Not without dropping the volumetric setting, AMD is also struggling a bit with how this game and Origins do multi-threaded rendering so against NVIDIA they had a nearly 40% CPU performance penalty I think it was though the improvements on how much threads that Navi needs and how to get that to full utilization is now also quite a step up so it keeps up really well. Radeon VII is also managing due to just being faster and having the memory bandwidth even if GCN and the way Vega works and isn't too big of a priority driver wise anymore (Well it's been like two years now for Vega.) might be holding it back a bit too from optimal performance though the way the hardware itself works and what's optimal for that is more complex compared to Navi. Synthetic tests and specific benchmarks and Vega 56 and 64 are just faster and then VII above that but in actual games and how these are made and optimized and utilize hardware the Navi despite how it should be slower is instead 20 sometimes 30 percent faster as a result which makes me curious to see what the lower-end 5600 will be capable of and then the higher end 5800 if that's what Navi12 and Navi14 will end up as before Navi20 something next year and RDNA2 adding whatever it might bring to these GPU's next. Volumetric isn't too big of a loss though for fog, cloud and other settings and a minor visual drop that at most times is probably almost unnoticeable against the large performance gain from in Assassin's Creed Odyssey just going from Ultra to V.High and then to High before it starts showing a bit more pronounced how it affects visuals though even here it's smaller changes unless it's turned off entirely.