Seagate releases FireCuda Gaming Storage Solutions

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Nov 12, 2019.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    Seagate added two new high-performance solutions to its industry-leading line of storage for gamers. The Seagate FireCuda 520 PCIe Gen4 x4 SSD and the FireCuda Gaming Dock featuring 4 TB of HDD storag...

    Seagate releases FireCuda Gaming Storage Solutions
     
  2. DG21

    DG21 Member Guru

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    430 bucks for a 2TB PCIe Gen4 unit sounds ok to me, but with 3600 TB(W) it's getting reeealy juicy... :)
     
  3. fantaskarsef

    fantaskarsef Ancient Guru

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    And... what's the gaming related part in there? I fail to see it tbh.
     
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  4. Denial

    Denial Ancient Guru

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    LED illumination bro - makes you game harder and faster
     

  5. Embra

    Embra Ancient Guru

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    Now I need it!!
     
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  6. ladcrooks

    ladcrooks Guest

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    ' play the game. ' We all know Game , gamer, gamer's, gaming ,means jack crap , but the kids love that word - every PC item you buy with any of these makes you the bee's knee's or your penis bigger.

    It's a mental stimulant that acts like HGH :p
     
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  7. Venix

    Venix Ancient Guru

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    Oh noes so if your ssd does not have a gaming title you can not game your games will have up to 1 billion p.second delay do you know how big of a number is 1 billion? Like super big! Those are a lot of pico seconds !
     
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  8. mbk1969

    mbk1969 Ancient Guru

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    The day when game developers will code with NVMe only in mind is coming...
     
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  9. Venix

    Venix Ancient Guru

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    Sometimes i wonder why there is no proper tiered storage implementation build in to windows , how awesome it would be an nvm ssd in front of sata ssd in front of a huge hdd .
     
  10. Astyanax

    Astyanax Ancient Guru

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    what do you think superfetch is......
     

  11. Venix

    Venix Ancient Guru

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    superfetch is just with the available ram you have i am talking on a much bigger scale what i am picturing is something like store mi ...but build in natively and brand agnostic .
     
  12. mbk1969

    mbk1969 Ancient Guru

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    I was joking about lazy game developers.
    I suspect such tiered storage solution is needed only for enterprise server editions of Windows.
     
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  13. DmitryKo

    DmitryKo Master Guru

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    Automatic storage tiering is supported by Storage Spaces in Windows Server 2012 R2 and 2016, as well as Storage Spaces Direct in Windows Server 2016 Datacenter Edition.

    https://blogs.technet.microsoft.com...rage-space-tiering-in-windows-server-2012-r2/
    https://blogs.technet.microsoft.com...age-spaces-tiering-in-windows-server-2012-r2/

    https://docs.microsoft.com/en-us/wi...storage-spaces/storage-spaces-direct-overview
    https://blog.cdemi.io/caching-and-storage-tiering-in-storage-spaces-direct/
     
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  14. fellix

    fellix Master Guru

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    Actually, one of the reasons some games take so much installation space is because developers still assume HDD is the prevailing storage medium (incl. consoles) and as a result many assets are duplicated dozens or hundreds of times over, to reduce the access latency. Of course, for any half-decent SSD this is completely redundant, so one could actually say that developers have already being "coding" for spinning rust.
     
  15. *really nerdy accent* theet iss riite guyss with thee "FireCuda Gaming Storage Solution" urrr driiivvv wiilll nottt' onlii swurll brite liights butt playy the latesst gamingg groovzz tooo gettt yu in the mewwwd forr yourr e-sporrts actionn! :cool::cool::cool::cool:

    [​IMG]
     

  16. mbk1969

    mbk1969 Ancient Guru

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    How duplicating assets reduces access latency? If code uses one asset instead of 100 it only needs to be loaded one time not 100.
     
    Last edited: Nov 14, 2019
  17. Astyanax

    Astyanax Ancient Guru

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    Load one tree, use it 100 times.

    The duplication is of that one asset in rendering a hundred tree's.
     
  18. mbk1969

    mbk1969 Ancient Guru

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    You are aware that this is called re-using. Duplication would be load one tree 100 times and then render each tree one time.
     

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