Those scary stories about missing whitelist are made up by those "fair" players who badly want to have their "falsely banned" accounts back. FO76 anticheat also has a whitelist of course, like any other anticheat. And it already contains all known hooks starting from old rusty Fraps and ending by modern hook apps. Everything that is misssing in whitelist is also never getting you banned, anticheats do not use heuristics and do not ban anyone preemptive just for seeing something unknown on his PC. They either block such non-whitelisted modules from injecting into the game (e.g. BE and EAC work this way, for example if I compile internal debug build RTSS and do not sign it, it simply won't be accepted by the game and overlay won't work (I meet such case daily during debugging without being banned )) or alternately anticheat will submit info about unknown module to the server so the module can be analyzed by anticheat developers and either whitelisted or blacklisted (if they determine it as cheat related). And such analysis is alswys manual, so scary tales about "anticheat just thought that my Discord overlay is a cheat and banned me because of it" are utter bullshit. Anticheats are always banning for detecting some BLACKLISTED modules or processes, which are KNOWN to be cheat related. There is no heuristics and no "user run something we don't know about, let's ban poor guy and make him purchase a new copy" cases. That's the reason why bans are always declared to be permanent. Here is a short RE review of FO76 anticheat implementation: How to get caught by Fallout’s anti-cheat | Douggem's game hacking and reversing notes (wordpress.com) It is a few years old, some things got improved but it still gives a basic understanding of how FO76 anticheat works in reality. There is the list of blacklisted processes that absolutely result in ban, which includes CheatEngine and other similar memory editing software. Simply running it will result in ban, even if you don't use it to cheat. I'd say that most of "false" ban cases are related to this case. Many players use such things as trainers in other single player games and do not realize that running such software when playing multiplayer game will get result in a ban. Some third party anticheats may ban you if such software is detected installed on PC, even if it is not running. There is also anti-debugger protection (which may also result in ban), set of blacklisted modules (which will result in ban) and set of whitelisted moules, which are allowed to be injected in the game process. Processes missing in whitelist are not banning anyone too, they are marked as unknown and submitted to Bethesda for manual analysis and they either append whitelist or append blacklist in future updates. There are also game logic manipulation checks, uncovered by this review, which may result in ban after manual analysis from Bethesda side (e.g. abnormal container weight checks, abnormal ammo count checks etc).