Discussion in 'Videocards - AMD Radeon' started by Glidefan, Mar 31, 2019.
How is this for a Vega 56?
HBM is at 1000.
Tried higher before but it just crashes.
By using DXVK in AC Origins:
+12% rendered frames
+38% max FPS
+14% avg FPS
+85% (yes, +eighty five percent) min FPS.
DXVK is the software that converts DX11 to Vulkan for running games under Linux, but it works flawlessly under win10!!
thats amazing, I just wish this worked on Ark
Did you try it?
Yes. The anticheat just goes crazy with it.
It can't launch on my side.
Logo then silent crash to desktop.
It worked perfectly for me. But I have the DRMless exe, maybe that's why (which is exactly 1% better than the original one on my rig, BTW).
How do you run it under windows 10?
Good for a 56 on air I think
I am using a Raijintek Morpheus II Core Edition with a couple of ID-Cooling fans.
Never reach the 75c limit.
I copied all the DLLs from the x64 folder of DXVK. But, as a part of a comparison between the normal, DRM-less and DXVK, I used the DRM-less exe (a crack by Codex). Easy peasy
AMD’s Ryzen 4000 ‘Renoir’ APUs With 7nm Vega GPU Have More Graphics Horsepower Than The Original PS4 & Xbox One
Vega still is the Thing for ATI/AMD
I just wonder is it possible to get to 29k in 3Dmark? (same settings in mind, now i have >than 28k)
I tried it on sword art online and it works. But I think the performance is less.
Performance depends on how crappy the DX11 implementation is (assassin’s creed = crap, for example).
Fatal Bullet on UE4 would probably benefit but the older ones are probably more mixed on GPU gains.
Alicalization Lycoris uses Easy Anti Cheat by default and that'd block non-whitelisted software but I believe it is still possible to bypass the launcher (And forego the games online component in turn.) then it should work.
A.L is actually the newest game but it's back on the other engine and not Unreal. Was expecting a transition to UE4 after Fatal Bullet but I guess they're keeping the older engine for a while yet.
Tried it on Star Citizen, Insta crash . oh well
Isn't Star Citizen Vulkan natively at this point?
Maybe they haven't fully transitioned over but I thought they were shifting to low-level API after the 3.0 alpha build so either DirectX 12 or Vulkan and there should be no need for any wrappers.
DXVK also doesn't quite have every latest D3D feature just yet although the newest versions landed several of the later additions and extras so I think even the stable version is up to 11.3 compatibility and a good part of 12_1 even some of the debug functionality used by e.g Metro Exodus though that particular one I think you need the newest build for until 0.71 or what the next version will be called is released.
Latest 3.10 ptu wave 2 is still dx11 but its coming with s42 or even sooner from what i've heard.