Hi! Last year I wrote here to report a RetroArch-related issue that was addressed very quickly by Unwinder. I am very thankful for that prompt support, so I thought it would be worth it to report this other finding I have just stumbled on. I have also looked around in the forum for possible duplicates, but I couldn't find any similar thread. As the title suggests, I cannot seem to make RTSS work with both "Octopath Traveler" (Steam version) and "Bravely Default 2". I am not sure whether this problem is related to Unreal Engine, which both games are based on, or some known problem with the way these two games are programmed , but the RTSS OSD does not show up at all when launching these two games regardless of the options chosen in RTSS. Even after experimenting with the application detection level option or Stealth mode, the games do start normally but there's no trace of RTSS hooking properly. This is with RTSS 7.3.2 beta 5, but I was using beta 2 before updating and same thing was happening. Is it a known issue, and/or something that can be worked around with some specific setting? I would love to use RTSS with these games as I do for everything else, be it for monitoring or the scanline sync functionality, and these are literally the only two games I have tested so far where the injection refuses to work altogether. Here's a rundown of my specs: OS: Windows 10 x64 2004 CPU: i7 4790K GPU: Nvidia RTX 2070 Super GPU Driver: 465.89 Afterburner 4.6.4 beta 2 RTSS 7.3.2 beta 5 Many thanks in advance!