Scalpers already offer Valve Steam Decks, for up to 5,000 dollars.

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Jul 19, 2021 at 8:36 AM.

  1. KissSh0t

    KissSh0t Ancient Guru

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    Essentially a Switch that plays PC video games... and also, well Emulators... portable Snes, heck yes.
     
  2. Undying

    Undying Ancient Guru

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    You wont be playing many pc games at those specs. A decent laptop would murder this thing and wont cost much more compared to 512gb ver.
     
  3. KissSh0t

    KissSh0t Ancient Guru

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    Apparently it's about as powerful as a PS4 Pro... that's kind of cool.
     
  4. Undying

    Undying Ancient Guru

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    More or less yes. Xbox one x is powerful as rx580.

    Still think one should go with a laptop instead.
     

  5. BlindBison

    BlindBison Master Guru

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    For the specs, the price seems surprisingly reasonable looking at similar offerings that already exist. My only minor gripe is I've got to figure out how to dual boot the darn thing and install Windows too since I want RTSS and Standard AMD control panel features as well as native Windows apps.

    I do wonder whether games will run faster on native Windows install VS SteamOS + Proton. From what I gather SteamOS may have specific customizations to make it more performant/lightweight? But then again you've gotta go through the Proton layer (which is quite good in fairness from what I gather).
     
  6. RealNC

    RealNC Ancient Guru

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    The Linux installer of whatever Linux distro you choose will do that automatically. You don't need to set up dual booting manually yourself.

    If you want to keep the default Steam OS, then however you'll need to do it manually. It's not that difficult though. I've done it plenty of times.

    Native is almost always faster. Unless Valve has some trick up their sleeve we haven't seen yet. Wine/Proton, even though it provides a very fast implementation of DirectX, just as fast as Microsoft's, has issues with shader stutter. Every time a game tries to load a shader, in Proton it needs to be recompiled because Vulkan or OpenGl can not run DirectX shaders. This produces a very annoying stutter.
     
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  7. AlmondMan

    AlmondMan Master Guru

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    Just, most PC games make use of a screen that is a bit larger than 7" in the case of various RTS, 4x, etc titles. In the case of FPS or 3ps and such also, and the control scheme is kind of bad for that.

    I'm sure there are some titles that'll work OK. I just.. don't see the point :D

    In regards to portable emulators then you can get ones that are much cheaper for that purpose.. this is a way overkill device for that, I'd say.
     
  8. BlindBison

    BlindBison Master Guru

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    Thanks, that's great to know! Yeah, the stuttering is a hard no from me then lol. Here's hoping they can fix it, it's nuts that we still have to deal with shader compilation stutter in 2021 :( It always makes me happy when games like Horizon ZD or CoD MW 2019 precompile their shaders since I'd rather sit through it at load screen then get stutters in gameplay.
     
  9. RealNC

    RealNC Ancient Guru

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    OK, I completely forgot the thing Valve does with shaders now:

    https://www.gamingonlinux.com/2020/05/steam-beta-adds-vulkan-shader-processing

    So maybe I'm wrong.
     
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  10. BlindBison

    BlindBison Master Guru

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    Nice, thanks for the link. I don't plan to buy a Steam Deck til after launch when I've seen performance testing, but if I do dual booting it with Windows (or just wiping it and installing Windows if Proton perf with steamOS is worse than native windows perf) is a must since I want to use RTSS and AMD control panel driver features (again, please AMD add some form of half-refresh rate v-sync to your driver for the love of god. Even Nvidia, I don't get why they make you jump through hoops with Inspector to access actual driver level half-refresh rate v-sync, just put this stuff in the control panel for people that want to use it).

    One thing I kinda don't get is those touch pads. For one, I think maybe they should've gone with a horizontal rectangle shape rather than a square since in most games you're looking horizontally a ton more than vertically and when the pads are that small won't the user have to set their sensitivity to something wildly high in order for those touch pads to be used as a thumbstick replacement?

    Gyro works for aiming for comparison in that you don't have to move your hands off of the analog sticks so you can use both gyro + stick at the same time, but if I have to move my thumb off the analog stick and onto the touch pad I'm not sure how well that'll work. In any case though I suppose you could set them up to act as additional buttons perhaps. Would have to try it I suppose.
     

  11. aufkrawall2

    aufkrawall2 Master Guru

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    It is not because of different shader languages but because of how different graphics APIs handle shader compile. When you play single player games, you can use unofficial DXVK async shader compile builds. VKD3D-Proton for D3D12 doesn't have this issue anymore, as D3D12 and Vulkan are more similar and there were Vulkan extensions introduced for this purpose.
     
  12. TheDeeGee

    TheDeeGee Ancient Guru

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  13. Denial

    Denial Ancient Guru

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  14. tsunami231

    tsunami231 Ancient Guru

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    You under estimate the stupidity of people. it only takes 1 person
     
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