Discussion in 'Games, Gaming & Game-demos' started by WhiteLightning, Jun 30, 2016.
Have you picked up a weapon yet?
No, made it to some sort of puzzle on a wall where I move circle things around with a claw looking thing... pretty sure it's literally still the very beginning.
I'll figure it out.
It takes a while to complete.
A guy I talk to who used to be a games journo got stuck on the puzzle for so long he uninstalled the game.
I sat down and did it in maybe 10 mins, its like one of those sliding puzzles you'd get as a kid.
I don't recall sliding puzzles as a kid, I get what you mean though. In various different forms it's been used many times in games. I tend to make it harder than it is sometimes, but it is does requires a little bit of coordination to get right.
Never had puzzles as a kid... well, maybe the square / triangle / cylinder one.
I get frustrated if I can't figure something out strait away, it's the same reason I still haven't finished Shadow of the Tomb Raider yet.. lol.. got up to a puzzle.. got frustrated and then stopped, leaving it to figure out another time... it's still installed, hopefully future me is less retarded.
I ended up uninstalling another version in the series towards the end because of how rage inducing one of the later puzzles was.
I agree. It looks good and it's also well optimized, which is quite rare these days. But the gameplay...
So happy i didnt buy this.
Watched Alanah Pearce playing for an hour and it was the most boring puzzle & walking simulator ever.
Her face actually said it all.
Not sure what ppl like about it other than the artstyle perhaps.
Scorn is definitely a game of style over substance in my experience after playing it for around 3-4 hours. The biggest problem with it is not its lack of gameplay in my opinion but it's complete lack of narrative, leaving you to guess at what is happening. It makes the game a lot harder to enjoy if you do not why you are doing these things and what the ultimate end goal is. The clunky combat, which is clearly added to pad out the game length, does it no favours either. I have a feeling that if I play this game to the very end that it will be the equivalent of one of those movies where you watch it and then after it ends you ask yourself what the hell that was that you just watched because it failed to explain anything. Might be wrong but so far as I have played there has been no dialogue or text of any kind that explains the plot. I'm all for setting up a mystery but only if that mystery is explained by the end...
Looks like A Serbian movie, Unreal Engine went in bed together and H.R. Giger joined in.
Some reviewers are saying the end will explain...let s see
Today finished Scorn, overall strange adventure
Did the ending explain things some? I don't want spoilers, though !
No, all is a mistery... ending is cliche
Overall really liked it. Was waiting for years.
However, some thing I disliked is - how short it is. They have cut out a lot of content in the end. I sincerely hope there will be some DLC/follow-up / Director's cut at some point that will introduce it all back.
In terms of lore - love it. We need more of this. By the way, I highly recommend reading the art book.
Also, in my opinion, best analysis and lore video out there:
I played it a bit, and it runs ok. Could play at 2880x1620 downsample on a oldies 980ti and it avg around 70-80fps, all stuff at high or on, which is more then playable..
Visually well.. it looks a bit dated, idk I expected more texture detail and overall visual fidelity., although that downsample 150% is saving it a bit