RT RC15.2 Softmod

Discussion in 'RivaTuner Advanced Discussion forum' started by gafa, Oct 4, 2004.

?

RT RC15.2 Softmod success

  1. Yes, 16 pipelines and 6vp ON and working :D

    139 vote(s)
    57.2%
  2. Yes, 16 pipelines and 5vp

    8 vote(s)
    3.3%
  3. Yes, 12 pipelines and 6vp

    69 vote(s)
    28.4%
  4. No :(

    27 vote(s)
    11.1%
  1. folky

    folky Guest

    Sparkle 6800NU: 16x1, 6vp

    @stock speed using 61.77 ForceWare:
    12x1, 5vp 3DMark03: 8752
    16x1, 6vp 3DMark03: 9612

    @350/800
    16x1, 6vp 3DMark03: 10371

    with no artefacts.

    pixel unit 2 and vertex unit 3 were hardware masked

    Thx a lot Unwinder.
     
    Last edited by a moderator: Oct 4, 2004
  2. BENCHMARKMAN

    BENCHMARKMAN Guest

    100% working.

    BFG 6800OC

    Pixel Unit 2
    Vertex Unit 3.

    I must say I'm a bit dissapointed though. Only 250 3dmark point increase. That seems to be very small increase compared to everybody else. Thanks for your work Unwinder

    3dmark before 9350
    3dmark after 9600

    Fillrate before 4750
    Fillrate after 5300

    FarCry before 66.05
    FarCry after 66.03

    Is it possible its still not enabled properly?
     
    Last edited by a moderator: Oct 4, 2004
  3. UoMDeacon

    UoMDeacon Guest

    **Edit - IT WORKED! Awesome.

    Some slight texture corruption in 3DMark03 though.

    Score Before - 8802
    Score after - 9621
     
    Last edited by a moderator: Oct 4, 2004
  4. Pa1nkill3r

    Pa1nkill3r Guest

    16x1, 6vp here :D
    Big thx Unwinder, u are a God :D

    3D Mark 05 before-->3225.
    3D Mark 05 now--->3655.
     

  5. BENCHMARKMAN

    BENCHMARKMAN Guest

    Why am I the only person that is not getting any speed increase with the softmod?
     
  6. Marnox

    Marnox New Member

    Messages:
    3
    Likes Received:
    0
    XFX 6800 LE, not overclocked.

    now running 12x1, 6 vs

    Pixel unit 0 and 2 were hardware masked; 2 produces artifacts if enabled.

    Vertex unit 3 and 5 were hardware masked.
     
  7. humppa76

    humppa76 Guest

    Hey, I can't vote on this poll for this (quite strange) configuration:

    8x1,6vp (MSI NX6800LE)
     
  8. lalla

    lalla Guest

    I must be blind, can anyone tell me how i find what is disabled and not?
    Or just give me a link to how the procedure is...
     
  9. gafa

    gafa Member Guru

    Messages:
    105
    Likes Received:
    0
    GPU:
    Sparkle 6800NU
    ups...my mistake, should've put more options...Unwinder, could you add this and other options to the poll? (only moderators can edit polls)
     
  10. nunchucka

    nunchucka Master Guru

    Messages:
    253
    Likes Received:
    0
    GPU:
    X1800XTPE
    16-6 is ok on my leadtek

    pixel unit 1 was disabled
    vertex unit 3 was disabled

    but i cant overclock like i could at 12/5pipes,and my score with 12/5 at 400/900 is faster than the 16/6 at 325/700.

    need to mod the bios voltage i think.
     

  11. gafa

    gafa Member Guru

    Messages:
    105
    Likes Received:
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    GPU:
    Sparkle 6800NU
    in Rivatuner, under "Target Adapter" click Customize -> Low-level settings -> NVStrap Driver bar -> check the "allow enabling hardware masked units" -> change the Graphics processor configuration to "custom" and then click Customize. you should see a table with all the pixel and vertex units, both enabled and masked (it's easy to spot them, they have HW Masked "yes") then, to activate the masked ones, just put a "check" to the left in the line of the masked one(s). apply, then reboot. to test if it was successful and the extra pipelines/vertex processors are fine, try graphic benchmarks and demanding games (ex. 3dmark2001,3dmark03,3dmark05,aquamark,doom3,splintercell,ut,etc) and search for artifacts. if they don't show up, you're prolly running fine :D
    and u can also run the test Fillrate (multi-texturing) and Vertex Shader test in 3dmark2001 to check for the performance improvement.
    greetz
     
    Last edited: Oct 4, 2004
  12. lalla

    lalla Guest

    Thanks alot!


