RTSS 6.7.0 beta 1

Discussion in 'MSI AfterBurner Overclock Application Discussion' started by Unwinder, Feb 20, 2017.

  1. Unwinder

    Unwinder Moderator Staff Member

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    In meanwhile you may read context help for user mode/kernel mode hardware access levels and guess what's possibly going on on BattleEye side.
     
  2. Unwinder

    Unwinder Moderator Staff Member

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    Guys, I mentioned before that sadly we cannot yet release new MSI AB beta with RTX support because of evil green NDA. J However, nothing can stop us from releasing new RTSS beta. So in meanwhile you’ve got a few new features to test and to play with. Here is RTSS 7.2.0 beta 5, changes list comparing to beta 4 includes the following:

    · Added power user oriented idle framerate limiting mode. Unlike traditional framerate limiting mode, idle framerate limiting mode is only affecting inactive 3D applications running in background. Idle framerate limit is specified as a target frametime with 1 microsecond precision. Idle framerate limiting mode helps to reduce power consumption when you minimize some heavy 3D applications and switch to other processes
    · Increased static command buffer size for Vulkan and pure Direct3D12 renders to increase amount of primitives rendered in On-Screen Display in a single pass
    · Improved desktop duplication based desktop video capture implementation ( Windows 8 and newer OS versions):
    o Now desktop video recording sessions do not stop on display mode switch or on switch to exclusive fullscreen mode. Such approach allows you to start capturing video on desktop then launch some 3D application and create a video file containing both desktop and 3D application’s video streams
    o Improved video capture API allows video capture frontend applications (e.g. MSI Afterburner) to force desktop or 3D application video capture modes in addition to default mixed desktop/3D application capture mode
    o Now desktop capture is using multhithreaded active busy-wait loop frame capture instead of timer driven frame capture in order to improve frame timing precision and resulting video smoothness. The previous timer driven frame capture can be enabled via configuration file if necessary
    o Decreased desktop duplication timeouts in order to improve RivaTuner Statistics Server GUI response time under certain conditions during desktop videocapture sessions in timer driven frame capture mode
    · Added timeout to API hooks injection in CBT hook handler. The timeout is aimed to reduce injection related CPU overhead on some systems, related to high mouse polling rate combined with keyboard/mouse hooks installed by third party applications
    · Interoperability D3D10 page flips on some systems are now filtered by framerate calculation module in OpenGL/Vulkan applications


    http://msi-afterburner.guru3d.com/RTSSSetup720Beta5.rar

    Stay tuned!
     
    qywang256, blitzo, eGGroLLiO and 8 others like this.
  3. Tomatone

    Tomatone Member Guru

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    I see that they started Punkbuster's way :(
     
  4. emperorsfist

    emperorsfist Maha Guru

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    Thank you for this!
     

  5. Andy_K

    Andy_K Master Guru

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    Already test this with fullscreen and borderless windowed games. Works like a charm.
    As soon as the 3D app isn't the topmost the limit takes effect.

    I had to find the right minimum fps (limit frametime) for the borderless windowed, only because I do watch a YouTube-popup-video or take a look at the browser I don't want to stall the game. In most cases I find 15 to 20fps (66666 to 50000 microseconds) low enough.
    With fullscreen games it depends... If you are in a multiplayer game and e.g. waiting for a new round you want that game still be alive, so the above limits may be a good choice. If you are in a single player game you even may get it down to 1 or 5 fps (1000000 to 200000 microseconds) but I wouldn't recommend going that low.

    -------
    Windows 10 (17134) 64Bit
    MSI Gaming OC, GTX 960
    Nvidia WHQL driver V398.36
     
    Last edited: Sep 5, 2018
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  6. Unwinder

    Unwinder Moderator Staff Member

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    Keep in mind that it is a profile specific setting, so you can define different idle framerate limits for different apps.
     
  7. Andy_K

    Andy_K Master Guru

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    yupp did put the option in app profile config files

    I do need to relaunch RTSS to reread the profile, right?
     
  8. Unwinder

    Unwinder Moderator Staff Member

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    You don't need to relaunch RTSS, profile is read on 3D application start so it needs to be relaunched instead
     
  9. Andy_K

    Andy_K Master Guru

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    well... it's easier and faster to restart RTSS ^^
     
  10. RealNC

    RealNC Ancient Guru

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    These days this just crashes the game. If a game is fairly modern, if you quit or restart RTSS while it's running, it's gone.
     
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  11. Unwinder

    Unwinder Moderator Staff Member

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    Some development news.
    Some new card with some new GPU just arrived to my home PC. Which means that I have approximately 1 week to play with it till NDA lifts and possibly improve something on MSI AB side. Current version of MSI AB (4.6.0 beta 8, which MSI will also provide to reviewers) already provides full support for new GPU family, but during this week I'll be able to experiment with one more feature - new NVIDIA overclocking scanner technology and possible include it into MSI AB.
     
  12. khanmein

    khanmein Ancient Guru

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    @Unwinder What's the default for SyncScanline0? 0 or 1? Thanks.
     
  13. Unwinder

    Unwinder Moderator Staff Member

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    0 = disabled, it is reflected in context help for it
     
  14. cool_recep

    cool_recep New Member

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    • Resetting order removes FPS, FPS Min, Avg, Max and Frametime features from OSD. Have to select again
    • Support for W2990X lacks as I can show only 32 core usage
    • There are some missing and improvable Turkish phrases. How should I proceed?
    • Settings window has a fixed size which makes it hard to update OSD list on a 32 core system. Any plan to add full screen mode to it?
     
  15. Unwinder

    Unwinder Moderator Staff Member

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    "Reset order" does exactly what it is supposed to do, it is resetting the list and order to default state. Framerate related graphs are supposed to be off by design. 32 threads is NOT a MSI AB limitation. Settings window is not resizable and won't be, sorry.
     

  16. Unwinder

    Unwinder Moderator Staff Member

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    I was a bit skeptical about new automatic overclocking technology recently introduced by NV, but after getting the card installed here and after playing with NVIDIA scanner technology and API during a couple days I may say for sure that we'll have NVIDIA scanner supported in MSI Afterburner. Actually, support for it is already implemented so MSI will probably provide this beta to reviewers and you'll be able to read about it a few days later when NDA lifts:

    [​IMG]

    Stay tuned!
     
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  17. EdKiefer

    EdKiefer Ancient Guru

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    Looks good if it works and is stable on most games.
    Not trying to get you in trouble but the voltage/freq graph seems to max out at 1850 or so, is that the stock graph as I see you hit 2070 on right AB GUI graphs.
    Maybe that just boost3 and how it works.
     
  18. Unwinder

    Unwinder Moderator Staff Member

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    That's a process of searching for the best stable overclock.
     
  19. cookieboyeli

    cookieboyeli Master Guru

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    Dang that is so cool. I gotta say the feature upgrade on reference with the new voltage regulator is pretty sweet. I'm sure you're having fun with it!
    I didn't realize the previous voltage regulator lacked real voltage monitoring.
     
  20. Unwinder

    Unwinder Moderator Staff Member

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    You almost _never_ see real voltage monitoring and typically see target VIDs instead. Real voltage lower/higher than it is supposed to be confuses noobs to death.
     
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