I never understood why would someone undervolt without also overclocking? I mean he lost almost 11% of performance with that uv in game like Spiderman. I dont want lower performance than stock. When i had an nvidia card i had uv+oc, lower voltage, higher clocks which in my mind is the right way to go.
i was able to reach 2850Mhz UV of .995V but only stable on some games. Surprisingly its stable on Cyberpunk RT overdrive but on some games like monster hunter world it crashes and other games
Whats the verdict on the Palit 4070 Dual? Is it worth it? Its going for 600 euros, which is quite cheap atm. Im a avid overclocker and have no problems pushing a card. I do prefer nice and quite cards though.
Probably pay the extra for e.g. Asus Dual. Got me a KFA2 GeForce RTX 4070 EX GAMER 1-Click OC for 570€, and its fan engines are among the loudest ones I've ever heard. It's really bad quality fans vs. my previous 6700 XT Asus Dual. Though card can be saved with UV and firmware fan control mode in Afterburner (<800rpm and <140W), which is why I likely will keep it. Finally, FG works well with Zen 3 CPUs. Hoping that 12GB won't be an issue with AW2. Current Fortnite version uses 7GB maxed out in 1440p DLSS Q & rBAR forced on.
I have that Palit RTX Dual 4070 coming from a GTX 1070 just few weeks ago, and doing ok so far. I got this because I've been using Palit for years and had no issue with em so far and some of the others specially Asus dual is way more expensive on my region. Ive only mildly OC'd this one but i find better results in undervolting in maintaining good clocks. Some more details is that the power limit for this one is just 100% vs 110% of the FE and other cards. Cooling solution is ok, seems better than MSI ventus at least, but it has a plastic backplate. I've yet to hear the fans scream as it barely heats up specially on undervolt
After some intense "testing", looks like the only game that wants more than 12GB of VRAM is Ratchet & Clank with RT. Didn't expect anything else from this Nixxes-Sony turd. Even loading into the main menu takes weirdly long now for whatever reason (spazghetti code). Hogwarts, Jedi Survivor, Witcher 3 Rem. and CP77 are fine with 12GB & RT + FG (+ forced on rBAR).
Might be fine if it doesn't have RT. What is almost certain is that DLSS will look best. Similar kind of dog sh*t RT as found in Hogwarts. I wouldn't use it, even if I had sufficient VRAM. In both cases, FSR 2 and TAA look terrible. Immortals of Aveum btw. is ~8.4GB with Lumen + FG.
Its bad yes but i still think it enhances the game. I trying native + rt 1440p ultrawide well over 12gb vram usage. Im interested how 4070 will run Alan Wake 2.
Played the demo for 10min, never seen it reach 11GB and garbage collection occasionally throws out some chunks:
Demo isnt heavy as some other parts of the game. When you kill Del Lago boss then after that i had issues with 6700xt as it was running out of vram framerate tanked.
That doesn't necessarily mean it would happen on Nvidia as well. 6700 XT VRAM consumption also exploded with rBAR in Miles Morales RT. Nvidia didn't enable it for a reason for these games, and they run fine on 12GB GeForces. Btw. also really hate RE Engine graphics these days. Even saw some comparison screenshots where the cubemaps looked better than RT, just wtf...
Was the only GamesCom presentation that got me hyped a bit. There's hoping they know how to optimize for VRAM consumption, as they apparently are one of the dev teams that are tight with Nvidia implementing new stuff.
Its seems like nvidia is ready to drop 4070 price to 549€. https://www.techpowerup.com/313640/nvidia-geforce-rtx-4070-could-see-price-cuts-to-usd-549?amp
Custom design card prices are already below MSRP in parts of Europe, I've paid 570€ for that KFA2 thing. So they might not see a reduction in price. Btw. Ratchet & Clank actually works fine with GPU DirectStorage and textures set to high + RT & FG on 12GB card, game just needed a restart after changing the setting and I can't tell the visual difference between high & very high.