So, RTSS is commonly used by Twitch streamers running Windows 10, because (for reasons unknown to me) a 99-100% GPU load prevents the popular OBS capture software from being able to render a full 60fps scene (frames drop in OBS, even though in-game the frames are 100+). Just look at everyone having the issue: https://www.google.com/search?hl=en&q=o ... gh%2060fps This apparently wasn't an issue on Win7, but with Win10, the only way to prevent this is to limit framerate with something like RTSS to keep GPU load < 90% and thus able to have enough spare horsepower to render the scene in OBS that will be sent to the encoder. This isn't limited to OBS either, it's every screen capture technology that exists for Windows 10 (including things like NDI), EXCEPT hardware based capture cards. In general, this is fine (in fact, RTSS is amazing for this!), except it's also common for Twitch streamers to want to play the latest games on high refresh GSYNC monitors (144Hz+) at high framerates (especially competitive games). Even with the most powerful hardware (I have an 8700K and an RTX 2080 Ti), the latest games can fluctuate between 80-150fps depending on resolution, graphics settings, and what's happening on scene. That means that in order to make sure the GPU is NEVER above 90% (because anything above 90% drops frames in OBS), streamers have to cap framerates all the way down in the 60-70 range permanently for the whole game, even though they could be getting well beyond that the majority of time. As of right now, the only real way to solve this problem is with an expensive capture card and a dual-PC setup. The capture card will be able to take in the raw frames, even when they dip to 70-80, and will be able to capture a smooth 60 from that without a problem. The problem only occurs when you are trying to capture 60fps from a GPU that is running at > 90%. Enter my idea: A dynamic framerate cap set on-the-fly by RTSS based on GPU load... so when GPU load spikes over 85% for example, the framerate limit automatically drops in order to keep GPU usage down. This could be in addition to the traditional framerate limit that we use to eliminate tearing and such. So, an ideal setup could be, for a 144Hz GSYNC monitor: - Hard framerate limit of 140 (following BlurBusters guidelines) - GPU load-based limit of 85% I have no idea if this is possible, or if the hardware monitoring polling is fast enough to adjust and apply framerate limits before the GPU spikes so high. Any thoughts? I know this would be a HUGELY popular feature for streamers, because they won't need a capture card, and will still be able to enjoy high framerates on their expensive video cards and monitors. Thanks!