one class, and that’s ninja. There is no more stat system, and the game is based on something different that the developer isn’t ready to detail in depth. The gameplay choices related to the character aren’t done at the beginning, but they are instead done as the player progresses through the game. You can decide what to upgrade and make your playstyle decision as you go.

    Killing enemies still contributes to your power level, and there will be a lot of “finding new items, upgrading items, and acquiring abilities.”

    Talking about similarities, in general, the story will be told in the same way as the Souls games. It’s more an experiential storytelling than a sequence of cutscenes, even if the protagonist has a clearer goal at the beginning (which makes the beginning of the game easier to understand).

    The game is set in an interconnected world with continuous areas, and the player will have the choice in where to go, and they don’t need to beat all the maps in a set sequence, similar to the original Dark Souls. Incidentally, the engine is also the same internal one used for previous Souls games.

    One last bonus reveal we got is about the title: “Sekiro” isn’t the name of the protagonist, as it just describes him. In Japanese it means “One-armed Wolf.”

    Shadows Die Twice” initially wasn’t part of the title. It was simply the tagline Director Hidetaka Miyazaki came up with for the trailer revealed at The Game Awards back in December. People really latched on to it and really liked it, so it was added to the title.

    Shadows” was a hint to Ninja, while “Die Twice” comes from the resurrection mechanic and the fact that players will die “a lot” in the game.

    The game will come out in early 2019 for PS4, Xbox One, and PC.
     
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  12. cerebus23

    cerebus23 Ancient Guru

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    Sounds awesome look forward.
     
  13. AsiJu

    AsiJu Ancient Guru

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  14. AsiJu

    AsiJu Ancient Guru

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    Last edited: Aug 21, 2018
  15. serbicu

    serbicu Ancient Guru

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    A little bit of gameplay :D

     

  16. serbicu

    serbicu Ancient Guru

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  17. serbicu

    serbicu Ancient Guru

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    new Japanese Trailer :D enjoy!

     
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  18. Archvile82

    Archvile82 Active Member

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    This is going to be amazing, lots of good games due out next year.
     
  19. H83

    H83 Ancient Guru

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    I´m keeping an eye on this one. First because it´s from From Sotware (i know, i know...) and second because it looks like the modern interpretation of one of my favourite games: Ninja Gaiden!!!
     
  20. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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