Hello, new user reporting in! I have an observation regarding the new scanline sync in the latest RTSS beta (no. 4, I believe). I've been testing it the past few evenings and have observed something that has not been mentioned here (yet). When using this method, some games start dipping periodically from 60 to about 58 fps for a split second, creating this "hitching" effect when moving around. What's more interesting is that, according to RTSS, this happens even if everything is still (as in I'm not moving around at all in game). I've tested this in RAGE (opengl - IdTech5), Grim Dawn (dx9, I believe), Wolfenstein 2009 (opengl - IdTech4) and Risen 3 (dx11). On the other hand, Starcraft (the new Battlenet release), has no issues at all. This is happening when using the normal "Sync scanline" method. Sync scanline x2 doesn't do this, and nothing similar happens on /2. Is this something to look into, or is it the proverbial "nature of the beast"? Thanks in advance!