    Running on 16x1,6 now, no artifacts in 3Dmark05:D
     
    Last edited by a moderator: Oct 4, 2004
  13. Skazz

    Skazz Master Guru

    Messages:
    212
    Likes Received:
    0
    GPU:
    XFX 8800GT 512MB
    My AOpen 6800LE gives no artifacts at 16x1, 6 VP at default speeds (300/700). pixel units 2 and 3 were locked, as were vertex units 0 and 1.

    As for general comments : On the Dutch tweakers site we have about 50 results, with a whole spectrum from those getting 8x1, 6 VP up to quite a few with 16x1, 6 VP. Not sure about the exact percentages since the poll we got up there seems to be rather screwed up, however at the moment it seems about half of the poll answers are 8x1 and the other half is two thirds 16x1 with one third 12x1 cards in the mix. Mostly 6 VPs, but there are also some answers with 5 and even 4 VPs. The strange thing is that very few people have written messages complaining about having an 8x1 card, so I don't really trust our poll :)

    Is it possible that bad PC cooling or not enough case power might give artifacts when opening up pipelines, whereas plenty of good clean power and lower ambient temperature might avoid them?
     
  14. FoGBaV

    FoGBaV Member

    Messages:
    16
    Likes Received:
    0
    GPU:
    Gainward 6800LE
    Gainward 6800 LE 8/4 .... before ...

    Now :

    16 /5 .... one Vertex is showing Artifacts ...

    Wow ! What a Tool !

    I love the programmer ...8)

    What Voltage can i flash the bios on the 6800 LE DDR3 Gainward ?
     
  15. Emanem

    Emanem Member

    Messages:
    16
    Likes Received:
    0
    GPU:
    Gainward GeForce 6800@16/6 (2100)
    I'm afraid to burn my new video-card...
    I don't have overclocked it...
    In case of not working uits, can I restore them back or could happen that my video-crad will be unusable?

    I'd like really to help you... :p

    Byez, Emanem! :D
     

  16. gafa

    gafa Member Guru

    Messages:
    105
    Likes Received:
    0
    GPU:
    Sparkle 6800NU
    well, there hasn't been a single report of a damaged card using this softmod, so it seems pretty safe. and in case of not working units (artefacts appear when you're playing or in 3d benchmarks) you can always restore the card to the previous, working state :D
     
  17. Emanem

    Emanem Member

    Messages:
    16
    Likes Received:
    0
    GPU:
    Gainward GeForce 6800@16/6 (2100)
    Well, for softmode you mean to check 'Allow enabling Hardware masked units'?
    It that right?

    Thnx for all support, Emanem! :D
     
  18. gafa

    gafa Member Guru

    Messages:
    105
    Likes Received:
    0
    GPU:
    Sparkle 6800NU
    no. that's not all. read my first post on this page. i explain how to activate the pipelines/vertex processors there.
     
  19. evert.999

    evert.999 Active Member

    Messages:
    87
    Likes Received:
    0
    GPU:
    vga 512kb
    pretty cool that my name is in the program :)

    Anyway:

    Pixel unit 2 and 3 where disabled, pixel unit 2 is working and 3 is damaged

    Vertex uni9t 4 and 5 where disabled, both working fine

    Got a top score of 4300 3dmark2k5's

    card is a Aopen 6800 LE

    Cheerz, nice work alex@unwinder
     
  20. poorman

    poorman Guest

    I have a BFG 6800OC NU. 12x1 5vp
    Well Vertex Unit 3 was enabled ok, but as soon as I enable Pixel Unit 3, Windows XP refuses to boot. I get a black screen, sometimes with a cursor. I thought that if the softmod didn't work, it would just show artifacts? Is there something I should know? Also, any bios hack info would be great.

    Thanks,

    poorman
     

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