Discussion in 'Videocards - AMD Radeon' started by OnnA, Aug 15, 2017.
Also Madness here you have some comparison
Good Optimized Games Vs Poor ones
BF1 Multi (so it's heavy)
After Tweak you can have 90-144Hz Freesynced NP
Played Today some Heroes VII (Yes it's my new H3 or 4)
On Fiji at 975Mhz i have average tW at ~150-170tW
Now on Vega it's 'whooping' 62tW -> Hmm it's Ok (DX10 is enable through Tweak)
Whatever i've tested so far Raja was spoken Truth (2.5-3x Performance per W compared to Fiji) -> GJ Raja & make the Intel Great Again !
Some Matt B benchies for V64 LC & Frontier LC
Spoiler: 5k on LiQuid
… What the
Now im suck into Magic Arena (MtG:A Beta)
More than 20 YAS has passed, and that Game is still one of The Best
Unreal Powers On-the-Fly Compositing with Handheld Camera
At NAB 2018 in Las Vegas, AMD partnered with ARwall to showcase a new use for real-time rendering in virtual production: an augmented reality wall that responds to changes in camera perspective,
thus eliminating the need for compositing green screen footage with rendered CG in post-production. The ARwall Effects (ARFX) System, running on AMD hardware, was on display for all NAB participants to demo.
With the ARFX System, real-time images, computed with Unreal Engine, are displayed on a screen large enough to serve as a scene’s backdrop, and the images update in real time in response to the camera’s movement.
When live actors stand in front of the wall, the result is an instantly “composited” shot — a real-time 3D virtual set extension.
AMD showcases ARwall technology at NAB 2018
“This is akin to what you'd do with a green screen, but now there's no green screen,” says Frank Vitz, Director of the Immersive Technology Team at AMD. “The camera is free to move around. You see your composite happening right there in the camera.”
With the ARwall system, the artifacts that can affect a green screen shoot are no longer a concern. “You don't have green spill. You don't have problems with hair,” says Vitz.
The ARFX System is an evolution of rear projection techniques, where a filmmaker projects a previously recorded film of the environment on a screen behind an actor during live filming. However, such techniques can only support a viewing angle perpendicular to the screen—any other angles immediately ruin the effect.
With the ARFX System, the camera can move and shoot at any angle, and roam anywhere in the virtual set with a hand-held camera for a fully immersive filmmaking experience. Perspective of near and far elements in the CG environment respond as expected in real time, with none of the limitations of a 2D projection. In addition, actors can now see and react to the environment, helping to enhance their performances.
Magic the Gathering? I love that game... I have a bag of cards in the other room from like the late 90's and have really hammered the game on PC
...There's a new one!??
First sign up for Beta (Yes your collection will stay forever)
nCU at work, shame it is not in Gaming Yet
October 25 2017
Just tweaked the Vega's a bit more in Claymore.
Two Vega 64 dualmining >> 65 MH/s ETH + 2600 MH/s DCR. I doubt you get 2600 DCR on top of Etherium with a Polaris. Both my Vega cards are at -40% power. The RX 480/580 Polaris GPU is being pushed more when mining at 100W-130W.
The Polaris GPU is not as overengineered as the Vega. You have to remember that the Vega card is designed for 300W power.
The GPU is just about "idling" when mining at 120W (ish) card power, and will not degrade as quickly when doing 24/7 mining.
Plus the Vega cards will surely age better. Maybe in one year, they have optimized drivers better, and it will be up with the 1080 Ti (as the Fury vs 980 Ti story) regarding gaming performance.
HBM Cache = On
I have it always On by default - Yes it's better 3-12 FPS on Average gains.
Spoiler: Hunt: Showdown >70FPS average 1440p
Stupid question but does undervolting with wattman not work? Just wondering why I am using OverdriveNtool instead of wattman?
WattMan can't do "PP_PhmSoftPowerPlayTable" Tweak.
Thx to this one we can manage All "P" States
If someone has P5 v at 1.100v then even if he UV P6/7 GPU will have this 1.100v if needed
Here is my stable UV (for any Heavy Gaming scenario e.g. AC: O/DeusEx etc.)
Also Vega don't like "-" Power Target, give 0 or "+"
It will downclock Heavily, no serious Gains in tW.
Average tW in Gaming will be at good levels when UV is in place.
Here where to find this "PP_PhmSoftPowerPlayTable" Tweak.
If lost ask @gupsterg for help.
I don't have softpowerplaytable editor... so I need to use that as well?
I have only been able to edit p6 and 7 - I guess that is why?
I can't even find it..
Post updated with usefull link.
Nah... this is all just, far far too much.
OK, understand that
Use WattMan in Custom Mode + OverdriveN Tool UV -> It will be better for sure
Cool is the Key to long gaming sessions.
Vega 64 AiB now cost £499